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Never Change a running system Why change a game mechanic that works well? The jump and run game is a proved and tested mechanic and has always worked well, since the beginning of… well, video game time. Experience a running system through the ages and different graphic styles. Credits: Vadim Bauer: Code&Concept, Samuel Vonäsch: Code&Concept, Roman Schmid: Graphics&Concept, Janina Woods: Graphics&Concept, Dragica Kahlina: Sound&Concept More info on the Global Game Jam page.
Talk about: New ways to control electronic music
Concert September 22 2011 Mehrspur Zürich as part of the swarm music composition course at the ICST. [vimeo]http://vimeo.com/29505578[/vimeo]
Dragica Kahlina (code / sound / version merge queen), http://www.gluggergames.ch, Tillo Bosshart (code), Kaspar Manz (code / graphics), http://xeophin.net, Janina Woods (game balance,test / graphics), http://about.me/janinawoods, We used Processing/Java to make this game. More info on Global Game Jam page.
On this video game I did the AI, including the RTS part and the enemy behavior, but not the pathfinding. More info on this game on wikipedia.
I was reponsible for coding the enemy behaviour in this video game. More info on wikipedia.
Herbert Balasin and Dragica Kahlina 2001 Class. Quantum Grav. 18 2999 doi:10.1088/0264-9381/18/15/313 We propose a generally covariant version of the Schrödinger equation suitable for general relativity by quantizing the geodesic deviation equation. The resulting wave equation depends on the (geodesic) trajectory of the observer. It is first order in `time’ and second order in the `spatial’ derivatives. In the following we apply our prescription to quantum tunnelling from beyond the event horizon of a spherical symmetric (Schwarzschild) black hole.
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void Communication , played on the Dark Energy with Ableton Live 9 Midi and Audio Effects
Sculptress of Sound 2/7 (by straypixel)
Listening (this was originally made for radio) about Delia Derbyshire, who did the sounds of the original Doctor Who theme for the BBC.
Found this part, the second one, first, so started here.
At these times the BBC saw these artists just as part of a workshop and didn’t credit them, so her name was mostly unmentioned.
Piece of Paper - Amon Tobin (by martyn10011)
Slowly I find interesting stuff on the net. I like this one, interesting use of sound, but still not just eardrum blasting, chaotic noise. Something like this is what I aim for.
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My main focus these days is electronic sound and music. I have a relatively new instrument called Eigenharp Alpha and play concerts. But I am also developing software, specifically games around music.
As the owner of a one-woman-company I have to do all the marketing myself and on a budget.
I have learned to use social media to effectively communicate and spread information. I can help you with your community building, navigating facebook, twitter and google+ or monitor and manage your community for you.
I also co-started two event series gamespace.ch and geek girl dinners Zürich and help at CreativeMornings Zürich.
The company was founded to allow me to work as an independent games developer. At the moment I am on track to expand myself and the company into electronic music.
I am also doing consulting on games development, especially coding and AI design.
Since my company is small, I had to look into low cost marketing and how to develop a name. I share this experience on community management and coach companies and future community managers how to build and maintain a community on facebook, twitter or in a blog.
You can hire me as guest lecturer on AI design, programming, games development, mathematics or physics and social media as a cost-effective way to market yourself and your company.
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Pressetext und Infos Wichtigste Punkte Maximalbetrag pro Projekt beträgt CHF 50’000. die ausgewählten Projekte werden 2013 im Rahmen des Neuchatel International Fantastic Film Festival (NIFFF) präsentiert die FONDATION SUISA steuert zudem einen Preis für die beste Originalkomposition im Wert von CHF 15’000 bei. Kriterien der Jury ausschliesslich Entwickler, die in der Schweiz arbeiten oder den [...]
Michaël Samyn & Auriea Harvey (www.tale-of-tales.com) (My comments are in italic) : They read a lot of manifestos from paper instead which was hard to capture They started by playing games, but the joyful exploration was soon stopped by unfriendly creatures. They want to make games for people who do not play games. Some examples: [...]
David Boy (www.invisibleplayground.com) Uses consumer electronics, everybody has and can use, no computers, no mobs, but rather mp3-players and stuff with RFID-tags. Schwellenland (2009 Vienna) started with the statement : this is a game its about being an (il)legal alien there are different types of players: guards, runners, smugglers, mediators the runners burn their papers [...]
The Overtone installation guide assumes that you are familiar with something called cake or leiningen or maven. I tried to install these, but just downloading the github stuff and trying to follow the instructions there, didn’t help to get things working. The READMEs were rather cryptic. Since I was rather impatient, wanted to make music [...]
See the full gallery on Posterous
Das Synthese-Denken bei Anton Webern / Formalized music: thought and mathematics in composition / Composition, performance, reception / Anton Webern und seine Zeit / Theorie und Praxis der Zwölftontechnik / Darmstädter Beiträge zur neuen Musik, Volumes 3
dragica kahlina
klangkunst