Engine Programmer
Computer Software | Milan Area, Italy, IT
I am a software engineer working in the game industry. I’m interested in everything concerning game engine development, with a special love for 3D graphics.
I am highly motivated and enthusiastic, hardworking and I have a very high attention to details.
I have completed my academic studies in 2007 at the Polytechnic of Turin where I obtained a BS in Computer Science Engineering
Specialties: Xbox 360, GPU and multicore CPU programming, Data Oriented Design; Program profiling and optimization.
Jan
2012 - Present
Engine Programmer / Self Employed
2009 -
Dec
2011
Engine Programmer / Ubisoft
Raving Rabbids: Alive & Kicking [Microsoft Xbox360 & Kinect] 2011
• Augmented Reality
• Optimizations and Profiling.
Motion Sports [Microsoft Xbox360 & Kinect] 2009 – 2010
• Testing the feasibility of switching to a new game engine.
• Integrating proprietary X360 APIs.
• Profiling and optimizing the rendering pipeline.
2008 -
2010
Gameplay Programmer / Ubisoft
We Dare: Flirty Fun for All [Nintendo Wii]
• Developing the gameplay of a major part of the game.
• Developing the game flow.
• Developing the user interaction with the game UI
Jan
2008 -
Oct
2008
Programmer / BFP Consulting
Developing a code generation utility in Java.
http://www.bfpconsulting.it/Sar-K/
Jan
2008 -
Oct
2008
Programmer / Reply
Developing a Intranet application for FIAT Powertrain in PHP
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2001
-
2007
Politecnico di Torino
BS
in
Computer Science Engineering
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2005
-
2005
University of Cambridge
First Certificate in English
in
English
-
2002
-
2002
University of Cambridge
Preliminary English Test
in
English
-
1996
-
2001
ITIS Enzo Ferrari, Susa
Perito
in
Electronics and telecommunications
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Websites:
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Honors:
ATI SMARTSHADER Competition – 1st Prize with "TV SmartShader" March 2004:
An ARB_fragment_program that mimics an old green screen TV with ghosting, rolling and generally poor reception issues.
http://www.beyond3d.com/content/articles/85/4
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Interests:
Multi platform programming, Real-time 3D graphics, Photography, Everything concerting bleeding edge technology