My main focus these days is electronic sound and music. I have a relatively new instrument called Eigenharp Alpha and play concerts. But I am also developing software, specifically games around music.
2010 - Present
Community and event manager / gluggergames
As the owner of a one-woman-company I have to do all the marketing myself and on a budget. I have learned to use social media to effectively communicate and spread information. I can help you with your community building, navigating facebook, twitter and google+ or monitor and manage your community for you. I also co-started two event series gamespace.ch and geek girl dinners Zürich and help at CreativeMornings Zürich.
2007 - Present
Owner, coder, consultant, lecturer / gluggergames
The company was founded to allow me to work as an independent games developer. At the moment I am on track to expand myself and the company into electronic music.
I am also doing consulting on games development, especially coding and AI design. Since my company is small, I had to look into low cost marketing and how to develop a name. I share this experience on community management and coach companies and future community managers how to build and maintain a community on facebook, twitter or in a blog.
You can hire me as guest lecturer on AI design, programming, games development, mathematics or physics and social media as a cost-effective way to market yourself and your company.
Yesterday used the Pico with the Doepfer Dark Energy for Improv over Ableton Live 9. Wiring yaw,roll, breath and strip controller over Midi in to different Dark Energy parameters. In the beginning it was totally unpredictable, but in the end it worked out pretty good.
Many new things are happening on the music side, there is a lots of planning and research and thinking going on. Found some nice online courses to help me with my music. Also I was at the UAMO in Munich, which was more with my game community project gamespace than my music. It was actually my first time as a participant at an art festival and I learned a lot about presentation, about installation and about how to make my work work in an environment like this. Also meeting a lot of different artists and being with and around them constantly for 3 days we had time to really get to know each other, which was fun and very inspiring.
I will be at the Eigenharp (the long black thing I hold in the photos) Developers Conference this weekend to code some C++ and visit the factory.
If you are interested I will live-blog here: http://atelier.kahlina.com/music , some posts will probably be in German, since I expect that others will post in English, I will try to link to them. I also hope to make some nice photos of Devon and Dartmore minus any big hounds.
As you maybe have read elsewhere on my multitwisted blogoverse! I have worked as a games programmer. I always found post mortems, the reflection on what went right and what went wrong on the way to a finished game enlightening. … Continue reading →
Reading the article: Deliberate Practice: What It Is and Why You Need It Since I am on this journey fairly alone, except maybe for my Eigenharp pals from the weekly hangouts, and have to find my way somehow without a … Continue reading →
My CreativeMornings talk about “Control your Music” on video featuring Eigenharp, Audiocubes and funny presentation software [vimeo]http://vimeo.com/36631373[/vimeo] You can find a cool illustration here. And a list of my instruments and synths on the instruments page.
Pressetext und Infos Wichtigste Punkte Maximalbetrag pro Projekt beträgt CHF 50’000. die ausgewählten Projekte werden 2013 im Rahmen des Neuchatel International Fantastic Film Festival (NIFFF) präsentiert die FONDATION SUISA steuert zudem einen Preis für die beste Originalkomposition im Wert von CHF 15’000 bei. Kriterien der Jury ausschliesslich Entwickler, die in der Schweiz arbeiten oder den [...]
Michaël Samyn & Auriea Harvey (www.tale-of-tales.com) (My comments are in italic) : They read a lot of manifestos from paper instead which was hard to capture They started by playing games, but the joyful exploration was soon stopped by unfriendly creatures. They want to make games for people who do not play games. Some examples: [...]
David Boy (www.invisibleplayground.com) Uses consumer electronics, everybody has and can use, no computers, no mobs, but rather mp3-players and stuff with RFID-tags. Schwellenland (2009 Vienna) started with the statement : this is a game its about being an (il)legal alien there are different types of players: guards, runners, smugglers, mediators the runners burn their papers [...]
The Overtone installation guide assumes that you are familiar with something called cake or leiningen or maven. I tried to install these, but just downloading the github stuff and trying to follow the instructions there, didn’t help to get things working. The READMEs were rather cryptic. Since I was rather impatient, wanted to make music [...]
Das Synthese-Denken bei Anton Webern / Formalized music: thought and mathematics in composition / Composition, performance, reception / Anton Webern und seine Zeit / Theorie und Praxis der Zwölftontechnik / Darmstädter Beiträge zur neuen Musik, Volumes 3
Link to an article about this book from 1916 originally written in Italian, there are links to some translations, one from 1986 in English and eine Übersetzung von 1999 in Deutsch.
Quote from the article introducing the book : "Luigi Russolo anticipated-indeed, he may have precipitated-a whole range of musical and aesthetic notions that formed the basis of much of the avant-garde thought of the past several decades. His ideas were absorbed, modified, and eventually transmitted to later generations by a number of movements and individuals-among them the futurists, the Dadaists, and a number of composers and writers of the nineteen-twenties."
The near-unanimous consensus is that modular synthesis isn’t for everyone, and that anyone with an interest in dipping a toe into the waters of modular gear should think long and hard before taking the plunge. James Holden is the most forthright: “I’d have a careful think about whether it’s for you. Modulars suit whacked-out music. If you want it for fat dubstep bass I’d honestly just stick to NI plugins. I had a friend of a friend email me: ‘So I’ve got this oscillator and this filter but I can’t make a noise. What am I meant to do?’ The answer? ‘Sell it on eBay, mate…’
Never Change a running system Why change a game mechanic that works well? The jump and run game is a proved and tested mechanic and has always worked well, since the beginning of… well, video game time. Experience a running system through the ages and different graphic styles. Credits: Vadim Bauer: Code&Concept, Samuel Vonäsch: Code&Concept, Roman Schmid: Graphics&Concept, Janina Woods: Graphics&Concept, Dragica Kahlina: Sound&Concept More info on the Global Game Jam page.
Dragica Kahlina (code / sound / version merge queen), http://www.gluggergames.ch, Tillo Bosshart (code), Kaspar Manz (code / graphics), http://xeophin.net, Janina Woods (game balance,test / graphics), http://about.me/janinawoods, We used Processing/Java to make this game. More info on Global Game Jam page.
Herbert Balasin and Dragica Kahlina 2001 Class. Quantum Grav. 18 2999 doi:10.1088/0264-9381/18/15/313 We propose a generally covariant version of the Schrödinger equation suitable for general relativity by quantizing the geodesic deviation equation. The resulting wave equation depends on the (geodesic) trajectory of the observer. It is first order in `time’ and second order in the `spatial’ derivatives. In the following we apply our prescription to quantum tunnelling from beyond the event horizon of a spherical symmetric (Schwarzschild) black hole.