recyclism

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February 04, 05:17 PM

January 22, 08:17 AM

By Jennifer BakerIDG News Jan 19, 2012 6:01 pm

The European Parliament on Thursday approved plans to force large electronic retailers to take back old equipment.

The new rules are as part of a shakeup of the Waste Electrical and Electronic Equipment Directive and will gradually come into force over the next seven years.

Only one third of electrical and electronic waste in the European Union is separately collected and appropriately treated and the revised directive will increase the collection target from its current 4 kilograms per capita to around 20 kilograms per capita by 2020. By 2020, it is estimated that the volume of electronic equipment will increase to 12 million tons and the E.U. authorities want to see 85 percent of that collected and treated.

The retailer take-back plan means that larger electrical goods stores, with a shop space of 400 square meters or larger, will have to accept small electronic items, such as mobile phones, free of charge, without making users purchase a new product.

Welcoming Thursday’s vote, E.U. Environment Commissioner Janez Potočnik said: “Proper treatment of WEEE is important to prevent harm to human health and the environment, and its systematic collection is the precondition for professional recycling of the valuable raw materials like gold, silver, copper and rare metals, contained in our used TVs, laptops and mobile phones.”

The revised directive also includes a clampdown on illegal exports of waste electronic equipment. Equipment that is no longer under warranty can only be exported to non-OECD countries if it has been certified to be fully functional and sent properly.

“It is long overdue that we stop making developing countries the dumping ground for our hazardous waste,” said Green member of the European Parliament, Michalis Tremopoulos.

Follow Jennifer on Twitter at @BrusselsGeek or email tips and comments tojennifer_baker@idg.com.

 

November 17, 03:42 PM

ReFunct Media v3.0 is a collaborative project created with Karl KlompTom Vergruggen and Gijs Gieskes during IN FAMOUS CAROUSEL#7, 2011 at La Gaite Lyrique. This project is based on theversion 1.0 created in 2010 and version 2.0 created in 2011.

In the “Practice of Everyday Life” Michel de Certeau investigates the ways in which users-commonly assumed to be passive and guided by established rules-operate. He asserts:

“This goal will be achieved if everyday practices, “ways of operating” or doing things, no longer appear as merely obscure background of social activity, and if a body of theoretical questions, methods, categories, and perspectives, by penetrating this obscurity, make it possible to articulate them.”

“ReFunct Media” is a multimedia installation that (re)uses numerous “obsolete” electronic devices (digital and analogue media players and receivers). Those devices are hacked, misused and combined into a large and complex chain of elements. To use an ecological analogy they “interact” in different symbiotic relationships such as mutualism, parasitism and commensalism.

Voluntarily complex and unstable, “ReFunct Media” isn’t proposing answers to the questions raised by e-waste, planned obsolescence and sustainable design strategies. Rather, as an installation it experiments and explores unchallenged possibilities of ‘obsolete’ electronic and digital media technologies and our relationship with technologies and consumption.

Download DeFunct / ReFunct Publication (ISBN: 978-0-9570777-1-3) ↓

Pictures © 2011 vinciane verguethen

November 17, 03:38 PM


Curtis Palmer/CC BY 1.0

BusinessGreen reports that UK startup WEEE Systems has ambitious plans for addressing the e-waste problem and moving the electronics industry toward a closed-loop system. It plans to involve at least one manufacturer in developing a prototype plant that ultimately would see manufacturers taking responsibility for the full life-cycle of their products by helping companies reuse and recycle more, and more efficiently.

BusinessGreen quotes Bob Clarke, WEEE Systems chief executive, who explains the basic idea behind the company:

“The e-waste industry is bizarre in that firms currently pay you less than the old kit is worth to take it away and recycle it, but then if anything goes wrong and it does end up in an illegal scrap yard in the developing world you are the one that gets in trouble. We want to work with a manufacturer where they agree to give us 50,000 old TVs; for example, we’ll reuse or recycle them as appropriate and provide our partner with the resulting reusable parts and materials.”

The company is not to be confused with the WEEE (Waste Electrical and Electronic Equipment) Directive in Europe, which introduced regulations for the electronics industry several years ago.

WEEE Systems says it’s trying to help the industry look beyond the minimum legal requirements:

WEEE Systems believes that leading businesses will want to look beyond legislative compliance and embrace changes today in order to realise the tangible benefits available – including releasing the real estate tied up storing surplus equipment, protecting brand value and meeting corporate social responsibility objectives.

With raw material prices increasing, there is a growing demand for the value that can be obtained from re-used and recycled materials, further incentivising progressive businesses to take advantage of the material transformation opportunities available.

The BusinessGreen story says the company recently launched a new software package and service to do just that:

Dubbed Cosvcon – an amalgam of cost versus contribution – the new software and service package audits a corporation’s IT infrastructure, recording information on a wide range of metrics, including the equipment’s age, energy use, utilisation and carbon footprint.

The company then provides clients with regular updates on the status of their infrastructure and identifies the optimum time to retire old servers, PCs, phones and other equipment.

“The aim is to help the client realise the maximum transformative value of their IT, where we can say, ‘At this point the asset is perfect for the secondary market, but if you leave it for a year it will be good for the recycling market’,” Clarke explained.

 

October 28, 10:46 AM


Steve Parker/CC BY 1.0 Estimating the amount of energy the Internet uses is no small task. We have to take into account everything — from the embodied energy of Internet-connected devices like smart phones, laptops, e-readers, desktops, cables and wires and of course the servers themselves, as well as the energy consumption of the servers and devices and more. It’s a huge task, but two researchers from University of California, Berkeley, Justin Ma and Barath Raghavan, came …Read the full story on TreeHugger

September 03, 02:31 PM

ReFunct Media v2.0 is a collaborative projected created with Karl Klomp, Benjamin Gaulon and Gijs Gieskes during DeFunct/ReFunct in RuaRed. This project is based on the version 1.0 created in 2010

In the “Practice of Everyday Life” Michel de Certeau investigates the ways in which users-commonly assumed to be passive and guided by established rules-operate. He asserts:

“This goal will be achieved if everyday practices, “ways of operating” or doing things, no longer appear as merely obscure background of social activity, and if a body of theoretical questions, methods, categories, and perspectives, by penetrating this obscurity, make it possible to articulate them.”

“ReFunct Media” is a multimedia installation that (re)uses numerous “obsolete” electronic devices (digital and analogue media players and receivers). Those devices are hacked, misused and combined into a large and complex chain of elements. To use an ecological analogy they “interact” in different symbiotic relationships such as mutualism, parasitism and commensalism.

Voluntarily complex and unstable, “ReFunct Media” isn’t proposing answers to the questions raised by e-waste, planned obsolescence and sustainable design strategies. Rather, as an installation it experiments and explores unchallenged possibilities of ‘obsolete’ electronic and digital media technologies and our relationship with technologies and consumption.

 

 

 

 

September 02, 06:58 AM

Profile

Recyclism Hacklab
Fine Art | Ireland, IE

Summary

Issues like e-waste, obsolescence and disposable society have been the focus of his practice and theoretical research. Since 2005 he has been leading workshops and giving lectures in Europe about e-waste and hardware Hacking / Recycling. Workshops participants explore the potential of obsolete technologies in a creative way and find new strategies for e-waste recycling.

His research seek to establish an inter-disciplinary practice and collaborations by creating bridges between art, science and activism, and by doing so, shifting the boundaries between art, engineering and sustainable strategies.
Specialties: Benjamin Gaulon is an artist, researcher and has a broad experience of acting as art consultant, public and conference speaker, graphic designer, art college lecturer. Benjamin Gaulon is also organiser / Curator for Data (Dublin Art and Technology Association).

Experience

  • Nov 2011 - Present
    Director / Recyclism Hacklab
    Following the success of the last Physical Computing Master Class held in Moxie Studios, and in response to participants' requests for a more long-term support, the Recyclism Hacklab is born. The idea is to offer to members a shared physical space with basic electronic tools (Prototyping tools, soldering stations, hand tools, breadboards, wiring supplies etc…) and storage for ongoing projects. In addition to the use of the workshop (24/7), support will be on hand two days a week for electronic, programming, web, conceptual support, etc. with private mentoring sessions available. Occasional guest speakers and presenters will also be announced.
  • Jun 2007 - Present
    Curator / Organiser / Dublin Art and Technology Association
    Director
  • Oct 2006 - Present
    Lecturer / National College of Art and Design
    Faculty of Fine Art / Media Departement / Art in Digital World Lecturer
  • May 2005 - Present
    (я) | / Recyclism
    Recyclism: Issues like e-waste, obsolescence and disposable society have been the focus of his practice and theoretical research. Since 2005 he has been leading workshops and giving lectures in Europe about e-waste and hardware Hacking / Recycling. Workshops participants explore the potential of obsolete technologies in a creative way and find new strategies for e-waste recycling. His research seek to establish an inter-disciplinary practice and collaborations by creating bridges between art, science and activism, and by doing so, shifting the boundaries between art, engineering and sustainable strategies. Skills: Physical Computing Interactive Media & Environments Programming Hardware Hacking / Recycling
  • Oct 2010 - Present
    Visiting Lecturer / IADT: Dun Laoghaire Institute of Art, Design and Technology
    Starting soon.
  • Mar 2006 - Present
    Art Director / Square Design Dublin
    Web Development / Design
  • Jan 2007 - Present
    Co-founder / Imoca (Irish Museum of Contemporary Art)
    Web, Organising, Advise

Education

  • 2003 - 2005
    Hanzehogeschool Groningen
    MFA in Interactive Media & Environment
  • 1999 - 2002
    Ecole Supérieure des Arts Décoratifs de Strasbourg
    DNSEP in Graphic Design
  • 1997 - 1999
    École Supérieure d'Arts Appliqués de Bourgogne
    BTS in Visual Communication

Additional Information

Honors:
2011: Travel Grant Paris - Culture Ireland Travel Grant New York - Imagine Ireland - Culture Ireland Travel and Training Award in VIsual Arts Arts Council Ireland 2010: Culture Ireland Grant - Bergen - Norway Turbulence Spotlight - NRPA - USA Data Corruption Software Subcategory, Critical Artware, at Notacon 7 - USA 2009 : Dublin Art Council Grant for the Data Group - Ireland 2008: Dublin Art Council Grant for the Data Group - Ireland 2008: Culture Ireland - Curatorial Grant for Mission Creep International Design Biennale St Etienne - France 2007: Dublin Art Council Grant for the Data Group - Ireland 2004: Turbulence Spotlight - NRPA - USA

Uploads

Favorites

Posts

How to Hide a Secret Code in an Audio File (by lifehacker)

de/Rastra - Oscillographic Synthesizer and Computer Interface - Kyle Evans (Performance Excerpts) (by yakthekyle)

R.I.P Tony Kenny

Ogygia - Part One (by tunegum)

Spontaneous Symmetry Violation .01 (2003) :: Recursion VideoLab :: Boomin’ Side (by Jai.Tronik)

ianbrooks:

Tet-ray by Josh Mirman

I cant stop looking. It’s mesmerizing… like a lava lamp.

(via: wordydrawings)

jockohomo:

“Alan Belcher has produced new work for this exhibition, a ceramic multiple edition. Known for his pioneering of the “photo-object_ genre (artworks which fused the disciplines of photography and sculpture); he has furthered that exploration with a multiple series of what can be seen as perhaps the ultimate “photo-object”. Belcher has taken the ephemeral nature of the universal jpeg, and solidified its default icon into a standard image surrogate. The edition entitled “______.jpg” was fabricated in China, is a series of 125 pieces each signed and dated.” 25 Years of Talent at Marianne Boesky Gallery, curated by Michelle Grabner May 2 - Jun 16, 2012.

The Immortal - preview (by Revital Cohen)

Movement #24 - Process (by Emily Webster)

World’s First Kinect style Gesture Control Musical Performer (by vjvincent1)

Patterned by Nature (by Sosolimited)

Advertising Carousel (by florianriviere0)

DARPA Robot Masters Stairs (by DARPAtv)

Kitty. - N.Konstantinov. (by avatarlemon)

Soviet computer animation was made in 1968. A group of russian physicists and mathematicians with N.Konstantinov in the head of it created mathematic model of the cat and its moving and realized this model in the program for the computer “BESM-4”. Computer printed hundreds of frames on the paper using alphabet symbols and then they were converted to the cinefilm.

Audio

Posts

May 11, 04:14 AM

Where: Studios One and Two Science Gallery, Trinity College Dublin
When: 1830-2030, May 31st 2012
Admission: Free

In Spring 2012, after ten years in operation, DATA would like to take the opportunity to showcase emerging talent and provide a public platform for innovative projects happening across Art, Digital Media, Technology and Interactive Design. DATA 53.0 is a unique event to showcase the work of recent graduates across Fine Art, Digital Media, Interactive Media, Design, Gaming, Music & Audio Technology, HCI and Ubiquitous Computing .

Each of the selected presenters will be given a ten minute slot to speak about and demonstrate their work to the public.

A prize of one year’s membership to the recyclism hacklab will be awarded to the best project. The selection panel consists of Rachel O’DwyerConor McGarrigle and Benjamin Gaulon.

Presenters include:

Gearoid Beggan, Julian Ewers-Peters, Mark Keenan and Catherine Pearson (TCD):

Project Description

The Laughing Gas Project is a web-based, mobile application developed as a digital framework for delivering interactive digital narratives. Four filmic narratives explore the abandoned site of the old Dublin Dental School, which becomes the location and inspiration for the re-enactment of dark tales from the history of dentistry.

The work transforms the streets surrounding the Dental School into a dynamic theatre, allowing its audience to encounter these narrative paths within the physical space, accessed using a series of QR code pairs through the smartphone interface. These QR codes, dispersed like graffiti within the surrounding streets, act as a bridge for the narratives by hard-linking the geographical area to fictional spaces, created and concealed within a digital environment.

Biography

The Laughing Gas Project was developed as a final project submission for an MSc Interactive Digital Media in Trinity College Dublin 2010/2011 by Gearoid Beggan, Julian Ewers-Peters, Mark Keenan and Catherine Pearson. With distinct interests in film, fine-art installation, software development and contemporary gaming practices, our research group collectively identifies through a strong shared interest in expanding the interactive potential for storytelling within a digital platform.

Website

http://www.thedentalproject.org/laughinggas

Blog

http://idmproject2.wordpress.com/about

 

David Collier (TCD):

Project Description

The presentation will discuss mobile and locative music and talk about its relevance as a new musical medium. It will survey the historic works in mobile and locative music and the precursors to the field. Current trends in locative music and sound art will be examined with examples from current practitioners. And the technology that makes mobile and locative music possible will be explained. The author’s own approach to the medium will then be presented and the mobile music composition will be demonstrated. The presentation will close by discussing the future of mobile music as a musical medium and the possibility of its adoption as a mass media format.

Biography

David is a composer and creative technologist. He graduated with a Mechatronic Engineering degree from Dublin City University in 2009 and is currently studying for a Master in Music and Media Technology in Trinity College Dublin. He studies composition with Linda Buckley and has previously studied with Donnacha Dennehy and Dan Trueman. He is a founding member of the Dublin Laptop Orchestra and a member of the Irish Composer’s Collective and Engineers Ireland. His work explores the intersection between several disciplines including audio, film, coding and interactive design.

Website:

http://davidbcollier.com/

 

Tony Doyle (UL):

Project Description

Auditory scene analysis (ASA) is an area of psychoacoustics that studies how humans perceive complex sound environments and are able to make sense of them. This research explores the psychoacoustic properties of ‘fusion’ and ‘streaming’ to develop an aurally immersive environment. This environment creates a new approach to immersive listening and is realized using original spectral music compositions.

Biography

As a composer, performer, producer and audio engineer, Tony Doyle has experience working in the field of music and media. Studying psychoacoustics, music cognition and auditory scene analysis at Masters level deepened his awareness of sound and created a desire to further explore these areas. Currently Tony is pursuing a PhD at the University of Limerick in the Digital Music Arts Research Centre (DMARC) exploring the application of Auditory Scene Analysis theories to the development of a multichannel audio environment. Tony also lectures at DCU in the subjects of audio production and film music.

Website

http://soundcloud.com/tonydoylemusic

 

Edward McElroy (NCAD):

Project Description

I am currently designing a Playground using game mechanics and physic puzzles lifted from video games to create a brand new play space for the untapped 11-15 year old market. Obesity is high in children, this can be related to not getting enough exercise and relying on video game and TV as stimulation. The design of my playground is to combat this but taking the familiar game mechanics and applying them in the real world. The addictive qualities of video game can be curved to make children excited about hitting the playground and not always the next halo game.

Biography

Edward Mc Elroy is an Industrial, Games & Graphic Designer. He has designed games for iPhone and designed interfaces for companies. His spare time is also spent writing for a web series, recording a podcast and doing stand up comedy.

Website

http://eddiemcelroy.wordpress.com

 

Karl McHugh (TCD):

Project Description

The presentation is an installation visual music piece with a dynamic perspective. The system tracks were the viewer is while watching and adjusted the perspective of the visual accordingly. The aim is to encourage a sense physicality while watching. The visuals are inspired by the writings of Paul Klee and  the music is mixed media and incorporates spectral techniques along with processed found sound.

Biography

Karl is a Donegal native with a background in music and an undergrad in IT from NUI Galway. I am a visual artist, composer and songwriter.

Website

http://www.mee.tcd.ie/mmt

 

Nicole McKenna (NCAD) :

Project Description

Nicole’s graduate project (MA Art in the Digital World, NCAD 20011), entitled the “Boora Project” is a series digital interventions in the boglands of Co Offaly. In this series of artworks, the analog work practices of  Bord Na Mona fitters from Boora (fabrication) Works  are remixed with the land that surrounds them.  LAND// MAN// MACHINE have shaped one another and the duality of their existence is the core element of the Boora Project.

Biography

Nicole McKenna is a visual artist currently living and working in Ireland. While her background is rooted in design and print, her art practice has extended beyond this, to include media technologies and physical computing. Nicole’s practice is concerned with transitory experience from online to offline and in how the borderless spaces of the digital world can transcend barriers in the physical world. She is interested in circuitry transformations. In how “beginning, end, beginning…” informs and shapes the next; in how historic shapes contemporary; and in the path of transformation. She uses the technology of now, and the super highway to engage with, and play with the by-way.

Website

http://www.unframedterritory.com/

 

Kevin Nally (NCAD)

Project Description

My most recent work combines glitched illustrations with Augmented Reality to create supernatural experiences and give the viewer an oppurtunity to exist in the same place and time as the non-physical sculptures that they are encountering.

I believe that what blocks us from perceiving connections between our digital environments and ancient spirit worlds does not lie in the functionality but in the interface and contexts that people experience these spaces.

Birography

I am a graduate of the Fine Art Media course at the National College of Art and Design in Dublin. My main body of work aims to draw comparisons between the amoral, tribal idea of the spirit world and the digital environments that people today are “living in”.  I create artwork from glitches and computer-generated models with the glitch aesthetic acting as a symbol for the hidden layers of digital technology as well as drawing attention to my particular area of investigation.

Website

http://artistknally.blogspot.com/

 

April 24, 10:38 AM

April 05, 06:08 AM

When: April 19th 2012 18:30 – 20:30

Location: Studios One and Two, Science Gallery, Trinity College Dublin.

Cost: Free

Driessens & Verstappen The Amsterdam based artist couple Erwin Driessens and Maria Verstappen have worked together since 1990. After their study at the Maastricht Academy of Fine Arts and the Rijksakademie in Amsterdam, they jointly developed a multifaceted oeuvre of software, machines and objects. Their research focuses on the possibilities that physical, chemical and computer algorithms can offer for the development of image generating processes. An important source of inspiration at this are the self-organising processes in our natural surroundings: the complex dynamics of all kinds of physical and chemical processes and the genetic-evolutionary system of organic life that continuously creates new and original forms. Driessens & Verstappen participated in numerous exhibitions in galleries and museums, a.o. Stedelijk Museum Amsterdam, Museum Boijmans van Beuningen Rotterdam, LABoral Gijón, IVAM Institute Valencia, Kröller-Müller Museum Otterlo, Neue Pinakothek München, Eyebeam New York. The artists couple gave presentations at conferences such as Siggraph Los Angeles, Sonic Acts Amsterdam, Second Iteration Melbourne. In 1999 and 2001 their Tickle robot projects have been awarded first prize at VIDA, an international competition for Art & Artificial Life. Since 2001 the artists are represented by gallery VOUS ETES ICI, Amsterdam.

website: www.notnot.home.xs4all.nl

Cliona Harmey Cliona Harmey is an artist and lecturer. She is particularly interested in the histories & artifacts of technologies (flags, semaphores, computers, camera etc). Recent work often combines sculpture and (parts of analog cameras, lenses, supports, bellows, filing systems etc) with newer technologies (networked live data/ cctv camera feeds etc) to make sculptural works. This process in some ways mirrors the way that computer hardware is assembled from many different mass produced components with modern and legacy systems overlapping.The works sometimes attempt to turn technologies back on themselves or to return instantaneous or very fast technologies to a more phenomenal or slower human pace.

Website: www.clionaharmey.info


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This event is funded by the Science Gallery, Trinity College Dublin.

May 11, 04:04 AM

Calling all students of Art, Media and Design!
DATA 53.0 will showcase outstanding graduate talent.

In Spring 2012, after ten years in operation, DATA would like to take the opportunity to showcase emerging talent and provide a public platform for innovative projects happening across Art, Digital Media, Technology and Interactive Design. We are therefore extending an invitation to graduates to showcase their work at a unique DATA event. This call is open to current students and recent graduates of courses across Fine Art, Digital Media, Interactive Media, Design, Music & Audio Technology, HCI, Ubiquitous Computing etc. from any Irish university.

A maximum of eight graduates will be given the opportunity to present their work at a showcase, to take place this May in Science Gallery, Trinity College Dublin. Each of the selected presenters will have a ten minute slot to speak about and demonstrate their project to the public. A prize will be awarded to the best project. The selection panel consists of Rachel O’Dwyer, Conor McGarrigle and Benjamin Gaulon.

How to apply: Go to this link.

Who can apply: Current students enrolled on any graduate or postgraduate course in an Irish IT, College or University. Recent Graduates (Past twelve months). Go to this link and fill out the application form. Deadline: April 30th 2012. However, we will be accepting applications on a rolling basis, so we advise you to get yours in early!

What is Data: The Dublin Art and Technology Association (DATA) was formed in March 2002 with the intention of promoting, exploring, and exhibiting art and technology, both within Ireland and internationally. Based in Dublin, and hosted by Science Gallery, Trinity College Dublin, DATA is dedicated to showcasing the work of technologists, musicians, and artists, and provides a meeting point for the intersection of these disciplines. The DATA mailing list has over 2000 subscribers and has become the main forum for new media discussion in Ireland.

http://groups.google.ie/group/datagroupdublin/

February 10, 04:59 AM

When: February 16th 2012 18:30 – 20:30

Location: Studios One and Two, Science Gallery, Trinity College Dublin.

Cost: Free

  • Where corporate interests increasingly shape the ideology of free culture, what political possibilities are still available to artists?
  • How can we sustain an ethical cultural practice?
  • How might artists intervene in the market

Data 51.0 brings together an international selection of media artists and theorists, to explore the links between activism, art, and business. Where open source, hactivism and media art generally are still presented as ideologically opposed to the logics of information capitalism, the reality is that many hackerspaces receive corporate funding, open source platforms and user-generated content form the basis for many commercially orientated applications and much of the dominant media art of today is to varying degrees reliant on the financial trajectories of technological R&D. Rather than denying this relationship or refusing to engage with the corporation, we want to ask how artists and activists might use their position in the market and their creative tools to critique, disrupt, or even potentially reshape economic spaces from within. Speakers: Editor of Neural Alessandro Ludovico,and artist Paolo Cirio, creators of the Hacking Monopolism Trilogy: Google Will Eat Itself, and Face to Facebook, and artist/theorist Tatiana Bazzichelli, author of Networking: The Net as Artwork,


Streaming video by Ustream

Tatiana Bazzichelli Tatiana Bazzichelli is a researcher, networker and curator, working in the field of hacktivism and net culture. She is part of the transmediale festival team in Berlin. She received a Ph.D. in Information and Media Studies from Aarhus University (DK), conducting research on disruptive art practices in the business of social media (title: Networked Disruption: Rethinking Oppositions in Art, Hacktivism and the Business of Social Networking). 
She is the author of Networking. La rete come arte | The Net as Artwork book published in December 2006 by Costa & Nolan, Milan. She is founder of the networking project AHA:Activism-Hacking-Artivism (2001), which won the Honorary Mention for the Digital Communities category at the Ars Electronica Festival, Linz, Austria, 2007. She founded the aha@lists.ecn.org mailing-list regarding artistic activism and net culture in Italy.

website: www.tatianabazzichelli.com www.networkingart.eu

Paolo Cirio Paolo Cirio has worked as a media artist in various fields: net art, street art, video art, public art, software art and experimental storytelling. He investigates perceptions and the creation of cultural, political and economic realities manipulated by modes of informational control. As well as his work with Alessandro Ludovico on the Hactivist Monopolism Trilogy, Cirio is also the developer of the P2P Gift Credit Card, a system for counterfeiting virtual money in order to reintroduce wealth distribution though a new visionary economic model. The project proposes an alternative economy based on peer-to-peer architectures for an equitable distribution of wealth. Other recent works include Drowning NYC which branded and promoted a firm that exploits sea level rise in NYC, Recombinant Fiction, a transmedia storytelling project through social networks, and Open Society Structures, which explores the notion of direct, participatory and processual democracy.

Website: paolocirio.net

Alessandro Ludovico is a media critic and editor in chief of the highly respected Neural magazine from 1993. He is the author of several essays on digital culture, he co-edited ‘Mag.Net Reader’. He’s one of the founding contributors of the Nettime community, one of the founders of the Mag.Net (Electronic Cultural Publishers)’ organization and he teaches ‘Computer Art’ and ‘Interface Aesthetics’ at the Academy of Art in Carrara. He also collaborates with Paolo Cirio on artistic projects which have toured the world: Face to Facebook (Distinction Prix Ars Electronica 2011), GWEI – Google Will Eat Itself (Honorary Mention Prix Ars Electronica 2005, Rhizome Commission 2005, nomination Prix Transmediale 2006) and Amazon Noir (1st prize Stuttgarter Filmwinter 2007, Honorary Mention Share Prize 2007).

Website:www.neural.it

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This event is funded by the Centre for Telecommunications Research (CTVR) and Science Gallery, Trinity College Dublin.

February 01, 05:56 AM

When: Friday 20th January 2012, 18:30 – 20:30

Location: Studios One and Two, Science Gallery, Trinity College Dublin.

Cost: Free

DATA 50.0 pays particular attention to the Sonic Arts, showcasing the intersection of practitioners across Digital Media, Electroacoustic Composition, Spatial Audio, Networked Performance and New Interfaces for Musical Expression.This is a good opportunity to see a diverse range of Dublin based sound artists talk through their practices, demonstrate their instruments, interfaces and tools, discuss upcoming projects and perform new work. Presenters include electronic collective Dublin Laptop Orchestra, and sound artists Slavek Kwi and Cobi Van Tonder. Broadcasting live with Ustream

Dublin Laptop Orchestra The Dublin Laptop Orchestra makes music with lots of laptops, hands, golf controllers, and hemispherical speakers. Our aim is to bring some theatricality and ‘physical presence’ into electronic music performance. We do this by creating software instruments that require movement and skill from performers and encourage interaction and improvisation. Dublin Laptop Orchestra are Alex Dowling, Jenn Kirby, Rachel Ní Chuinn, David Collier, Enda Gallery, Tara Lewis, Emma O’Halloran, Saramai Leech, Amanda Feery and Mark Rooney

website: www.dublinlaptoporchestra.com facebook: http://www.facebook.com/DublinLaptopOrchestra twitter:@DubLork

Slavek Kwi Slavek Kwi is sound-artist, composer and researcher whose main interest lies in the phenomena of perception as the fundamental determinant of relations with Reality. He has been fascinated by sound-environments for the last 30 years, focusing on electroacoustic sound-paintings. These complex audio-situations are created mainly from site specific recordings, resulting in subjective reports for radio-broadcast, “cinema for ears” performed on multiple speakers, sound-installations integrated into the environment and performances. His works oscillates between purely sound-based and multidisciplinary projects. From the early nineties Slavek has operated under the name Artificial Memory Trace.

Website: artificialmemorytrace.com/ listen here: soundcloud.com/artificialmemorytrace

Cobi Van Tonder Cobi van Tonder is a South African born composer, electronic artist and lecturer, currently undertaking a practice based PhD in the Art and Technology Research Lab in Trinity College Dublin. Her music, sound art and inter-media works range from networked acoustic explorations, to traditional instrumental works, to video installations and projections – the main focus always the listening experience. Works revolve around sound perception, multi-channel computer-generated composition, networked sound, acoustic studies, tools and methods for the control of spatiality in sound. The recursive theme in works are how they create, challenge and reinvent conceptions of the audio-physical experience of spaces and objects whilst maintaining a sense of mystery and beauty. Van Tonder has also produced commercially for cinema, television, radio, and mobile media before commencing academic studies at a later age.

Website:otoplasma.com/ Listen here: otoplasma.com/here.html View Larger Map

October 05, 02:04 PM

When: Saturday 22 October, 16.00
Location: Darklight Festval, The Factory, Grand Canal Dock, Barrow Street
Cost: Free for Darklight tickets holders

MARTIAL GEOFFRE-ROULAND
Martial Geoffre-Rouland is a digital artist, interactive developer based in Lyon ( France ). His previous works are mainly focused on interactive scenography, and installations. Combining large scale structures with home made software on live stage, he catches the audience attention with immersive and sound reactive visuals.

He started a collaboration with Superscript and Creators Project in early 2011 to create and produce projects like Light Invaders or Modular Ship.  

Some selected stage installations : 2011 / 2010 : Nuits Sonores ( Lyon ) 2011 : N.A.M.E Festival ( Lille ) 2011 : Danger ( artist ), stage visuals for his tour  

Portfolio : http://www.164-prod.com
Modular Ship : http://vimeo.com/25858246
Light Invaders : creativeapplications.net
Creators Project profile  : thecreatorsproject.com
Danger New Live at Gaité Lyrique ( Paris ) : http://vimeo.com/23213096

 
NORA O’ MURCHÚ: THE HACK OF CURATING
My practice of curating is exercised outside the traditional confines of the museum and gallery and is largely influenced by DIY and open source processes. By blurring the lines between hacking and curation, my approach is to engage audiences through participatory platforms. In my curatorial work, I place an emphasis on building communities and providing structures to support them.

In this talk, I will describe a number of my curatorial experiments and how practices prevalent in the open source communities are influencing curatorial paradigms in visual arts.

Bio: Nora O Murchú is a curator and researcher. Her PhD research looks at open source methods and the visual arts, and how as a curator and facilitator of projects can implement an open source methodology into her practice.

She is the founder and director of Tweak – an interactive digital festival, which is a platform for digital arts in Ireland. She is currently a research fellow at the Interaction Research Studio in Goldsmiths University.

Tweak Festival

October 05, 02:05 PM

DIY LIGHT GRAFFITI WORKSHOP by Recyclism (aka Benjamin Gaulon)

When: Saturday 22 October, 14.00
Location: Darklight Festval, The Factory, Grand Canal Dock, Barrow Street
Cost: Free for Darklight tickets holders

Learn how to create a simple Light Painting Software with Max/Msp and build your own Light Spray Can by creating a simple circuit using a battery, LED and push button.

You will learn how to create a software that mixes real time video and a light painting layer. All values, over a selected brightness level, are stored and drawn over the real time video. The drawing is refreshed over a defined period of time.
The final results will be presented in an interactive installation, where the public of Darklight will be invited to play with the various light graffiti tools made by the participants.

Benjamin Gaulon is a researcher, artist and has a broad experience of acting as art consultant, public and conference speaker and art college lecturer. His work focuses on planned obsolescence, consumerism and disposable society. He has previously released work under the name “recyclism”.

Since 2005 he has been leading workshops and giving lectures in Europe and US about e-waste and hardware Hacking / Recycling. Workshop participants explore the potential of obsolete technologies in a creative way and find new strategies for e-waste recycling.


www.recyclism.com

September 28, 07:20 AM

When: 5, 13.00-18.00 & 6 September, 10.00-16.00 with a break for lunch
Location: Science Gallery, Trinity College Dublin
Price: Bookings via the Science Gallery (opening soon)



Do you want to get plugged in? Build an instrument that amplifies your body’s electrical signals so that you can use them to control a synthesizer or other devices:

The Circuit Taco. Experimental audiovisual duo LoVid (NY), will lead a workshop where you will build a Circuit Taco that converts electrical signals from your body’s surface into signals that are suitable for controlling other electronic instruments. This will include assembly of hardware on a custom printed circuit board with some basic soldering, along with discussion of and instruction about the electronics involved with the circuit.

WHAT TO BRING: PREPARE This workshop will run at a relatively basic level and does not require prior soldering, electronics design, programming, or sculpting experience. Participants will gain electronics knowledge, develop soldering skills, and enjoy the Fiesta while developing a tool that they will keep (the Circuit Taco) that they may use in their future music and art making.

Participants are encouraged to bring their own design materials for case assembly and customization to enhance the cardboard and fabric provided. Also, participants who have synthesizers that accept control voltages are encouraged to bring them, though some modules will be available for use in performance for participants who do not have their own.

TEACHER LoVid is an interdisciplinary artist duo composed of Tali Hinkis and Kyle Lapidus. Their work includes live video installations, sculptures, digital prints, patchworks, media projects, performances, and video recordings. LoVid combines many opposing elements in their work, contrasting hard electronics with soft patchworks, analog and digital, or handmade and machine produced objects. This multidirectional approach is also reflected in the content of their work: romantic and aggressive, wireless and wire-full. LoVid are interested in the ways in which the human body and mind observe, process, and respond to both natural and technological environments, and in the preservation of data, signals, and memory.

http://www.lovid.org/

September 28, 07:19 AM

Day 1: Friday 5th of August

3 to 5pm DATA Event 48.0: Discussion Panel: Rosa Menkman, Karl Klomp, Gijs Gieskes,
Tom Verbruggen and Benjamin Gaulon. Lead by Rachel O’Dwyer.

5.30 to 7pm Audio / Visual Performance by Karl Klomp and Tom Verbruggen / GamePak.
7pm – 9pm Exhibition Opening,

Day 2: Saturday 6th of August

11am to 5pm DATA Workshop 15.0: Circuit Bending Workshop lead by:
Karl Klomp, Gijs Gieskes, Tom Verbruggen and Benjamin Gaulon.

Benjamin Gaulon is an artist, researcher and has a broad experience of acting as art consultant, public and conference speaker, graphic designer, art college lecturer. Visit Recyclism official website here.

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