Ville is the Strategic Director of Wevolve, bent on finding opportunities for new value creation in the cultural and technological revolution.
Ville has over a decade of experience of research, design and strategy with mobile and digital technology, media and business. Before co-founding Wevolve Ville worked with Nokia as Senior Futures Specialist in New York and Helsinki for six years, exploring trends and innovation opportunities globally on five continents and managing strategy and innovation projects with global design, brand and business teams. Ville has also worked for VICE Magazine, Helsinki University of Technology, and Aalto University School of Arts, Design and Architecture. He has also exhibited conceptual design projects in the US, Europe and Asia and received a top nomination for INDEX: Award 2007, the largest design award in the world.
Ville holds an MA in Psychology and Media Studies from University of Turku, has started a PhD in design research at Aalto University School of Arts, Design and Architecture and is regularly speaking at global and local conferences about transformation and digital future.
Ville works as Strategy Director at Wevolve.
Wevolve is a Transformation Company. We help smart organizations to know their future, primarily by finding trailblazing opportunities in the rapid cultural and technological revolution. We also help organizations to plan and create their future. For instance, we define better purposes that people are ready to rally around, create actionable strategic blueprints that empower organizations to change, and design 21st century brands, products and services that change people's lives.
Our open and truly collaborative way of working combines the systemic and robust methods of social sciences with the savvy tactics and agile tools of strategic design. We are not chasing the latest fads or creating pocket-sized ideas, but we zoom out to ask life-size questions and zoom in to provide profoundly transformational answers that will shape the tomorrow, starting today.
Wevolve was founded in New York in 2010 and is currently based in Helsinki with an outpost in New York.
Senior Futures Specialist in Opportunity Identification, Insights Creation, Consumer Analytics and Insights, Nokia USA.
▶Based in New York, working as anthropologist and change agent, driving new opportunity identification to support product and service design, innovation, brand change, and business decision making, with the aim to bring new value for business, people and the planet.
▶ Managed Nokia's global consumer trend research, covering six continents and 23 countries with a budget of over $1M, leading a global team of trends researchers and simultaneously managed several global trend research agencies. Being responsible for producing and publishing one of the key insights sources in Nokia, the Global Annual Consumer Trends, among other creative insights deliverables.
▶ Exploring the digital and cultural vanguard of change, covering everything from emerging online user behaviors and consumer trends to broader societal transformations with a variety of methods including ethnography, expert interviews and online methods.
▶ Translating the insights and foresight into concrete strategies and actions by consulting and facilitating innovation workshops with various internal stakeholders including Corporate Strategy, Design Strategy, Brand Strategy, Marketing Strategy, and Device and Service Business Groups.
Explored the emotional user experience and tangible interfaces
Futures Specialist in Consumer Trends & Experiences team in Nokia Design. I worked between design studios in Helsinki and London and was focused on:
▶ Exploring the forefront of global societal transformations and the landscape of consumer and online trends, especially focusing on technology and services usage, cutting edge lifestyles and youth trends.
▶ Facilitating new innovation and supporting design work with trend insight, especially working with style oriented Live category design as well as supporting Live category strategy, brand and marketing.
▶ Managing global trend research projects and trend research agencies in the US, Europe, China and India and conducting ethnographic trend research all over the globe.
Interaction Designer / Researcher, Mechanical User Experience team, Multimedia Laboratory, Nokia Research Center.
▶ Studying novel interaction methods and developing new concepts for tangible user interfaces. Focusing on researching and designing haptic feedback for touch displays.
▶ Managing research projects and university collaborations.
▶ Bringing the cutting edge youth media brand, the Vice Magazine, to Helsinki, Finland.
▶ Responsible for local sales, distribution network (the hippest shops, clubs and bars), events, exhibitions and collaborations taking place in Finland.
▶ Collaborating with the Scandinavia affiliates in Sweden, Norway and Denmark.
http://www.viceland.se
▶ Facilitating focus groups and conducting consumer research to support the launch and localization of the Music Television Finland.
▶ Offering strategic consulting for MTV Finland to align the content and program schedule according the local preference.
http://www.awb.se/
http://www.musictelevision.fi/
Researcher / Designer, Helsinki University of Technology, m-Loma project.
▶ Studying the cognitive challenges in constructing mental representations between locations in the digital and physical spaces.
▶ Designing the user interface for 3D mobile guidance and messaging application.
Designer / Researcher, MUKANA.
▶ Designing MUKANA smart clothing for visually impaired that provides a wearable interface for the guide system, incorporating a neoprene sash, a cell phone, a wireless headset, a GPS module and voice-recognition software. MUKANA helps visually impaired to identify their location and use the phone with Braille number pad as well as provides information about routes or public transportation timetables.
▶ MUKANA has appeared in the blogosphere in over 100 blogs including Engadget and we-make-money-not-art, as well as in Business Week.
▶ It has also been exhibited globally in the following exhibitions:
–SAUMA, Design as cultural interface, Design Museum, Helsinki, Finland, 2008
–INDEX: AWARD EXHIBITION, Gwangju Design Biennale, Korea, 2007
–INDEX: AWARD 2007, Copenhagen, Denmark, 2007
–SAUMA, A+D Architecture and Design Museum, Los Angeles, U.S., 2007
–SAUMA, World Financial Center Courtyard Gallery, New York, U.S., 2006
–SAUMA, Embassy of Finland, Washington, DC, U.S., 2005
Researcher, Visual Ergonomics team, Multimedia Laboratory, Nokia Research Center.
▶ Researching multimodal interfaces and video in mobile context.
▶ Studying multisensory integration of perception – how visual, aural and tactile perceptions affect each other and publishing an internal paper on the topic.
▶ Planning and accomplishing fMRI brain studies and designing research instruments.
▶ Studying brain mechanisms of tactile working memory.
Acclaimed science-fiction writer Bruce Sterling will again deliver the Closing Remarks at SXSW Interactive. Sterling’s state-of-the-industry, state-of-the-world rants are one of the true highlights of the event, so don’t miss the 2013 version (vision).
As this is a documentary, the story is crucial. … Taking a generative approach to storytelling runs the risk of producing sequences that feel disjointed or repetitive. Applying knowledge from natural language processing and recommendation software in conjunction with exhaustive tagging of our content, we can craft a system to customize the experience based on your current interests, leading you to encounter content that personally resonates.
Innovation potential = The social situation X the technological situation.
1982:
“It’s not just Angry Birds, Twitter, and email anymore,” he says. “Technology should serve the human need to create.” If FiftyThree’s success is any indication, that’s exactly the direction we’re heading in. (via Six months of Paper: sketching the future of app startups | The Verge)
Vuk Vidor’s list of contemporary art history one-hit wonders. Also available as silk scarf – why not.
The dark side of Evgeny Morozov - witty trashing and poignant slashing of ‘Hybrid Reality’, the (poor) Khannas & the contemporary prevalent techno-deterministic, technocratic and techno-humanitarian worldview.
Therein lies the curse of beautiful technology, the confinement which leaves us unable to pursue our own ideas of beauty and perfection. From within the confines of beautifully integrated systems, we see marketplaces, music services, everything the average person could possibly want. Everything, so you never have to leave. I’ve likened it to living inside a lavish resort hotel: spacious, convenient and attractive, but its walls stay the same color and you know you could never go out back and build a deck. Because it would have to be a white marble deck, with rounded edges, and you would have to be an officially licensed deck-builder.
The relationship between form and purpose – How and Why – is symbiotic. But despite this link, Why is usually neglected, because How is more easily framed. It is easier to recognize failures of technique than those of strategy or purpose, and simpler to ask “How do I paint this tree?” than to answer “Why does this painting need a tree in it?” The How question is about a task, while the Why question regards the objective of the work. If an artist or designer understands the objective, he can move in the right direction, even if there are missteps along the way. But if those objectives are left unaddressed, he may find himself chasing his own tail, even if the craft of the final work is extraordinary.
how & why
near & far
making & thinking
execution & strategy
craft & analysis