Grayson Chalmers

Profile

Development Director at Electronic Arts
Computer Games | Montreal, Canada Area, CA

Summary

I am a creative, results oriented game developer with strong product focus, a love for problem solving and a proven track record of success. Currently my focus is art team management for large AAA projects. Along with this I have a heavy background in international outsourcing production, pipeline, contract setup and negotiation for almost all aspects of game development.

Experience

  • Sept 2011 - Present
    Development Director / Electronic Arts
    Building effective pipelines and optimizing existing ones to deliver project goals on time and on quality. Leading, mentoring, and inspiring a large number of reports to ensure an engaged, sustainable, and product focused team ecosystem. I work with all departments of the project to identify, define, and creatively resolve cross discipline roadblocks to ensure product success.
  • Mar 2005 - Present
    Art Director / Creative Threat
    Create design previsualization artwork and promotional renderings for pre and post patent inventions.
  • Dec 2007 - Present
    Outsource Manager / Sony Online Entertainment
    My team and I were key resources in shipping DC Universe Online, Magic The Gathering Tactics, and we assisted with assets for several content updates for Star Wars Galaxies. I built a fully functional and highly successful outsource department from the ground up based out of SOE Austin. I tracked and managed several million dollars to organize a large network of more than a dozen external vendors to supply flash based mini games, motion comics, and art assets for several development teams across SOE in addition to managing a large scale insourcing effort. Our team supplied buildings, vehicles, character models, character animations, weapons, flash based mini games, motion comic cut scenes, and full levels to multiple development teams.
  • Mar 2004 - Present
    Character Lead - Lead Character Animator - Character Animator / Midway Games
    Shipped Area 51. Produced character animation, cinema camera animation and in game setup and scripting. Worked as the character team lead on Criminal, an unreleased title. Supplied motion capture direction, cinema direction, shader design, and gameplay previsualization.
  • Apr 2003 - Present
    3d Artist / Warthog Texas
    Worked on an unreleased Lord of the Rings title for Vivendi. Created character models, animation and rigging as well as environmental art assets.
  • May 1999 - Present
    3d Artist / Whitney Bailey Cox & Magnani LLC

Education

  • 2000 - 2003
    The Savannah College of Art and Design
    Computer animation

Additional Information

Posts

No Villains Tonight

philnoto:

Spock’s Daughter

GhostTown city builder in 3ds Max

…the surface of the sun taken by Alan Friedman.

Another awesome Blur trailer for our DC Universe Online game!  Watch the trailer and then pick up DCUO from your favorite retailer or Steam.

Some very inspiring art from Thom Tenery. You can check out more of his work on his gallery site here.

A nice selection of infographics

“Standoff” by Chase Stone

“Dust” by Chase Stone

Not quite my usual art related post but I thought this was pretty funny/awesome!

Great illustrations by Tom Whalen.

50 epic spaceship designs.  More here:(link)

Life instructions

Optimums Prime disproves!

This is the ugly (read: awesome) mean step child of the Buell 1125R called the Ronin, and built by Magpul Heavy.

Audio

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