Team Chi Buzz is responsible for the design and creation of Mosquito Race.
My name is AnnMarie Brown I’m 16 years old and a junior at Evanston Township High School. The activities I enjoy are gaming, art, and basketball. I aspire to be an architectural engineer in my future. I have had a lot of fun learning the process it takes to design a game and am happy with how much I have learned through this gaming experience.
My name is Jessica Bernal age 15 and I’m a sophomore at Farragut Career Academy in Chicago Illinois. I’m into a few things they include listening to punk rock and ska, writing short stories or full length ones, going to concerts, dancing a type of style called skank. I love to play video games if they are good and addicting like fighting games or RPG’s stuff like that. I was also involved in the same program three times to do some video productions. The best one by the name of “Ten ways to survive a horror movie.” Well that’s all i have to say about myself.
My name is Rise’ Henderson I’m 17 years old and a junior at Evanston Township. The activities I like to enjoy are track, animation cartoons, playing video games, and entertain my fellow peers. When I grow up I want to be a physical therapist for the Chicago Bulls. I have achieved a lot in my life but the most interesting achievement is making a game to be entered in a contest for the country with other game developers. I love meeting new people and explore the city of Chicago.
My name is Hollie Rose Marcinkowski,I am 15 years old. I am a sophomore at Farragut Career Academy in Chicago, Illinois. Some of my interests include listening to Punk rock, Ska, and Rockabilly music, i like going to shows (concerts), i am trying to accomplish skateboarding, i like playing video games like racing, fighting, adventure, or RPG games. I am involved in an After School Matters program at Farragut Career Academy the program that i am in is Digital Video Production and so far me and my group accomplished Three videos with a length of about 10 minutes give or take, they are pretty cool. Yep well that’s pretty much me.
Reflections from other Team Members
Chanel McClay –
I am most proud of my storyboard and level development. My favorite thing about the entire 3gsummit was that I get to learn the process of making a game that’s empowering to women. I learned that it takes alot of steps and planning to create a game and that it was so much harder then I thought it was.
Fernanda Tobias-Corona – “my team, team chibuzz worked on an idea that everyone could relate to in the summer. our game idea was related to the works of mosquito’s where they go, where they live, and who does all the biting. significantly enough the female mosquito does all of the biting to take cater to her eggs while the male mosquito stays home with the babies.I am very proud of encouraging the idea of having the male mosquito stay home with baby mosquito’s and cleaning the nest in the game to show how females can dominate. my favorite thing about the 3g summit was meeting all the girls and making new and better friends. I learned that many mosquitoes are very attracted to water and sunlight.
Sarah Saks-Fithian - I am proud of the ideas I contributed to my team, and my drawings that i worked on in Photoshop. Some of my favorite things about the 3G Summit were learning how to use new software, coming up wit our own game ideas, and playing some really cool games.
Linda Ruiz – I am most proud of the that i draw a perfect cartoon character on the computer. The thing about 3G that I enjoy the most is that making our own avatar and knowing each other.
Susana Ruiz – Game Design Mentor
Susana is a media artist and scholar working in the intersections between art, journalism, game design and documentary. Susana served as the lead game design mentor for a group of girls that designed Mosquito Race at the 3G Summit held in Chicago in August 2010. She continues to act as their Team Leader on the Mosquito Race game development project. Susana lead the development of the multiple award-winning “Darfur is Dying,” a pioneering game for social change which received critical acclaim and helped garner the Academy of Television Arts & Sciences’ prestigious Governors Award. The game was said to be one of the best representations of life in Darfur by New York Times columnist Nicholas Kristof, and was presented in Capitol Hill to members of Congress. Her follow up project in collaboration with the Metropolitan Action Committee on Violence Against Women and Children – “RePlay: Finding Zoe” – addresses gender stereotyping and teen dating abuse, and won the Ashoka Changemakers and Robert Wood Johnson Foundation’s global competition “Why Games Matter: A Prescription for Improving Health and Health Care,” and the Adobe 2009 MAX Award for Social Responsibility. Susana has presented at numerous media festivals and academic conferences and has been interviewed by news venues including The New York Times, The Washington Post, TIME, NPR, CNN, and ABC. She received a BFA from The Cooper Union for the Advancement of Science and Art, and an MFA from the University of Southern California. She is co-founder of the game design collective Take Action Games, a member of the Games for Change Advisory Board, and a current doctoral student at USC focused on the areas of design and social justice, digital media and learning, and games and art practice
Mindy Faber – Director of 3G Project on the Future of Girls, Gaming and Gender
Mindy is a George W. Foster Peabody winning video artist and the founder of Open Youth Networks, a program of Interactive Arts and Media at Columbia College in Chicago. Open Youth Networks trains youth to use emergent technologies, games and social media for education and change. Faber’s innovative technology curriculum emphasizing participatory learning has earned her invitations to speak at many national conferences and publish in various journals. During the 2011 Digital Media and Learning Conference in Long Beach, Faber will present her current initiative – The 3G Project on Girls, Gaming and Gender, of which Mosquito Race is a part. Faber has an MFA in Time-Based Art from the School of the Art Institute of Chicago and taught new media and technology at Evanston Township High School before coming to Columbia College. She also serves as the Coordinator of the Chicago Youth Voices Network, a coalition of youth media education organizations.
John Popadiuk – Lead Game Producer
John is currently the VP of Product Development for Zidware Studios in Chicago. Zidware is a small indie studio currently working on digital projects for the iPhone and Nintendo DSi game systems. He has been an active game designer and developer in the US, creating engaging content for partners including: Disney, Midway Games, Bally Entertainment, Atari, Zizzle, Cartoon Network, Apple Computer, WMS Games, and Nick Jr. – Zidware’s current focus, with the Nanoschool Brand is on kids educational apps that touch on merging classic game mechanics (like Asteroids) and typical learning themes (math). “Matheroids” is a good example
Zidware works hard to avoid perpetuating mainstream gender based stereotypes.
As a game designer, Popadiuk has authored or contributed to many game titles for a range of platforms. Titles include: “Theatre of Magic, Star Wars Episode 1 Pinball, Cirqus Voltaire, World Cup Soccer, Tales of the Arabian Nights and many more. Some of his writings, illustrations and documented work have made it’s way into Wired Magazine, the Wall Street Journal, Java, GamerBlips, BusinessWeek, Core77, Google, Gamasutra, Flipper Italia, NY Times, and other notable blogs and popular news sites. John holds many patents for design and engineering related to game development or unique device systems, controllers and interface elements. He studied in the Product Design BFA program at Columbia College Chicago, one of the nation’s largest media arts university, where he currently teaches toy and game design.
Matt Board (mattboard.com) – Game Artist
Matt Board is an independent game and digital artist specializing in 3D modeling and game art. Matt teaches courses in Digital Sculpting, Rapid Prototyping, Game Development, Texture Painting, Rigging, Serious Games, and Mobile Games in the Game Design program at Columbia College’s Interactive Arts and Media Department. Matt has a BFA from Northern Kentucky University and an MFA from the University of Cincinnati. He has exhibited his work nationally and internationally, including exhibits at Cal State Long Beach, The Hungarian Multi-Cultural Center, Around the Coyote, Chicago and The Gnomon School of Visual Effects. His work is archved in the Rhizome ARTbase. On the industry side Matt has performed work for Hasbro, Vermont Digital Arts, Great Eastern Technology and GT Productions.
The concept for Mosquito Race was developed at the “3G Summit: The Future of Girls, Gaming and Gender”, presented by the Interactive Arts and Media Department and the Ellen Stone Belic Institute for the Study of Women & Gender in the Arts & Media, at Columbia College Chicago. Major support was provided by McCormick Foundation, Chicago Foundation for Women, Illinois Humanities Council, National Endowment for the Humanities, Illinois General Assembly, and Illinois Arts Council, a state agency. Additional sponsors include: Resolution Digital Studios; Show Department; Pearson Publishing; the Leadership Donors of the Ellen Stone Belic Institute; Columbia College Chicago’s Admissions Office, Critical Encounters: Image + Implication, School of Media Arts and Television Department; the Busy Beaver Company; Entertainment Consumers Association; Gaming Angels; International Game Developers Association; Her Interactive; and Wideload Games/Disney Interactive.