Assistant Arts Professor at NYU Tisch Asia
Motion Pictures and Film | Singapore, SG
3D generalist/compositor with commercial experience. Interactive developer/artist.
Since 1988 - Imagine (Amiga), followed by 3D Studio, Lightwave and finally A|W Maya. User of Maya since 2.0.
Always driven by artistic goals the technical side and scientific approach became my strengths. I have good understanding of natural phenomenon, a sharp eye for details and motion, I enjoy problem solving and developing effective solutions in production.
Power user of Maya, 3dsMax, Photoshop and After Effects with strong modelling, rigging, vfx, lighting and compositing skills.
Experience in programming/scripting in MeL, JAVA, Python, C#, C++, TCL, .
Processing, openFrameWorks for 3D with physical input.
Designing and building analog and digital circuits with sensors for interactive art.
Programming microcontrollers for interactive art and animation.
Computer Vision, real-time tracking and 3D integration.
Mechatronics for interactive installations.
Advanced skills in rigging, lighting, modeling, compositing and animation in 3D.
Advanced user of Autodesk Maya, mental ray, Virtools, NUKE, ZBrush, Mudbox, realflow, Adobe, QX.
experience in prepress and print publishing.
Photography in studio environment, medium format and digital. experience in product and fashion.
Panoramic and High Dynamic range image Acquisition.
Interactive Art with Biology.
3D Animation and interactivity.
Psychology of Play-Activities.
Cross-disciplinary Methodologies in Arts education.
Publications and creative work:
Specialties: Curriculum/Course development from basic to graduate level in animation and digital arts. Mentoring students and supervising team productions.