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February 08, 01:29 PM

Michael Leunig is (by far) my favourite cartoonist. His brand of whimsy kills me everytime.

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February 07, 03:49 AM

Finally got around to adding another 40 or so pics to #berlindoors.

Check 'em out.

 

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January 26, 03:41 PM

Brilliant concept, beautifully and smartly executed. Find out more and download their terrific information booklet at Gohalfsies.com.

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January 15, 07:43 AM
January 11, 03:14 AM

From the always brilliant and inspiring folk at GOOD comes their new platform for helping make good ideas happen... with a little bit of funding help. They write:
  1. Challenges are issued calling for innovative ideas and solutions to tackle a social issue.
  2. You submit your best idea, plan or design.
  3. The GOOD community votes on which idea has the most potential for positive impact.
  4. The best idea wins, and the winner receives funding and support to bring their project to life.

Check out some of their first challenges at maker.good.is.

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January 08, 07:43 AM

Stop whatever you're doing (I mean whatever). And read this article Infinite Stupidity published on the amazing Edge.org.

By Mark Pagel (pictured), professor in evolutionary biology, it explores the notion and consequences of social learning and human evolution.

In short, there's good news and bad news.

The good news is that social learning has allowed us to take gigantic evolutionary leaps (beyond all other species). The bad news is that as we get more and more connected (Facebook and Google anyone?), we can afford to rely on our ability to copy people more than ever, meaning we no longer need to pay the costs of innovation. Which I don't have to tell you is not great news.

Pagel also explores the notion - and presents a compelling argument - that instead of us really being intelligent and shrewd beings, our ideas evolution that has driven our brilliant progress might all be based on random idea generation and selection. He literally suggests that Einstein might actually have been more lucky than bright!

Some choice quotes:

"...social evolution may have sculpted us not to be innovators and creators as much as to be copiers, because this extremely efficient process that social learning allows us to do, of sifting among a range of alternatives, means that most of us can get by drawing on the inventions of other"

.....

"... as the Internet connects us and wires us all up, we can see that the long-term consequences of this is that humanity is moving in a direction where we need fewer and fewer and fewer innovative people, because now an innovation that you have somewhere on one corner of the earth can instantly travel to another corner of the earth."

.....

"...our brains might be whirring around at a subconscious level, creating ideas over and over and over again, and part of our subconscious mind is testing those ideas. And the ones that leak into our consciousness might feel like they're well-formed, but they might have sorted through literally a random array of ideas before they got to our consciousness."

.....

"...these ideas, I think, are received with incredulity, because humans like to think of themselves as highly shrewd and intelligent and innovative people. But I think what we have to realize is that it's even possible that, as I say, the generative mechanisms we have for coming up with new ideas are no better than random."

.....

The most frightening provocation of the article is when Paget links the growth in social technologies with these possibilities. He writes, "we might, in fact, be at a time in our history where we're being domesticated by these great big societal things, such as Facebook and the Internet."

It sent chills down my spine to think that these tools might be domesticating us. It brings to mind Marshall McLuhan's famous quote, "We shape our tools and thereafter our tools shape us."

Pagel us not a lonely contrarian in his reflections. But by no means is he in the techno-phobe, 'world is falling in' band of neo-luddites. (This would be missing the basis of his argument).

There is the (slightly scary) phenomenon of 'filter bubbles', beautifully articulated at TED by Eli Pariser, that explore how technology makes decisions about what and who we see or read based on relevancy rather than value. There's another TED talk (that I can't find) about the herd mentality of social networking in which the presenter presents a vivid analogy about ants that get into the habit of following the ant in front of them, and literally if they happen to form into a circle, they will march around and around until they die.

As for Paget's ideas, I don't know how they reconcile with the many, varied and beautiful benefits of social technology that helps us feel more connected and closer to the people we care about. 

And there's significance and relevance to the whole field of social recommendations and whether they could potentially be doing us as much harm as good.

On a personal note, of late I have been getting vague hints and fleeting suspicions that Facebook (and especially the trend towards frictionless sharing) sometimes makes me think I like my friends less!

Regardless, it's the most thought-provoking piece of writing I've read in a long time, and you should do yourself a favour and read it... now:

Edge.org: Mark Paget on Infinite Stupidity

 

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December 23, 06:33 AM

This is Eugene Tan's (aka Aquabumps) favourite photo of the year. And who could argue?

Get comfortable and check out his top 50 photos of 2011.

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February 06, 07:00 PM

Part 1 in an occasional series about how digital products and services can learn from real world experiences.

What happens when a new service replaces one that you’re familiar with? A service that you’ve used for as long as you can remember, infrequently but at times of high emotion and potential stress?
 
The new service is intended to be better – speeding up a process by being available anywhere from the palm of your hand. It has the potential to make a moment in life easier, but is the transition from old to new easy or a moment of strife?

 

Last year I flew out to Stockholm to give a lecture to the good folks at Hyper Island. A day before the flight I received a text message telling me I could check-in via my mobile. I clicked on a link in the message and was given my boarding pass, there on my phone. A slip of paper you had to queue up for at the airport (or print out before), and then clutch in a sweaty palm had been replaced by a completely digital service.

It’s a great idea – convenient, simple and stress reducing. Yet the one thing it doesn’t do is inspire confidence. Here’s the boarding pass I received:
 
 
Functionally, this screen may do everything it needs to. A QR code for the security agent at Heathrow. Information for me about the flight times and when I need to board the plane. Yet, something is lacking. In fact, as a first time user I was left thinking ‘is this it?’
 
Do I still need to check-in at the airport? Do I need to print this out? Will my boarding pass disappear if I close the window by mistake? Is this really all I need?
 
None of these are life or death questions. But this is a service intended to make an existing process better. Part of me was left thinking how cool it was that I can go through security with a digital QR code, the other half was left wanting a lot more handholding.
 
Imagine if the boarding pass had looked more like this:
 
 
Of course, the next time I fly and check-in with my mobile phone I shall know exactly what to expect. I shan’t need calming visual cues or reassuring copy. However, I will be thinking about how to bring users along the same journey I’ve just been through:
 
  • Inspire confidence with instructions that help users make the jump from one service to another. These need to be rooted in the user’s current knowledge of the system, not their future behaviour
  • Provide reassurance with design cues that reflect objects the user is already familiar with. These can be very subtle, but may need to be amplified for services that have been around for a long time or are used in stressful situations
  • Include back-up options that help the user feel safe with new uses of technology
 
I think this is a classic case of the need for empathy when designing a new service. After all, no-one wants to line up at a security desk looking nervous.... Or alienate your exisiting, hard won users when you transition them from one service to another. 
February 05, 07:00 PM

This is a small thing, but something I really like: a story well-told with lots of pictures and a few words, but a story of the kind that's usually told with one picture and about a thousand words - a match report. 

It's the Guardian's piece on Wednesday night's Classico at Camp Nou, where Real Madrid crashed out of the Copa Del Rey to Barcelona, made entirely in pictures and captions but - obviously - on the web and not in the newspaper.  

Harking back to a format developed at Life, Paris Match and Picture Post, it starts with a portrait of Mourinho's twisted face and a teaser: after a first round home defeat and leaked stories of a split in the squad "only a victory tonight would he salvage his reputation" Over 13 further pictures the drama unfolds:

The next two images show Madrid's early missed chances, then comes Barca's two goals before half time, Madrid's incredible fight back to 2-2 (Renaldo's incredible hairstyle), lost hope with Ramos sent off, Barca holding out to the final whistle, then celebrations as they go through to the next round, 4-3 on aggregate.

Mourinho, evil genius reviled for defensive tactics and gamesmanship, is defeated by swashbuckling Barca.  It's like Rupert Bear or Marvel Comics and related in much the same way - but only on the web, of course; in the newspaper it was business as usual.

The Guardian picture editors and caption writers have combined brilliant sports photography pulled from three different agencies (AP, Getty, Reuters) with tight, concise, clever caption writing. It takes a new journalistic mentality to appreciate that the internet offers these kind of possibilities after years of economy imposed by scarce column inches. The web has limitless space and here they use it well to combine the best of news and magazine journalism.

And, interestingly, the quality of this piece is amplified on the iPhone app by the form of the device and resolution of the screen, by the ability to swipe from one picture to another and to push away the caption. You just don't get the same feeling from the web version here or from the pics below, so do it justice and check out the gallery on iphone or ipad if you can. but it's also delightful when viewed on an iPhone or iPad.

February 02, 07:00 PM

Two weekends ago, Andrew and I went along to the third Good for Nothing hack weekend, appropriately titled Occupy Blue Monday. It was as inspirational and invigorating as ever. I've written before about what it's like to do a Good for Nothing. I love the way they take new, collaborative ways of working and hack culture to support the true innovators in social enterprise. As a participant, it's amazing to be able to use your skills to provide real value - a new kind of volunteering with tangible results.

Really, if you're thinking of going, the weekend is best summed up as there are no clients, no  creative constraints and no time for bullshit. What's not to love?

Everyone I know who has done a GFN weekend comes away saying "that was amazing, I wish I could work like that all the time". Ok, so there are some obvious reasons why typical working life isn't going to be like doing good for nothing every day. It's a pretty special environment working with a bunch of strangers on an adrenaline-fueled, time-boxed project - most memorably  described as 'creative collaboration meets rave'. You can't sustain that kind of feeling on a daily basis.

It might not be a full on rave up all the time, but I know the GFN crew have been thinking about how to extend what happens over the weekend into more structured support after the event. Inevitably, because of the time constraints, a number of things get started but not ended. It's also not quite the same as a participant to polish up some copy or finish testing code when you're trying to fit it in on your own at home after work's over. 

There have to be ways to take the kind of energy and passion that people put into Good for Nothing and invest it in your day to day. This got me thinking about Google's famous 80/20 rule where employees are invited to spend 20% of their time on personal projects. It can help spark new innovation but it's also good for keeping people thinking creatively and challenged by what they do. 
 
Now, this has been much talked about and a  lot of companies say they'd like to work like this. But it's hard to protect the 20%, especially when you're small. Why is that? Aside from the fact that projects that are bringing in money have a way of muscling out other work, it's also more difficult to maintain momentum when you're working for yourself and snatching time here and there (yes, clients do have some uses besides paying the bills). And sometimes it's just because you don't have an idea you're passionate about or the right skills to fully realise what you want to do. 
 
So, here's a proposal. What if you could give your 20% to Good for Nothing? They know how to find the organisations and people who need support, and can help them clearly express what it is they need. They've got a proven track record in bringing skilled, enthusiastic people together for a weekend to give their time for free to help meet those needs. This could develop into a more long-term support network if there was a platform where the social enterprises could advertise their requests for help and individuals or whole companies could claim the ones they want work on.
 
Think of  it like volunteering smashed together with Kickstarter and topped up with skill sharing. It could be you donate a few hours of your time helping finesse a design or you might get involved in a bigger, more creatively expansive project like building an app. 
 
I know there are some websites out there trialing similiar things, but what feels special about Good for Nothing is the personal element - it's not just about what you can do but about where you are. An initiative like this would work best if the online side ran alongside, and complemented, the offline events. You actually meet the people and organisations you want to help and you choose to work together because of personalities and interests as well as skills.
 
Without intending to, I think we've prototyped a platform that behaves a bit like this with 50/50 which we set up with Good for Nothing. Lately, we've been talking about what to do with it next and how to build on what we've learnt. This feels like an interesting direction.
 
So - what do you think? Would you find the time to take part outside a hack weekend? And do you think your company would support it?
January 31, 07:00 PM

This week, we welcomed Will Roissetter to the Many. Being such a fresh addition, he's yet to be given an avatar. So while we wait to put a face to a name on the blog, we thought we'd ask him to introduce himself to you in his own words. 

 

Good Day,

I arrive here from Futerra sustainability communications, where I was marketing and insight assistant. This meant I had the job of keeping the team and clients up to speed on the world of sustainability, marketing, social media, psychology and branding. 

I will be attempting to curate the thoughts, ideas and essences (does that sound weird?) of Made by Many through tweeting, blogging and strategising. I will also be demonstrating a fairly powerful collection of knitwear. 

My interests include tweed, the British summertime, Cohen brothers films and the positive and purposeful role that digital has to play in an exciting and enlightened future. 

To get an idea of some of the sites I love to nourish my brain with check out the below.

 

The Fox is Black 

FutureLab 

The Chap

Brain Picking 

The Selby

January 23, 07:00 PM

Have you ever read Fuck My Life? If you haven’t, you really should stop by at least once a month. It’s a continuous stream of everyday stories in which people share the shitty moments that ruined their day. The stories are often hilarious or eye-watering, sometimes both at the same time. A heavy sense of irony is essential.

It was in this mindset that I opened the site on my mobile phone this morning and saw this ad banner at the top of the page:

Seriously? Once I’ve steered myself clear of any deeply inappropriate jokes about lifeboat chasing lawyers I’m left with a profound bewilderment about how this ad ended up here. Somehow, a mobile search algorithm decided that:

  1. the readers of Fuck My Life are the kind of people that go on cruises
  2. that of those readers that do go on cruises, some of them were on a ship that held only 4,000 passengers
  3. that of those 4,000 passengers enough of them speak English fluently enough to understand a site laden with sarcasm and local idioms
This completely overlooks that the passenger manifest of the Costa Concordia was predominantly Italian, German and French. (For example, according to the Foreign Office the number of British passengers was only in the ‘tens’.) It also neglects that 70% of cruises are taken by over 40s. Whilst I wouldn’t want to pigeon hole the readers of FML I would imagine their audience is a tad younger than a cruise ship (think Vice magazine not Saga magazine).
 
There is an infinitesimally small chance that the people whom this ad is directed at would ever, ever see it. So why on earth display it? My technical friends would say that the cost of serving mobile ads is so cheap that you can afford to spam the entire internet in the hope that the tiniest percentage of people will click. I look at it from the other perspective. If you’re spraying shit over the entire internet, how will advertising ever evolve from something that’s destined to be ignored? To be nothing more than a source of pathetic disruption and hatred? Mobile advertising has the opportunity to be so much more. To be relevant and contextual – useful even.
 
You may say that I’ve chosen a very specific example above. I’ve chosen a site that has a lot of risqué user generated content and is therefore unable to attract top tier advertisers... 
 
So let’s look at two examples from my life. These are both examples of iPhone apps that display ads within the app. I’ve chosen these because the act of downloading an app forms a self-selecting demographic, so therefore it should be possible to serve far more relevant ads than just the seemingly random ads on FML. I’ve also chosen these two apps because they're both aimed at gay men, and the value of the pink pound is valued worldwide at £350 billion. With that kind of economic power, you wouldn’t have thought that attracting advertising would be a problem.
 
The first example is from an application called Scruff. It’s a very successful dating app aimed at a very specific dating demographic: guys with facial hair. (Before you need to ask, yes, I both have facial hair and like guys with facial hair.) The users of Scruff have made a conscious decision to download the app and create a profile. They have self-selected themselves as being part of a particular demographic of gay men.
 
So, what ads are served within the app? Here’s an example:
 
 
Lovestruck.com. An advert for girls looking for guys. Yep. Even though this is app for gay men interested in facial hair, the advertising algorithm still thinks it’s possible that enough girls might have downloaded the app and will see this ad... You know, just on the off-chance...
 
The second example is also from the gay social networking world. If you thought Scruff was a targeted demographic, this is even more focused. An app called Growlr. It’s aimed at the hairier, more muscular or heavy-set gay man. Yep, bears. It’s a demographic that’s very  inclusive – it’s not about body image but about being happy with yourself.
 
Here we go again:
 
 
An iAD for Lynx Excite. The sun is more likely to start spinning in the opposite direction than a bear would start wearing Lynx deodorant. Not least because bears prefer to be more natural but mainly because the entire premise of Lynx advertising is around a product that supposedly helps men attracts women!
 
Scruff and Growlr are both apps where the advertiser should know their audience intimately. A self-selecting community of users: what better place is there to serve relevant advertising? And yet in both places the ads are deeply inappropriate.
 
You can say that to serve relevant ads the advertiser needs to know more about the person and more about the user’s location. (I would say that you’re half-way there with an app for a certain demographic.) Of course, maybe this is information that nobody would ever dream of trusting an advertiser with and we’re therefore stuck in an endless loop. A viscious arms race of us ignoring more ads as agencies try to find more disruptive ways to grab our attention.
 
I think advertising will fail. With a track record of serving up the ordure of the web, they don’t deserve any better. Unfortunately, we the user, do. And until advertisers start aiming to serve the best, not the inane, aiming to deliver value for for all of us rather than a margin of tiny percentage points, nothing is going to change.
January 19, 07:00 PM

This is the grid I use to help me draw sketch wireframes. It may be tatty and covered in splotches, but it helps me draw straight lines quickly.

The grid also helps me sketch pages around advertising. For the last five years the two constants of virtually every project I’ve worked on have been the width of the page and the size of ad banners. Got to fit an MPU above the fold. Can’t go above 980 pixels wide. Better make that column the same width as a skyscraper, just in case…

You can see the grid in the background of nearly every sketch wireframe I’ve done in the last five years:

 
 
How scary. That the grid I’ve used to start sketching an idea has not been driven by the needs of the user or the business, or the choice of technology, but by the needs of advertisers.
 
I am sure that at some point I will be slapped for writing that last sentence: of course, satisfying the needs of advertisers is often a very definite business requirement. However, I look back and I’m ashamed at how much I've allowed the standard format of advertising to lead my sketches. In trying to create a starting point that was as flexible as possible, accommodating multiple ad formats, I’ve sketched myself into an advertising cul-de-sac.
 
I think this is why I find the new breed of content sites that are slowly colonizing the internet so refreshing. They take a new approach to advertising, white space and the vernacular of the web.
 
Here’s a comparison of two sites: The Verge and The Telegraph. I’ve taken a screenshot of the same news story from each publication. Both sites have an MPU and leaderboard towards the top of the page. The only thing I’ve changed is to make the ad banners the same for each site.
 
 
Even though it’s the same story, these two sites feel as if they’re from different worlds. The difference is even more noticeable when you block the designs to concentrate on the white space rather than the content. In this side by side image I've blocked with red all of white space in the original design :
 
 
This is the key difference. Typographers say that designing a font is about designing the white space that surrounds each letter, rather than designing the letter itself. The Verge has designed the white space and the content, whereas The Telegraph has only designed the content.
 
It’s a very different approach. To me, The Verge’s reading experience is far superior. The use of large typography, white space and a simple yet thoughtful design makes for a very compelling experience. It’s also one where the advertising sits into the page, the white space calming its obtrusiveness onto the surrounding content.
 
The Telegraph is more full on. The eye isn’t allowed to settle and the proximity of functionality, content and advertising puts everything onto the same plane of importance.
 
Of course, without access to analytics, it’s a subjective decision as to which design is best (for the record, I read both publications regularly). However, even without knowing which satisfies both readers and advertisers the most, I think the lesson to be learnt is the same.
 
I started this blog post with a grid that I use to draw sketch wireframes. It’s not the grid that ends up being used for the final design by a long way, but I’m sure that on a sub-conscious level the memory of that first sketch influences the final design.
 
In trying to sketch ideas quickly by creating a background grid that allows me to be flexible with ad units, I’ve locked myself into one way of thinking about page structure. My tight gutters, built around squeezing as many ad formats into the page, dictate the page. It’s time to remember the white space and free the grid.
January 18, 07:00 PM

Imperica magazine recently asked me if I would be interested in taking part in an 'In Conversation With' on their site. 

We are trying to create useful, long-lasting things here at Made by Many, so I thought it would interesting to talk to someone from a company whose motto suggests a different sort of approach. I've always wanted to get to the bottom of Dentsu's Making Future Magic in the light of our emphasis on usefulness, and I've always wanted an excuse to talk at length to Dentsu's creative technologist Chris Heathcote. So we had a chat.

Check out the article, in which we discuss futurism as a form of marketing, fantasy vs utility, and where our current obsession with the technological past fits into all this.

January 18, 07:00 PM

We're lucky enough to share this space with a really interesting and smart group of people, and Duncan and I thought it would be fun to tell some of their stories. We've kicked off with a chat with  Murray Steele, a Rails developer from Unboxed who works for us so much he is now completely 'one of the family'... He's also one of the brains behind the regular Ruby meet-up LRUG and the annual Ruby Manor conference. Find out more over the turn!

 

 

Murray Steele from MXM Labs on Vimeo.

December 20, 07:00 PM

There's a popular technique in interaction design known as Progressive Disclosure. You can see this in wizard-style interfaces that show you a single question at a time. The theory is that it's better to show one single thing at a time than to show a big wall of stuff that makes you run away.

Take a look at sparked.com's sign-up form. They disclose just one beautifully designed page at a time. It takes you on a journey, ensuring it only gives you the minimum amount of information needed to proceed, while keeping the 'scaring away' to a minimum.

 
 
It's a useful technique when people aren't familiar with your system. Something like this would be fairly annoying for a high-frequency and repetitive task. So it's perfect for sign-up forms. Admittedly, in the above example, they've bunched quite a lot on to the final page. But thankfully you can log in through various social media sites to make it quite easy. Plus, all that stuff on the last page is rote information so it's very easy to complete.
 
This technique really reminds me of the way that narrative arcs often work. You have a bit of exposition, you get to know the characters and sometimes you start to like, identify with or hate the people in it. There's then a bit of confrontation or jeopardy, then possibly a climax and a resolution (if you're lucky). You're not told the entire story in one single shot, you're told it over a period of time. It's all about keeping the cognitive load to a minimum. 
 
Filling in a form might be the most boring story you've ever encountered but I certainly remembered and enjoyed the Sparked sign up form.
December 19, 07:00 PM

Did you see Black Mirror on Channel 4 recently? It's a bleak and paranoid set of 3 parables of a future with unintended consquences. Created by Charlie Brooker, all three are available to watch now on 4OD.

 

Our social tools are not an improvement to modern society, they are a challenge to it.

 Clay Shirky, Here Comes Everybody

 

The first two episodes, written by Brooker, feature plenty of his favoured themes - degredation, the public's obsession with celebrity and the elite, exploitation, the media, herd mentality, immorality - a high-profile political figure is forced to have sex with a pig, a TV talent shows run by porn barons, that kind of thing. 

The first episode wasn't set in the future, but felt like a more deviant and sneering version of the present. A society more akin to YouTube comments. The second episode used a more dramatic but  contrived futurism that felt more like living in a Nintendo Wii game. @AlxButterworth pointed out it's use of an idea from new media artist Jeffrey Shaw c. 2000. This more familiar  nature of this futurism was certainly intentional - it's satirical and exaggerated. The first was set today, the second was a kind of future imagined by Nintendo Wii, but the third was a futurism more sophisticated, more Apple-esque or Rams. Some kind of Swiss school of horror.
 
 
I don't mean this to distract from the quality of these first two episodes, they were brilliant and entertaining. But it's specifically the third episode that I found really interesting as a piece of design fiction. This is a great example of what design fiction can do for us - the prototyping of the future to make sure were don't fuck it up for ourselves. You could argue that all science fiction does this, but with this episode it feels so possible, so familiar and desirable that it makes it all the more chilling.
 
SPOILER ALERT: Make sure you've seen it first before you read the rest of this and from here on I'll assume you've seen it.
 
The third episode was leagues ahead of the first two, don't you think? The style of futurism was retro (the cars, the houses) but the bionic devices and their interfaces were more stylish, simplistic and felt like the kind of things you would really expect of the future. They were subtractive.
 
 
They even had classic cars (the maroon one is a Ford Zephyr, apparently). Perhaps the 3D printers of the future can knock out a shiny new VW Karmann Ghias as easily as today's 3D printers churn out blobby grey trinkets. The presence of classic cars felt like a nod to our present obsession with polaroid filters a la Instagram and Hipstamatic, a kind of borrowed sentimentalism.
 
 
You can see how such an invention as Willow Grain could come about - an implant that allows you to play back any memory you've ever experienced, not just see but taste, smell and feel. Yes please, I'll have some of that. 
 
 
And their ability to see information augmented with their vision feels very much like the bionic contact lenses that we hear about on a regular basis.
 
 
This final episode wasn't written by Brooker but was penned by Jesse Armstrong, who is known for Peep Show and The Thick of It.
 
It almost feels like a public service. Brooker and Armstrong are saying "hang on chaps, let's not rush into all this. I know it looks fun but we're going to think up some really horrid scenarios that might make  you think twice."

Profile

Founder at Vocatr
Internet | London, United Kingdom, GB

Summary

I like startups, digital service design & lean thinking/action.
Specialties: leadership, strategic planning, social media, marketing, startup, strategy,

Experience

  • Jul 2011 - Present
    Founder / Vocatr
    Working out how to help 18-25 year olds discover and do things they love.
  • Jul 2009 - Jul 2011
    Strategy Lead / Lean Service Development / Made By Many
    Lean strategy and service development. Applying lean startup principles to an agency context.
  • Apr 2008 - Mar 2009
    Strategy / Planning / Group Account Direction / R/GA
    R/GA (www.rga.com) is a leading digital agency representing clients such as Nike, Alfa Romeo, Nokia etc.
  • Jun 2007 - Feb 2008
    Social Media Strategy / The Big Switch
    The Big Switch was Australia's largest online climate change community targetted at the 2007 Federal Election. See www.thebigswitch.org.au.
  • Nov 2004 - May 2006
    Executive Officer / goodcompany
    Leading an innovative web-based social venture that connected skilled professionals with charities in need of pro bono assistance.
  • Jan 2003 - Nov 2003
    New Media Writer / Crikey Media
  • Jan 2001 - Dec 2002
    Web Portal Strategy / Excite / Optus
  • Jan 1997 - Apr 1999
    Brand Manager / IBM

Education

  • 1994 - 1997
    University of Sydney

Additional Information

Websites:
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