I am a digital artist who has years of experience of working on post production for feature film and tv. I also have some traditional art background as a cartoonist for two years. All those different experience has enhanced my eyes for details and a big variety of skills for approaching the high quality of each project. Please check out my demo reel and resume for more info about me. Thanks for visiting. :D
Years of working in post production for feature film and tv, plus several years of working as a traditional cartoonist has given me a pair of good at details eyes and a big variety of skills and knowledge of approaching the final look of projects. I am always up to trying new software and techniques to finishing my work more efficiently and effectively. I love pushing the my limits of speed and quality. Taking on different challenge has become the most fun part of my everyday at work.
Film&TV Credits:
White House Down(2013)
The Great Gatsby (2013)
Ender's Game (2013)
Iron Man 3(2013)
Resident Evil: Retribution(2012)
Total Recall (2012)
Men in Black 3(2012)
Ra.One(2012)
J. Edgar(2011)
Final Destination 5(2011)
Eureka (Season 4)(2011)
TRON: Legacy(2010)
V (Season 1) (2010)
Devil (2010)
The Karate Kid (2010)
The Crazies (2010)
Zombieland (2009)
Eureka ( Season 3 ) (2009)
Human Target (Season 1)(2009)
Dragonball: Evolution (2009)
Mall Cop (2009)
Changeling (2008)
Far Cry (2008)
Passchendaele (2008)
Outlander (2008)
Specialties:
Model
Texture
Look Dev
Lighting
Effects
Software:
Maya
Vray
Arnold
Mental Ray
3ds max
Zbrush
Mudbox
Photoshop
Mari
Terregen
Program:
Mel
Python for Maya
Modeling, Texturing, Shading, Lighting, Rigging
White House Down
Residence Evil: Retribution
The Great Gatsby
MIB3
Total Recall
RA One
Final Destination 5 3D
Tron: Legasy
Iron Man 3
Ender's Game
Working on cg set extension for J. Edgar
http://www.imdb.com/title/tt1616195/
Final Destination in 3D!!!
Modeling, Texturing, Shading, Lighting, Fumefx
Transformers: Dark of the moon.
Fumefx,
Eureka Season 4.
http://www.syfy.com/eureka/
Project : Tron Legacy
Duties: Generating CG Clouds for various shots using Terragen/Maya
Project : Cats and Dogs
Duties: Stereoscopic conversion using Maya
Project : Dragonball Revolution
Duties: Character modeling, texturing. Ncloth simulation.
Project : Mall Cop
Duties: FX artist, Texturing, Lighting, Rendering and matchmove
Project : Eureka
Duties: matchmove, modeling, texturing, ncloth, particle effects, look dev, lighting, animating, and rendering
Project : Zombieland
Duties: FX artist, modeling, texturing, animation, lighting and rendering
Project : The Crazies
Duties: FX artist
Project : The Best Player
Duties: Character modeling, texturing(will be available to show at interview)
Project : Devil
Duties: Modeling, texturing, lighting and FX
Project : V
Duties: modeling, texturing. matchmove.
Project : NASCAR commercial
Duties: FX(will be available to show at interview)
Project : Changeling
Duties: Maya/Zbrush artist working on crowd simulation for massive system Also helping building CG cityscape.
Project : Kung fu Dunk
Duties: Modeling Most of the ice sculptures on the ground after Jay Chow played some kung fu tricks and froze the whole stadium
Project : Farcry (available to see at interview)
Duties: Modeling the rotor blades parts and cowling part of the helicopter with high details. In charge of camera tracking of some shots.
Project : Passchendaele (available to see at interview)
Duties: Modeling, UV mapping and texturing
Project : Logo animation of Whizbang (available to see at interview)
Duties: Whizbang is the production company of Passchendaele. In charge of the whole process of making the logo animation, including model, texture, rig, animation, light and composite, etc.
http://www.whizbangfilms.com
Project : Outlander
Duties: Modeling, UV maping and Texturing Shieldhall tree and all the petrified trees and alien trees on the alien planet, all the cg elements in the FG and BG of most of the shots regarding alien planet. etc
Project : Flash Gordon
Duties: Modeling, UV mapping and texturing
Project : Misui Jungle commercial
Duties: Modeling, UV mapping, lighting, texturing and rendering the photorealistic tree