Interaction Designer, currently working in the post-grad education field. Curious about innovation and design. Passionate about whatever keeps engagement high. Interested in music, especially electronic/avant-garde. Still on the quest for "Who put the Con in Con-temporary Art?"
Like porn, techno interfaces are more focused on what looks good than what feels good. And like porn, it’s pretty hard to get people to stop buying.
Legibility is a baseline requirement for typesetting anything. It’s like edible food. It shouldn’t really be a measure of what is good or not. Just like audibility and comprehension are baseline requirements for speech. There is more flavour in words; spoken or printed. There is more flavour in type, that if applied well, transcends content from being merely legible, to that of being pleasurable.
Just favorited Episode 6 ft. LOL Boys (LA/UNO NYC) |3.11| by tripthelightradio on Mixcloud
It’s only in terms of what’s old that the newest technologies make initial sense.
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Bruce Sterling - The Design-Fiction Slider-Bar of Disbelief
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10. Holy relics, attributes of sainthood and divinity; transubstantiated Hosts, Arks of Covenant, teeth of Buddha
9.5 - Supernatural objects and services associated with elves, vampires, fairies; magical charms, garlic, silver bullets etc
9.4 New age crystals, lucky charms, protective pendants, mojo hands, voodoo dolls, magic wands
9.3 Quack devices, medical hoaxes
9.3 Fantasy “objects” in fantasy cinema and computer-games
9.2 Physically impossible sci-fi literary devices: time machines, humanoid robots
9.2 Perpetual motion machines; free-energy gizmos, other physically impossible engineering fantasies
9.0 State libels, black propaganda, military ruses; missile gaps, vengeance weapons, Star Wars SDI
8.9 “Realplay” services, “experiential futurism” encounters, military and emergency training drills, props and immersive set-design, scripted personas
8.8 Online roleplaying scenario games
8.7 Net.art interventions, diegetic performance art, provocative device-art scandals
8.6 Guerrilla street-theater; costumes, puppets, banners, songs, lynchings-in-effigy, mock trials, mass set-designed Nuremberg rallies, propaganda trains
8.5 Fake products, product forgeries, theft-of-services, con-schemes, 419 frauds
8.0. For-profit frauds and false commercial advertising
7.9 Rube Goldberg and Heath Robinson devices, chindogu “unuseless objects”, parodies, whimsies and comical contraptions; Albert Robida satirical prognostications
7.0 Vaporware; “Fear Uncertainty and Doubt” campaigns
6.0 “Design Fiction” diegetic prototypes from sci-fi media, “concept cars,” “conversation pieces,” provocative laboratory curiosities
5.9 Blue-skying Internet-based “theory objects” and congealed techie pundit scuttlebutt; socially-generated rumor and tech speculation; crowdsourced speculative objects and services; Kickstarter projects
5.0 “Brand Management” by design
4.9 Design pitches to the board of directors; untested business-models
4.8 The plans and schematics for as-yet-unborn yet genuine objects and services
4.0 Real-life product descriptions and users instruction manuals
3.5 Product reviews and opinions; user feedback, public assessments
3.0 Design criticism; material-culture assessments; scholarly studies
2.0 Legal regulations and government protocols concerning objects and services
1.0 Engineering specifications, software code
0.5 Historical tech assessment of extinct technologies, the “judgement of history’
0.0 The ideal and unobtainable “objective truth” about objects and services
audio-visual feedback in a casual game provides the grammar of the experience for players who don’t speak the vocabulary of gaming
The B2 Bomber, despite the essential ugliness of a machine dedicated to mass-destruction at enormous cost, addresses the constraints of its task (of combining extreme speed with invisibility to enemy radar) with such ruthlessness that, like a viking long ship or a renaissance suit of armour, it has a purity of form that cannot but be interpreted as beautiful.
Any sufficiently advanced technology is indistinguishable from magic.
Fiction gives us everything. It gives us our memories, our understanding, our insight, our lives. We use it to invent ourselves and others. (…) And we all, it turns out, know how to do it.
we should “… start seeing the interface as an aesthetic form in itself that offers a new way to understand digital art in its various guises…
The paranoid outlive the oblivious.
Cities are our greatest invention. They generate wealth and improve living standards while providing the density, interaction, and networks that make us more creative and productive. They are the key social and economic organizing units of our time, bringing together people, jobs, and all the inputs required for economic growth.
Technology is culture; it is not something separate; it is no longer “I.T.”; we cannot choose to have it or not. It just is, like air. There are different forms of technology in different cities, of course, but given that technology and culture have fused (arguably, always had) the issue is now a cultural one; what kind of culture do we want in our cities?
Interactive infographic to explore different types of American households and see how they have changed over time.
In line with a structuralist view on Narration (Propp), frog researcher John Freach unveils the underlying structure of Health narratives
DIY is a community where young people become Makers. They discover new Skills, make projects in the real world, and share their work online to inspire and learn from each other.
We help people make sense of carbon footprints, comparisons and targets by providing bespoke image sets, web-tools, animated films and consultancy.
User Interface guides for AU iida phones by Japan's KDDI. Sound FX on this iteration of Android created by Cornelius.
collaboration platform for brands and agencies to build together communication and advertisement campaigns forstering cross-company collaboration.
As the options for self-education explode, what does a college education mean? And how can we measure what a good education is?
The MYO armband lets you use the electrical activity in your muscles to wirelessly control your computer, phone, and other favorite digital technologies.
Documentation of the Connbox video chat prototype developed by Berg London for Google
Ashley Rawlings + Craig Mod: "with this book, we set out to introduce the reader to Twelve of Tokyo's most distinctive art galleries and museums… we have chosen what we feel are some of the most inspiring art spaces Tokyo has to offer"
japanese artist Haruka Kojin's installation for the SANAA curated exhibition at the Museum of contemporary art in Tokyo
The PaperTab tablet looks and feels just like a sheet of paper. However, it is fully interactive with a flexible, high-resolution 10.7” plastic display developed by Plastic Logic, a flexible touchscreen, and powered by the second generation Intel® CoreTM i5 Processor. Instead of using several apps or windows on a single display, users have ten or more interactive displays or “PaperTabs”
Stretching out as a horizontal hotel URBANAUTS encompasses the local infrastructure. Services are provided by the surrounding institutions. Fellows build an inner circle of friends who cooperate with us. Each guest chooses an individual mix. Follows invite to follow to hot spots off the beaten track. Deeply rooted in the city´s networks we offer access to its authentic character.
Multiple perpectives forming an adaptive description of a multifaceted domain of action.