Matthew Borgatti
I'm a maker / thinker / builder / designer / artist / geek.
908.489.0907 m@sinbox.org
Summary
I want to be a part of projects that bring together experts in many fields for solution-finding in wholly other areas--breaking the vacuums of specialized research to create new areas of shared thought.
Interdisciplinary work is a key factor in my explorations, I love bringing theoretical research and raw data into practical contexts, and exploring the boundaries of possibility through concrete exploration. I believe that only through synthesis of the wide range of human knowledge and expertise can the potential of art and science be expressed and expanded. They are enriched through one another.
Experience
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2009 - 2009I worked with fashion designer Diana Eng turning conceptual drawings for fashions using deployable structures, conductive fabric, 3D printed resources, and mathematically derived shapes into working prototypes. These prototypes were shown at New York City Fashion Week.
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2008 - 2009
Designer/Engineer / Instinct Engineering
Instinct is a small design firm that specializes in taking brand new IP from basic patents and drawings provided by clients and turning them into functional prototypes. I worked with clients to flesh out their concepts and establish the specifications for their designs. -
Dec 2008 - Jul 2009
Instructor / TechShop
TechShop is a combination workshop/learning space. I taught courses in CNC Machining, laser cutting, pattern making, and metal casting. I designed and implemented a curriculum in design and safety suitable for multiple skill levels. -
2008 - 2008
Effects Technician / Beyond Productions
I worked collaboratively and independently on the set of Prototype This! developing ideas from laboratory research to create a climbing rig that leveraged Van Der Waals force (the method by which geckos stick to walls) to allow a human to climb vertical surfaces like Spider-Man. -
2008 - 2008
Art Editor / Weldon Owen Publishing
I was brought on the team producing the book Show Me How as an Illustrator expert. Using a variety of visual resources and concepts developed by the graphic design team I created simple, clear, visual instructions for over five hundred tutorials ranging from how to defend yourself from a shark to how to build a tire swing. -
Sept 2007 - Feb 2008
Intern / Instructables
Instructables chose me as an employee because of the popular tutorials I’d published on their site. They brought me on to create new projects specifically addressing the interests of their user base: managing the community within the site, designing promotional materials and collaborating with other makers to generate increased interest and new content. -
2007 - 2007
Mechanical Designer / Tellart
I worked with tellArt developing some of their concepts for physical designs into real space. These projects included a touch screen interface for a smart elevator, a robotic bar patron designed to chat with drinkers at Pacific Standard, NYC, and prototype designs for a simulation ride made to acclimate the participant with the difficulties of living with ADHD. -
2007 - 2007
Machinist / Creature Effects, Inc.
I worked under machinists Dwight Roberts and Todd Minobe producing mechanical props and prototypes for Epic Movie, In the Wall, and I Am Legend. -
2006 - 2006
Machinist / ADI
I worked under Dave Pennikas machining parts for Alien VS Predator II: Requiem. Taking into account my coworkers abilities and methods I developed the interfaces between major component parts of monsters, as well as troubleshooting mechanical and design issues as they arose. -
2005 - 2005
Intern / The CharacterShop
Education
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2002 - 2007
Rhode Island School of Design
Additional information
Posts
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March 10, 01:54 AM
The Anywhere Organ and the Awesome Foundation
I’ve got wonderful news! My project, the Anywhere Organ has just gotten funding from the Awesome Foundation. For those of you who don’t know the Awesome Foundation is a fabulous collection of folks who choose a new project every month and get it started with $1000 with no strings attached.
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March 06, 03:11 AM
Little Spaceman Lamp on Kickstarter
A little while back I made this cute little lamp. He made the rounds on the internet and I started getting calls. I started hearing from people who wanted one for their very own. In fact, I started hearing from people who own stores saying they wanted him on their shelves. Now, I was floored. I love this little guy but never thought he’d be such a hit. Now, I’m gathering funds to get a real production line off the ground. Please take a look at my kickstarter page to see how you can help.
- January 13, 10:52 PM
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December 30, 01:11 PM
Nominated for a Fun Theory grant!
The Fun Theory Group was founded to gently change people’s behavior through fun and play. They seek to create a public dialog of interaction with open art installations. I’ve been nominated for a grant to help me create something called the Anywhere Organ.
I’ve designed a pipe organ that can be installed into any space, a fire escape, an abandoned warehouse, a drawbridge, turning the entire space into an aspect of the larger instrument. Pipe organs have always fascinated me and it will become a tremendous instrument for getting people to play with space and sound. I’ll be collaborating with Brooklyn musicians to record the sound it makes and put on interactive shows with the organ. Still, I need you to vote for the project to make it happen. Take a look here http://bit.ly/6CDc08 and rate the project.
Thanks for looking. Thanks for reading.
-M@
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December 24, 04:14 PM
3d Brains
I’ve discovered a few sources for MRI images and the software to turn them into editable 3d meshes. You should check out my process on Thingiverse!
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November 28, 05:57 PM
MST3shades
Of course you want to be part of the world’s greatest experiment. You know, the one where a man is shot into space and forced to watch bad movies. Well you’re most fortunately in luck.Download the files from Thingiverse here.
- November 28, 02:10 AM
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November 28, 12:57 AM
Bokode @ Home
See the full writeup here.
A few months ago I published some experiments I’d been doing emulating MIT’s Bokode technology at home. For those of you who don’t know Bokode is a method developed in the Camera Culture Group at the Media Lab that tucks huge amounts of readable graphic information into a space as small as a LED. This is done by using tiny printed info just behind a lens and just in front of a strong light. When you point a camera at the lens and pull out of focus the lens projects a blown up image of the microprint on your camera’s film plane.
You might have noticed the blurry blobs that show up on film when you take a picture of distant lights or pinpoint bright spots that aren’t quite in focus. This effect is called Bokeh, after the Japanese word for blurry. You can find details on how it works here, and details on how MIT used this effect and turned it into a way to create passive, unobtrusive tagging with Bokode here.
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November 21, 05:00 PM
Printable Handcuffs
I love the new set of home fabrication 3d printers that are emerging. RepRap is a pretty fascinating project. Makerbot is amazing, affordable, and the folks who operate the company are the salt of the earth (though they don’t cause crops to wither.) At the moment the machines are pretty basic. They’re not very well suited to jobs that require strength or precision. However, the quality of their output is improving daily and given how easy they are to modify and how open the projects are people come along regularly, releasing their experiments and improving the designs by leaps and bounds. I thought I’d create a design that creates a working mechanism using only printed parts from these machines. This pair of handcuffs is downloadable, printable, and functional. If you print a copy of your own please let me know.
Ferret7 fabricated his own set! Hot!
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November 19, 01:32 AM
Music Video – Erlend Oye – Symptom of Disease
Photos
Posts
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July 23, 02:04 PM
Alright...
Alright, ladies and gents, we have updates to the #anywhereorgan http://bit.ly/cN3XBR - New prototype video #fb -
June 28, 01:14 PM
Goggles Complete
Giant Eye posted a photo:
These might just be the best things I have ever made. I designed, machined, and cast the bronze parts for these steampunk goggles forever ago. I put on some perfunctory leathers to call the project done ( click ) , but it never sat well with me. After spending all that time designing bronze pieces, it never seemed fair to have to learn my way entirely through the art of leathercraft to make a comfortable headpiece that reflected all the effort and craftsmanship that went into the metal.
After a time I just decided with I knew about 3d prototyping and digital fabrication, why couldn't I just make a design that relied on techniques I had already mastered? After finding out Ponoko offers leather laser cutting based on CAD files, I saw my path laid out in front of me. I started playing around with Illustrator, making paper models ( click ) and assembling them test different designs. I hacked away at the designs, tweaking and testing, until I found something that worked in paper. Then the real work started.
More to come... -
June 26, 09:51 PM
Currently...
Currently sewing up some liner for goggles. More details to come. #fb -
June 16, 10:15 PM
If...
If you haven't seen it yet, I've updated http://anywhereorgan.tumblr.com with a new vid and some groovy data. #fb -
May 09, 05:44 PM
Raptor Cufflinks
Giant Eye posted a photo:
It's everybody's favorite theropod making a stunning entrance into the world of formalwear. These 1.5"x1" cufflinks are certain to bring attention to your wrists as you perform such Cretaceous tasks as opening doors, investigating electric fences, and mauling Samuel L. Jackson.
Check them out on Etsy: www.etsy.com/listing/46535100/velociraptor-cufflinks - May 09, 05:43 PM
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May 09, 05:43 PM
Presents have arrived from Ponoko
Giant Eye posted a photo:
Just now peeling off the protective plastic from a batch of brand new raptors, well on their way to becoming cufflinks.
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May 05, 01:41 PM
Paper Prototype
Giant Eye posted a photo:
I'm revising a design for goggles I made about a year back. The idea was to make serious metal steampunk goggles. The thing is I didn't have much experience in leathercraft and the results never quite fit like I wanted.
The solution: laser cut leathers from Ponoko. I'm testing out my design in paper and redlining revisions before sending the final version to Ponoko. -
May 04, 03:13 AM
Goggle Progress
Giant Eye posted a photo:
The drama continues as the goggles get fleshed out more. Now it's time to make some paper prototypes and test for fit. I'm really pleased with some of the solutions for working the existing metal frames into the leather design.
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May 03, 11:19 PM
Goggle Leather Design
Giant Eye posted a photo:
I'm seeing to a goggle design I made ages ago. Now that I've found out ponoko.com does leather cutting I'm thinking of upgrading my leathers, maybe take 'em out to BM or parade them around ComicCon and such.
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April 28, 01:03 AM
I...
I just heard from @ponoko. They've just finished my laser cut raptors and they'll be at my door shortly. Woo and yay. #fb -
April 20, 05:50 PM
I'm...
I'm currently preparing my talk for #quahogcon about digital fabrication. #arttopart -
April 20, 01:46 AM
Sticky Horn
Giant Eye posted a photo:
I'm prepping a thorough tutorial for the horn candles I just finished molding and casting. Keep listening on this channel for updates. They'll soon be at gianteye.etsy.com
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April 19, 05:32 PM
Finished...
Finished all the glove molding and fiberglassing and testing and documenting and casting for these horn candles... stay tuned #fb -
April 15, 02:52 PM
Extra...
Extra points to anyone who knows what I'm going to do with these velociraptors http://bit.ly/dwH9LS #fb -
April 15, 02:02 PM
Care to guess what I'm making?
Giant Eye posted a photo:
Ponoko ( ponoko.com ) and cufflinks will be involved.
Soon they'll be on gianteye.etsy.com -
April 08, 02:51 AM
I...
I added some new pictures to my Bioshock Belt Buckle collection after some recent experimentation http://bit.ly/9bbG11 #fb -
April 07, 03:36 AM
Here's...
Here's how that 3d printed cameo necklace I made looks. I think it came out fairly awesomely http://bit.ly/9V4V8b -
April 07, 03:07 AM
Just...
Just did some new tests with my bokode array http://sinbox.org/bokode and my new d5000 http://bit.ly/dtDy4D -
March 25, 03:12 AM
Did...
Did I ever show you guys the work I did developing MIT's bokode technology into a DIY project? http://sinbox.org/bokode #fb -
March 05, 11:15 PM
Don't...
Don't forget to check on how I made those rocket cards http://bit.ly/9e7tdl -
March 01, 05:34 AM
Booyah,...
Booyah, world! These cards are FINISHED! http://bit.ly/9tUayh I did a little writeup of the method for anyone who's curious -
March 01, 04:49 AM
Finished product
Giant Eye posted a photo:
One with and without its scratcher.
The Story
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Instinct Engineering { withinstinct.com } commissioned me to make them some exciting, unique business cards. I decided to create a scratch off design, where you'd scratch away the plan drawing of one of their engineering projects, the Raygun Gothic Rocket { www.raygungothicrocket.com/ } to reveal the finished sculpture.
I designed the graphics, invented the scratch ink screenprinting method, and the manufacture of the stamps myself. I screened these with the help of Marsha Pugachevsky { www.chevskystudio.com/ } and did all of the stamping by hand. I am incredibly relieved to have these done and out the door.
See the finished product here: www.youtube.com/watch?v=r00I2A-2mXs
Watch a time lapse video of me printing them: www.youtube.com/watch?v=CiWsgdAXX4s -
March 01, 04:48 AM
Ready to ship
Giant Eye posted a photo:
It is so cathartic, seeing them all boxed up like this. I can't count how many hours were spent tinkering, testing, designing, stamping, talking with printers and experts, and generally worrying about this project.
The Story
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Instinct Engineering { withinstinct.com } commissioned me to make them some exciting, unique business cards. I decided to create a scratch off design, where you'd scratch away the plan drawing of one of their engineering projects, the Raygun Gothic Rocket { www.raygungothicrocket.com/ } to reveal the finished sculpture.
I designed the graphics, invented the scratch ink screenprinting method, and the manufacture of the stamps myself. I screened these with the help of Marsha Pugachevsky { www.chevskystudio.com/ } and did all of the stamping by hand. I am incredibly relieved to have these done and out the door.
See the finished product here: www.youtube.com/watch?v=r00I2A-2mXs
Watch a time lapse video of me printing them: www.youtube.com/watch?v=CiWsgdAXX4s -
March 01, 04:47 AM
Final Product
Giant Eye posted a photo:
Looks fantastic, doesn't it? You wouldn't figure they were hand printed and hand stamped.
The Story
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Instinct Engineering { withinstinct.com } commissioned me to make them some exciting, unique business cards. I decided to create a scratch off design, where you'd scratch away the plan drawing of one of their engineering projects, the Raygun Gothic Rocket { www.raygungothicrocket.com/ } to reveal the finished sculpture.
I designed the graphics, invented the scratch ink screenprinting method, and the manufacture of the stamps myself. I screened these with the help of Marsha Pugachevsky { www.chevskystudio.com/ } and did all of the stamping by hand. I am incredibly relieved to have these done and out the door.
See the finished product here: www.youtube.com/watch?v=r00I2A-2mXs
Watch a time lapse video of me printing them: www.youtube.com/watch?v=CiWsgdAXX4s -
February 28, 09:06 PM
Card Production Panorama
Giant Eye posted a photo:
I caught a break while testing out some early stampings to take a few pictures.
See the finished product here: www.youtube.com/watch?v=r00I2A-2mXs
Watch a time lapse video of me printing them: www.youtube.com/watch?v=CiWsgdAXX4s -
February 28, 04:28 AM
Finally....
Finally. Business cards finished. http://bit.ly/bLXJXr -
February 25, 05:05 AM
Just...
Just finished off this time lapse video of myself working on some scratch off business cards http://bit.ly/cNcmkV #fb -
January 22, 04:48 PM
Finally...
Finally printing the 3d cameo. I'll update http://gianteye.soup.io with details on how to merge CAd meshes with OBJ's from zbrush -
January 22, 02:56 PM
I'm...
I'm dealing with Catalyst EX printers. Though they've been some of the friendliest 3dprinters I've used they still lack a clear UI #workflow -
January 21, 01:19 AM
Here's...
Here's my Cosmonaut Lamp Proposal http://www.youtube.com/watch?v=RfQ-f1AA4Fw http://bit.ly/kickstarterspaceman #workflow -
January 20, 05:47 AM
Alright....
Alright. I'm going to bed. Leaving Netfabb to do hole repair while I nap. Just started a soup about #workflow http://gianteye.soup.io -
January 20, 04:14 AM
Zbrush Cameo
Giant Eye posted a photo:
I think this is looking pretty good. It does translate a lot of warped geometry to the back side of the object. Might require some cleaning in SW or Max. We'll see.
The process was creating a relief image in Photoshop, importing it to Zbrush as an alpha, modeling the oval pendant in Solidworks, and applying the alpha after importing the SW data into Zbrush. I use 3dDoctor to convert STL to OBJ formats because I'm lazy and like a GUI.
+ fairytalefashion.org -
January 20, 03:37 AM
Just...
Just switched to SolidWorks for some precision modeling for these 3d printed cameos. It's a bit of a bear. Surely I'll survive. #workflow -
January 20, 03:34 AM
Further developments in Cameos
Giant Eye posted a photo:
I'm creating the basic shape on which the cameo will be laid in Solidworks to make sure everything's measured properly. At some point I've really got to work out the overall workflow between these programs.
+ fairytalefashion.org -
January 20, 02:58 AM
Working...
Working on some 3d printed cameos for http://fairytalefashion.org Transitioning between zbrush, meshmixer, netfabb, and 3dsmax #workflow -
January 20, 01:00 AM
3d Printed Cameo
Giant Eye posted a photo:
I'm designing an antique-style cameo to house some of our electronics for a color changing dress. I'm using an alpha channel in Zbrush to create the relief from a photoshopped image. I'm debating using a skin created from 3ds or the Zbrush relief brush to create the geometry on the final cameo.
+ fairytalefashion.org -
January 20, 01:00 AM
3d Printed Cameo
Giant Eye posted a photo:
I'm designing an antique-style cameo to house some of our electronics for a color changing dress. I'm using an alpha channel in Zbrush to create the relief from a photoshopped image. I'm debating using a skin created from 3ds or the Zbrush relief brush to create the geometry on the final cameo.
+ fairytalefashion.org
