Hi!
I am a composer, arranger and songwriter from northern Sweden. Occasionally I also sing, write about music, conduct and even teach music.
I started writing soundtracks for independent computer games as a teenager. Since then I've had the privilege of working and collaborating with orchestras, choirs, vocal ensembles and artists from around the world.
I'm comfortable in different genres ranging from contemporary classical to dance pop and can do pretty much everything from full symphonic arrangements to basic songwriting.
Contact me for work inquiries, fanmail (yay!) or any questions you might have at david (at) saulesco (dot) se.
So far this year, a very recurring theme has been traveling. I feel like I’ve been on the road almost as much as I’ve been home, in Piteå. Now I’ve just left an airplane seat once more, although this time I’m actually going home. As much as I love traveling to different places and have a strong desire to explore the world, there really is no place like home. Not so much because my home is in one particular city, but because it is my home. It’s going to be very nice.

Audun Sørlie, who writes for websites such as Original Sound Version and Hardcore Gaming 101, interviewed me about games, music, game music and of course Eternal Daughter. It’s a pretty long interview, but we discussed some interesting topics such as the still increasing popularity of video game concerts and how almost anyone who aspires to make music can fairly easily get the means to do that. Music production equipment is fairly cheap nowadays, when any computer can be turned into a basic home studio and there are inexpensive programs like Reaper and FL Studio and you can get good enough hardware to get you started comparably cheaply.

Ten years ago, Eternal Daughter - one of the most ambitious indie games of the time - was released to great acclaim. Today, I’ve released my most comprehensive piece of work in a long time: the completely rearranged and reproduced soundtrack. Over the past couple of months I’ve been re-imagining the 19 tracks I wrote for the game, and now it’s finally finished. Preview the tracks here and then, if you like what you hear, please purchase the album!
Look ma, I’m a pastry chef! Sponge cake base with banana and pineapple mash on the bottom layer, clotted cream with saffron, vanilla and honey on the other, and covered with a chocolate truffle batter and thin banana slices.
What would you get if you put thirty pianists in front of the same piano?
To abstain from the enjoyment which is in our power, or to seek distant rather than immediate results, are among the most painful exertions of the human will.
i got nothing today here reblog!
^_^ i can relate to this and so on
This is what I do for work. Make eargasms happen.
One minute away from a business development meeting with Ola Lidström. …oops, minute’s gone!
A stage in Skellefteå’s hall of arts, Nordanå, which in a few minutes will be filled with two hours of amazing dancing. And I’m going present it all.
Patrick Gann, previously a long-time writer for RPGFan, now for Original Sound Version, wrote a fantastic review of my old soundtrack to Derek Yu and Jon Perry’s indie computer platform-adventure game Eternal Daughter.
Garbo’s Tear, as in Greta Garbo or Greta Eriksson, world-famous Swedish actress. A delicious little morsel served at a fine pâtisserie and bakery in Stockholm. Or, as the common man would say, a triple fucking orgasm in your mouth.
There are really so many things to say about Slovenia that I don’t want to say anything because that would really just spoil it, in that I can’t describe what an amazing experience it was to work with Perpetuum Jazzile. Maybe 20 years from now I’ll write a song about it, but I lack the proper words right now.
I still think it’s cool that I have a new office. That’s why I’m posting another picture of it.
Such a depressing view from my office window. Good thing the stuff I’m working on is making me happy. So many good things in the works right now. Will share more later on.