Fransgaard's lifestream

Profile

Creative Director and Social User Experience Consultant
Online Media | London, United Kingdom, GB

Summary

Robert is a motivated, self-proclaimed digital native who successfully combines creative skills, user experience expertise and a passion for his work with an ability to understand client requirements and technical capabilities.

He has worked in the digital industry since 1998 providing creative solutions that meets business requirements across a wide range of industries (B2C, B2B, Fashion, Finance, Charity, Insurance, Travel, Government).

His leadership and expertise in social user experience is recognised by clients, colleagues and partners alike and he is a proven vision builder with the ability to carry a project through to the final delivery.

Robert is a natural at presenting to senior management or large groups of people and has an ability to create momentum and secure buy-in from client representatives at all levels.

Throughout his career Robert has successfully developed and managed design teams as well as provided guidance for external teams as proxy-product owner.

With an education in traditional visual communication he also champion correct set typography online; one of the most neglected crafts in the digital environment but one of the most important aspects of delivering content successfully.
Specialties: • Managing client relationships at senior level • Managing, briefing & mentoring creative digital teams • Creative leadership & conceptual development • User experience strategy, design and architecture • Communication and social media consultancy • Brand translation and deployment within the online environment • Design solutions across all digital channels • Accessibility following the UK Disability Discrimination Act • Typography & the use of type online

Experience

  • Aug 2010 - Present
    Creative Director and Social User Experience Consultant | User Experience Team / Capgemini
    • Consultancy to clients at all levels including C-level
    • Digital creative direction and leadership
    • Strategic cross-channel user experience architecture
    • Social user experience design
    • Project and team leadership
    • Provider of a problem-solving environment
    • Tactical pixel-perfect user experience design
  • Feb 2011 - Oct 2011
    Social User Experience Lead and Design Manager / Burberry (Contracted via Capgemini)
    • Providing social user experience leadership as part of the core project team.
    • Managed senior client relationship as SME and trusted advisor.
    • Established, managed and developed the UX team.
    • Working with Burberry staff, Capgemini colleagues and third-party resources.
    • Presenting to senior management and promoting within the business.
    • Overseeing, guiding and supporting the design and frontend development teams.
    • Ensuring knowledge transfer between all user interface interest groups.
    • Delivering UX documentation and simulations.
  • Nov 2010 - Dec 2010
    Senior Creative /UX Consultant / Sky (contracted via Capgemini)
    • Providing practical user experience consultancy.
    • Producing conceptual UX prototypes to bring ideas to life for the business.
    • Creating supportive materials such as videos.
  • Aug 2010 - Oct 2010
    Interactive Lead / Burberry (Contracted via Capgemini)
    • Providing user experience leadership.
    • Facilitating communication between all parties, internal as well as external.
    • Promoting and getting buy-in within the business.
    • User interface recommendations, UX wireframes and direction for visual design.
    • Exploring the business use of social media tools.
  • Mar 2009 - Aug 2010
    Creative Lead / Redhouse Lane Communications
    • Responsible for the creative delivery of the digital department.
    • Conceptual development and design.
    • UX strategy and information architecture.
    • Translating visual identities and brands to the online environment.
    • Online communication strategy and social media consultancy.
    • Delivery across multiple channels including. websites, emails, banners PPC.
    • Championing social media within the business as well as for clients.

    Clients include The Open University, e-Skills UK, NHS Tavistock & Portman and The Child Maintenance & Enforcement Commission.
  • Sept 2008 - Feb 2009
    Digital Director / Communicator
    • Responsible for the creative, digital delivery.
    • Project management of the digital production.
    • Introducing the professional use of social media for both business as well as clients.
    • Managing resources both creative freelancers as well as out-sourcing development.

    Clients include Lanson, Hovis and Starbucks.
  • Nov 2006 - Aug 2008
    Head of Creative / Vivid Lime
    • Part of a 4-person management team creating a competitive multi-channel digital agency.
    • Responsible for for leading, developing and expanding the creative team.
    • Responsible for the creative delivery and execution across a wide range of projects.
    • Marketing campaigns including banners, emails, PPC and affiliate marketing.
    • Managed design of bigger websites with a strong user-centric focus.
    • Project management and resource management.
    • Championing accessibility and user-centric design.


    Clients included GSMA, Disney, Columbus Insurance and the pan-european initiative Teach Today.
  • Oct 2004 - Oct 2006
    Senior Designer / Fortune Cookie
    • Website concepts and design delivering top of the class user experience.
    • Translating brands and visual identities to the online environment.
    • Frontend development XHTML/CSS conforming to the UK Disability Discrimination Act.

    Clients included Legal & General, FT Business, Voyages Jules Verne (Kuoni) and One Railway.
  • Aug 1999 - Oct 2004
    Senior Designer / London Web Communications
    • Website concepts, design and development.
    • Flash design and development including games.
    • XHTML, CSS frontend development.
    • Introducing accessibility both within the business as well as to clients.

    Clients included Royal British Legion, British Institute of Innkeeping and The Institute of the Motor Industry.
  • Jan 1999 - Aug 1999
    Freelance Web Designer / Freelance
    • Website concepts, design and development.
    • XHTML, CSS frontend development.
    • Introducing clients to the benefits of a professional online presence.

    Client highlight: Dingelink.dk, a TeleDanmark ( Danish equivalent to BT) project created together with Phuc Van Dang to create a home for a growing number of young Danish mobile phone users. It was at its height on of the top 10 most visited sites in Denmark.
  • Oct 1998 - Dec 1998
    Assistant Art Director / Pind Marketing
    Various print-related projects.
  • Oct 1997 - Nov 1997
    Work Placement / Grey/Odense
    Various print related creative projects including being fully responsible for creating larger posters for rail stations. Great experience for a student.

Education

  • 1995 - 1998
    Skolen for Visuel Kommunikation
    ~ Bachelor in Design

Additional Information

Interests:
Restaurants, film, food, musical, theatre, travel, art, design, anything London, anything Tokyo and everything online. MAPS: http://tinyurl.com/londonrestaurants & http://tinyurl.com/japantravels

Posts

February 08, 06:47 AM

The original version of this article can be seen at the award-winning Capgemini – Capping IT Off blog.

In the previous article User Experience Design in a Social Enterprise Environment: Connecting The Dots I covered how to look more holistically at the building blocks of a Social Enterprise to make it a single coherent experience.

In this article I will be looking at how to create consistency that extends beyond the corporate firewall and into the public web.

An equal brand experience for all

A difficult aspects of all social media initiatives is keeping a consistent brand experience in customer-facing environments. One of the more visible proofs of failure are employees posting something unfortunate via their personal social profiles or even via a corporate account.

But there are more deep-rooted issues as well:

  • How can the visual identity be delivered through a Facebook page that only allows a minimum of graphic changes?
  • How can a customer be sure the corporate Flickr account indeed IS the official account?
  • How can customer expect the same consistent experience every time they get in contact with the company?

Brand education and corporate values are there to provide support to the marketing, PR and other customer-facing professionals so they can communicate the right message and shape the right brand perception, but it is no longer enough.

Today we all work in PR

Historically this type of brand training/ support was only relevant to people expected to interact with customers, but the world has changed and today every employee represents the company, not just the ones with job titles that say they do and not only during work hours.

It is the future of how we work. The lines of when we are at work and when we are not are increasingly being blurred and representing the company we work for everywhere we go is becoming part of our lives.

Some companies require employees to state on their personal social profiles that they represent personal opinions and do not represent the company, but this legacy clause do not face the reality: Everything an employee writes reflects on the company, disclaimer or not.

But without a sufficient understanding of the brand and the corporate values, how can employees be expected to convey the brand message accurately and consistently?

A brief introduction to the corporate values during the induction is no longer enough.

The Social Enterprise as the brand tutor

The Social Enterprise, being an ambient entity, can facilitate brand education like no other organisational structure can on an on-going basis. But in order to do so it is important to create a consistent user experience that conveys a unified company:

  • Don’t settle for the default interface designs of the different systems. Modify it to create a coherent user experience across all systems.
  • Apply the corporate visual design uniformly as much as possible across all systems.
  • Ensure the design looks profesisonal and that it is consistent with the customer facing web presence of the company.
  • Reinforce the corporate values, not just by slogans, but by getting senior management engaged with the employees. A simple “like” on a post from a VP or the CEO is a powerful steer.

Ongoing brand awareness education across all levels of the organisation is key to a great customer experience because all employees are familiar and comfortable with the corporate identity and can convey the brand in an accurate and confident fashion.

But what do you think?

Please share your thoughts and feel free to suggest a subject for the next article on how to make a desirable and productive user experience across the social enterprise.

January 27, 05:36 AM

I’ve just finished an amazing book called “Hi! My Name Is Loco and I am a Racist” a very honest book about all aspects of racism and about facing and knowing yourself. It is a very good book!

However, this article is not a review of the book but rather a guide to get the full story out of the book using social media.

I first encountered the books author Baye McNeil AKA Loco on Instagram as I actively seek out people taking photos of Japan, my favourite tourist destination. I followed and commented on his photos and he reciprocated.

As he also had a Twitter account I connected with him there as well but it was dormant relationship in the beginning as our common ground was the sporadic relationships Instagram nurture. The fact he had a blog actually escaped me for quite a while.

One day Loco posted the cover of his upcoming book on Instagram. I had no idea what it was about at the time and even if I knew I would never had bought it as it wasn’t fiction or work-related.

But this was an “IGer” so when it was released I bought it straight away for my Kindle app.

I responded to his post, Loco replied. I tweeted about his book, Loco thanked me in an honest way that few bigger companies can do… so far I probably haven’t told you anything you haven’t heard before; A small company/self-employed using social media to promote their services.. yada yada yada.

 

But the book was not the full story

As I started reading the book I learned the content was fueled by Loco’s blog, which I had previously been oblivious to the existence of. The book seems to be a coherent narrative of his individual blog posts.

Many of the aspects of the book were foreign to me. I knew next to nothing about youth gangs in 80s New York or racism on an industrial scale in Japan.

But some of the book’s themes were uncomfortably familiar to me and brought back unpleasant memories. With the new world of social media I was able to share these memories with the author himself via Twitter DMs. Suddenly I felt part of the story in a very real way.

The online sequel

Blog, Tweets, Instagram all lead up to the book, but the story continued afterwards, not only with me spamming Loco with Twitter DMs, but in a much more profound way.

One day I saw this tweet from Loco which sent a chill down my spine:

 

I won’t spoil the book, but White Boy Chris has played an important part in Loco’s young days to the point where the book has a whole chapter dedicated to him. Unfortunately Loco and Chris lost touch a long long time ago.

How often have you seen something on the telly, in a newspaper or even in a book where you end up with this “I wonder how this turned out…” feeling stuck in your mind?

The Internet can continue the story. In fact, why stop there? My Kindle version of the book is digital. Shouldn’t it be possible to update it with a little footnote just like you would in a blog post where new information has surface?

Please share your thoughts on digital storytelling… and yes, I can recommend “Hi! My Name Is Loco and I am a Racist”.

January 11, 07:20 AM

Rapid Design Visualisation (RDV) is a Capgemini methodology for creating simulations that brings a concept to life. RDV prototypes differ from regular prototypes in that they are much less details as they focus on the overall concept.

Traditional prototypes also tend to focus on a single user interface (or even just a single aspect of a single user interface). But as RDV prototypes aim to represent complete customer experiences, they are increasingly stretching over multiple interfaces and multiple devices.

And it struck me: RDV prototypes are telling a story from start to finish. This got me thinking: What do RDV prototypes have in common with traditional story telling?

So I Googled Structure of a story which led me to a website called “Daily Writing Tips” and an article called: “How to Structure a Story“. The article revolves around the author Nigel Watts’ “Eight-Point Story Arc” concept, which is the article describes as “a fool-proof, fail-safe and time-honoured way to structure a story.”

The Eight-Point Story Arc consists of the following eight steps:

  1. Stasis
  2. Trigger
  3. The quest
  4. Surprise
  5. Critical choice
  6. Climax
  7. Reversal
  8. Resolution

I won’t go into details with each one of them since the article does this brilliantly. Instead I made up a quick and simplified prototype to see how well the Eight-Point Story Arc fits a customer journey as told by an RDV prototype. This is the result:


January 11, 06:33 AM

January 10, 03:55 AM

The original version of this article can be seen at the award-winning Capgemini – Capping IT Off blog.

Social Enterprise is an exciting concept and in a series of blog posts I will share some tips on how to make a desirable and productive user experience for The Social Enterprise.

What is The Social Enterprise?

The Social Enterprise is not a technology or software, it is a concept that refers to an organisation that is fully connected and where all things are digitally integrated with each other using what I call The Social Glue.

It is an organisation that thinks differently and makes use of all the opportunities a digitally connected environment presents. It affects everything within the organisation from how systems integrate to how employees behave. It also has a profound impact in how the organisation interacts with its customers, how fast it can react to any correspondence and how well it can collaborate with them.

The switch to a Social Enterprise mindset can flip the company upside down by breaking down hierarchies and business silos and it creates a radically different and modern work environment suitable for the 21st century. Here at Capgemini Yammer has played a big part as covered by my colleagues Tom Barton and Rick Mans, but there are many other success stories on the web.

Connecting the dots

Chances are your organisation already have several of the cornerstones of a Social Enterprise, email being one of them. You may also have a file repository, perhaps digital working groups and maybe even instant messaging tools.

But are they linked together? Do they all identify themselves as official tools of your company? Have they ever been officially introduced as such?

Historically such initiatives were often not started at the top of the organisations. They were started by enthusiastic employees either by publicly being active on behalf of the company (whether in an official capacity or not) or who somehow got access to some server space and set up a wiki or similar to make life easier for themselves and their closest colleagues.

While such guerrilla tactics may have been borderline improper conduct they more often than not proved beneficial to the organisation and as such were adopted more widely with the management’s approval and backing.

Where does content live?

But the above isn’t actually a Social Enterprise strategy because these different initiatives, no matter how effective, are not working together as a single entity.

The first step is to look holistically at the systems and map out what each system brings to the collective experience because while they work independently of each other there is a danger of content being duplicated or misplaced leading to a disjointed experience forcing people back to old habits as they struggle to make sense of all these new systems spawning left and right.

Creating an overview of the systems will help determine where what type of content live which is crucial for an optimised workspace. It will also identify what functions might be missing for The Social Enterprise to function effectively as a single coherent system.

How do I find it?

For a traditional single site interface, such as a website, the rules for best practice in user experience design are:

  • Consistent Navigation Structure
  • Strong Search
  • All-Inclusive Sitemap.

But in reality very few Social Enterprises have a single global user interface as they make use of the default interface designs of the various systems. So for The Social Enterprise the two most important aspects are Search and Sitemap.

The search facility need to be able to search globally across systems and it needs the ability to return relevant results and provide user-controlled functions like filters. If the search cannot search all systems it need to state so very clearly and give the users alternative methods.

The sitemap is almost always forgotten for Social Enterprises because of how they appear out of individual systems fusing together. But nothing is more helpful for users than a single place to see all the different locations with clear indications of what should be used for what purposes. It is not enough to only inform people when they join the company; they need a destination to constantly remind themselves of the logic rather than wasting time finding information on… how to find information.

How do I keep informed?

Real-time information is at the heart of The Social Enterprise as it strives to bring content to users when they need it. This inevitably creates a huge communication stream between people and people as well as between objects and people. However, receiving a flood of automatically generated email alerts is counter-productive as it is time-consuming to manage and hard to filter.

A new mechanism is needed that can aggregate all communication into a single stream of chronological entries. Imagine a single location where alerts from practical systems, from working groups and from colleagues are found in one place, effectively being the digital footprint of the company but delivered in a modified version tailored to each individual employees job role requirements and interests.

Such an organisational Lifestream need to be at the core of any Social Enterprise to be truly effective and software providers are aware of this offering systems that can act as this social backbone of The Social Enterprise, but it is important to remember whatever system is chosen, it need to integrate with all the other systems to be effective, otherwise it is just another digital location soon to be forgotten by the employees.

But what do you think?

Please let me know your thoughts and feel free to share any suggestions for the next article on how to make a desirable and productive user experience across The Social Enterprise.

 

How can I help?

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