Josh Kadis

Bikes, marketing, and the marketing of bikes. Here's more about me and what I do.

Posts

May 01, 06:59 PM

I didn’t exactly come to Boulder Digital Works to help start a bike company. But, sure enough, I’ve been involved – at least to some degree – in the early stages of Common Cycles as part of a bigger ongoing role designing a user experience and writing code for COMMON.is.

Anyways, my role as more of an observer than a participant in the creation of Common Cycles has been an interesting chance to think about the bike industry in general and what I was actually doing in it. Something I realized:

Passion isn’t special. Humility is.

When you tell someone that you’re a cyclist and work in the bicycle industry, the usual response is something like, “It must be amazing to have your work also be your passion.” And, of course, that’s true.

But it’s also true that plenty of people are just as passionate about building websites or simply making big piles of money as I am about cycling. And to be honest, there are times where cycling and I feel less like hot-blooded newlyweds and more like an old married couple. Point being, an alignment of passion and profession isn’t unique to the bike industry.

But there is something that – at least in my experience – seems to be pretty unusual. I can’t recall every meeting anyone in the bike industry who took their good luck for granted. And, to be sure, it is by luck that we’re doing what we’re doing, as opposed to marketing for insurance companies, designing office furniture, etc. I’ve never worked with anyone in the bike industry with an attitude like, “I’m smart and creative, so I deserve this.”

This really clicked for me at SXSW, riding with my former KGSN colleague Ian Dille, on pause from the frenzy of advertising and tech startup egos. And so far, working at COMMON has been a lot like riding with bike industry friends. As successful as they’ve been elsewhere, John, Rob, and Alex have an ingrained attitude of “we’re all lucky to be here.” Maybe it’s only natural that COMMON’s first venture will be a bike company.

Afterword

I know some folks are skeptical about Common Cycles. But there are a couple things to keep in mind. One, it’s not just about starting a bike company. Alabamboo is a broader initiative to create sustainable jobs in one of the poorest parts of the country, and bicycles are one of many things that can be made out of bamboo. Also, this initial venture is intended to be a template for future entrepreneurs to come with their own ideas to launch under the central brand – which doesn’t actually own Common Cycles or any other company bearing the COMMON name.

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April 13, 02:24 AM

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March 19, 12:48 PM

Welcome to the FearLess Cottage. As alluded to in my last post with the Vimeo-Facebook embed form, I’ve started an internship here where I’ll be helping Alex & Ana Bogusky, Rob Schuham and some other really smart, really nice folks to launch COMMON. The concept, briefly, is to build a socially and environmentally sustainable brand that can launch any number of independent, loosely connected ventures. Here’s more:

My specific project is to map and build a site for COMMON that will encourage community members to share ideas for new ventures, form teams, and move forward through COMMON’s incubator process. The project – and COMMON itself – is constantly evolving, and I’ll keep you posted. If you’re interested in joining the COMMON community, you can (and should) sign up here. Seriously, do it now.

In the midst of getting rolling with all this, I took my maiden voyage to SXSW Interactive as part of Boulder Digital Works’ 20+-member delegation. The scale of the event was a bit overwhelming; the 11am time slot on Tuesday had about forty different offerings. Not surprisingly, the highlights of my trip all happened away from the throngs at the convention center.

  • Dropping in on the SoDA Meetup
  • Seeing Zombies Vs Hippies in print in PSFK’s Future of Mobile Tagging book
  • Some good bike riding, featuring Hill Country gas station tacos

Thanks to my Austin hosts Ian Dille and David Wenger, plus Peter Yesawich Jr for their hospitality!

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March 07, 10:56 PM

I spent a while earlier today trying to embed some Vimeo videos in a FBML box on COMMON’s Facebook page and it was kind of  a pain. Facebook doesn’t like Vimeo’s new iframe-based player, and you have to specify a thumbnail image for an embedded flash object. So in case anyone else is trying to do the same thing, I made a little form that lets you set some options and gets a thumbnail image through Vimeo’s API. It’s not pretty but it gets the job done.



February 15, 11:32 AM

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February 14, 07:33 PM

Aspiring filmmakers, take note. These three shots will pretty much cover all your bases.

The Journalist.

The Director.

The Rider.

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January 17, 05:36 PM

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December 26, 08:21 PM

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December 26, 04:54 PM

I’m pretty stoked that my recent BDW project Zombies Vs. Hippies has been well received by ad critics and the BuddyPress community.

But I’m in two minds about the accolades. On the one hand, it’s flattering when your work is praised in publications that you’ve looked to for inspiration. Then again, the positive reviews in the ad press fit quite nicely with the meme that the ad industry as a whole is more interested in giving itself awards for “creativity” than in meeting its clients’ business objectives. Even I have a hard time talking about Zombies Vs. Hippies without admitting that not very many people actually played the game – although our problems were due mainly to unfortunate timing and a surprisingly small number of students with compatible smartphones.

But that wasn’t really the point of this project. Essentially, it was an elaborate usability test for Microsoft to learn how Tag could be used in a campus setting. Sure, it would have been great to have thousands of kids playing our game. But even though that didn’t happen, we know why it didn’t happen and we know what needs to be different in future implementations. In that sense, the project was definitely a success.

Along the way, we learned a few things about 2d barcodes (i.e. Tags & QR Codes) in general. Basically, there’s probably not much substance behind their being this marketing flavor-of-the-month. As anyone who’s ever worked in retail can tell you, there’s nothing inherently cool about scanning barcodes. The reason stores uses them is that they’re faster and more accurate than having employees manually type in SKUs at the register – i.e. they’re a more efficient way of doing something that you have to do anyway.

No one wants to download an app, install it, and scan a barcode for its own sake. (At least, that’s what we found with CU students.) In fact, those extra steps can actually turn people off, especially if what you’re asking them to do could be accomplished just as well by typing a short landing URL into their browser. So make something that people want, and make it accessible in the easiest, most intuitive way possible. If that happens to be a 2d barcode, that’s what people will use. Otherwise, they’ll use something else.

Learn more about Zombies Vs Hippies

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Profile

Technologist at Big Spaceship
Marketing and Advertising | Greater New York City Area, US

Summary

I’ve managed digital campaigns and products, written code, strategized, and produced transmedia content. I understand how to bring technology to life and how to communicate big ideas. And small ideas.
Specialties: web development, user experience, digital production, copywriting, blogging, WordPress, BuddyPress, web content, bicycle industry, marketing, social media, digital strategy, PHP, CSS, Javascript

Experience

  • Aug 2011 - Present
    Technologist / Big Spaceship
    Technologists at Big Spaceship help determine what we should build in order to achieve our clients' goals. Then we build it. At Big Spaceship, I've been the lead developer on a rather complex WordPress project, and the lead front-end developer on an internal social network for one of the world's largest companies.
  • Feb 2011 - Present
    Web developer/UX designer / FearLess Cottage
    Responsible for user experience, web development, and digital production for collaborative, community-driven brand. Built prototype site and developed custom functionality, including interface design and user experience to encourage the creation of social ventures under the COMMON brand.
  • Aug 2010 - Present
    60 Weeks student / Boulder Digital Works
    Graduate student at the University of Colorado in a non-traditional program that blends digital design, technology, strategy, and business. My projects at BDW included: - Producing and developing a mobile/social game using Microsoft's Tag technology and BuddyPress. "Zombies Vs. Hippies" earned praise from publications like PSFK, Creativity Online, Agency Spy, and more. - Developing a GPS-based web app to provide up-to-the-minute estimated arrival times for a shuttle bus system around the Interaction Design Association's annual conference. - An experiment in charitable giving, combining the mechanics of daily deal and limited quantity e-commerce. Think "Groupon for non-profits". See details at http://www.kadisco.com/portfolio
  • Jun 2004 - Present
    Marketing, copywriting, social media, and WordPress freelancer / Kadisco
    Freelance web development, copywriting, strategy, social media, and sponsorship projects, mostly in the bicycle industry. Clients included: SRAM - www.sram.com Zipp - www.zipp.com Specialized - www.specialized.com PUBLIC - www.publicbikes.com MyByk - www.mybyk.com Bebo - www.bebo.com MASH - www.mashsf.com North American Handmade Bicycle Show - www.handmadebicycleshow.com Sneakerplay - www.sneakerplay.com Kodak Gallery/Sierra Nevada Pro Cycling Team ROAD Magazine - www.roadmagazine.net

Education

  • 2010 - 2011
    University of Colorado at Boulder
    Boulder Digital Works
  • 1998 - 2002
    Stanford University
    BS in Urban Studies

Additional Information

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