Zerg Baneling Build Order in ZvT and ZvZ
In the month or so since I’ve posted (too many projects x.x), a few iterations of standard strategy for Zerg have occurred, and the one I’ve found to be most interesting is the rise of the Baneling as a dominant force in the early game. I thought I’d just share a few of the key moments of this trend here, as well as provide a build order for people to use and abuse =)
Youtube example: (Jump to 4:30 http://www.youtube.com/watch?v=aDyYLkpmoS0) though the ZOTAC replays are better.
But first, a pretty picture of Banelings going boom. (source: liquipedia)
A few of the factors that have motivated the Baneling trend:
- Dimaga’s devastating Baneling/Speedling timing attack in the 4th ZOTAC Cup where he demolished every Terran player in the early rounds. Replays at the link.
- Inital success of FE speedling openings by players in patch 7 as an alternative to the standard Roach builds.
- The Roach -1 armor nerf of patch 8 - this sealed the deal. ZvZ instantly went from being a Roach dominated game into one where Zergling/Baneling has started to become common.
A quick review of the baneling:
- Cost is 25/25 per baneling, and morphed from a zergling.
- Health is 30 and unarmored.
- Damage is 20 (+15 Light) in an AoE, and 80 against buildings
It’s pretty easy to see that baneling has the potential to cause TERRIBLE TERRIBLE damage against both clumps of light armor units (Zerglings, Zealots, Marines), clumps of harvesters (light armor), and buildings. It’s main weakness is it’s low raw hp and lack of mobility. We’ll exploit the lack of units in the early game to overcome it’s HP weakness with a speedling shield line in order to destroy 1) Supply Depots in order to prevent production of more T1 units and 2) Harvesters to give us a permanent edge in economy if we don’t win outright. Now that we’ve got the basics, lets jump into the build.
Zerg vs. Terran Baneling Bust BO
- 14 Pool
- 14 Extractor
- Kill drone production at 15.
- 15 Queen
- 17 Zergling - and then continue to pump Zerglings with every larvae
- First 100 gas - Upgrade Zergling Speed
- Next 50 gas - Baneling nest
- Morph 5-6 banelings when nest pops.
- At around 31, queue hatchery to their base, make banelings attack the supply depot at the choke, and rush zerglings in. Continue queueing up Zerglings into the base.
If all goes perfectly well, the banelings will take out both a Supply Depot as well as damage some the of units at the choke. The zerglings will run in and proceed to demolish the base.
So what can go wrong? Even if the Terran has amassed a large amount of T1 units, well placed banelings in the SCV line are more than adequate to secure you an advantage. The true counter to this build is simple: if the terran blocks off their choke with high HP buildings such as Barracks or Factories, there’s nothing you can do. You may be tempted to morph more banelings and try to break the wall, but it’s cost and time prohibitive. By the time you have massed enough banelings (remember your economy is significantly behind!) a smart Terran will have hellions to chew through your zerglings and kite the banelings! Make sure to scout ahead with your overlord and immediately transition off this build if you don’t see the telltale supply depots at the choke.
Note that this is a very “all-in” build. Either the attack goes successfully and your opponent is dead or completely crippled, or your attack is easily repelled and you’re very far behind in economy. Here’s a slight variation that is less committing, but still very effective, especially against Zerg and Protoss who didn’t block. I actually lost to a variant of this in the recent GosuCoaching tournament - very embarrassing!
Zerg vs. Zerg Baneling Harrass
- 14 Pool
- 14 Extractor
- Kill drone production at 15.
- 15 Queen
- 17 Zergling - and then continue to pump Zerglings with every larvae
- First 50 gas - Baneling nest
- Morph 3-4 banelings when nest pops.
- At around 26, move in with your force of zerglings/banelings.
- Depending on the situation, either proceed to pressure or transition to a standard opening line.
Your goals are to 1) Kill the enemy Queen and 2) Detonate as many banelings as possible in the worker line. Afterwards, the Drone count should look something like 15 to 8, and you can proceed with Roach build, or transition into fast Mutalisks in order to seal the game.
Counters? That’s actually what I’ll be practicing on today - going to try a fast roach build and see how it plays out. I’ll share the results sometime soon =)