carabiner 001.1 [.stl file]
My first 3D designed printable object inspired by the Bauhaus Series: Unibody titanium key-carabiner K11 by Más Design. I haven’t had a chance to print it but I did want to get it out of my head and up incase anyone else did.
It took 15 min to flesh out, quick to print. May have some design problems but I’m willing to modify and see other peoples modifications.
Licensed under the Attribution - Share Alike - Creative Commons license.
Atreo Skyscraper, Reinterpretation of Ancient Greek Myth of Atreus
2012
the curse of generations.
Guangzhou International Finance Center, Guangzhou designed by Wilkinson Eyre / 440 meters
Looking forward to this arriving on my doorstep.
When I first heard of the Rift it was late 2009. The Sony HMZ-T1 was floating around with a price point beyond necessary and wasn’t supported in any regard outside of that it was a standalone specialized Android device.
There is one experience I am looking forward to having with the Oculus Rift and it is inspired by technology featured in Quantic Dream’s Heavy Rain for PS3.
The ARI (Added Reality Interface) has a virtual desktop mode wherein one can choose an environment where in they do work. Video is available here.
I like to write and have been working on a piece for several years now that I should have been able to finish. I find sometimes though that my environment can be oppressive and keep me from honing my focus. I find an anecdote David Lynch once shared to be helpful to describe this.
“A guy told me that in order to get one hour of good painting done, you need four hours of uninterrupted time.”
What this references is the “warm-up” period and the time it takes to arrange all of the tools used in painting something. I’d like to experiment in using environments as inspiration for writing. A place where one can pick up right where they left off like a saved game.
I think that Outerrra (pictured above) would be a great environment for this. Outerra is a 3D planetary engine for seamless planet rendering from space down to the surface. It can use arbitrary resolution of elevation data, refining it to centimeter resolution using fractal algorithms. In this regard it creates an entire individual planet for you to explore. It’s realism is awe-inspiring and it will support the Oculus interface.
In my hopes, I’d like to render some furniture, drop it on a high mountain and write on a text editor floating ahead of me.
Not limiting to that one can only imagine the breadth of experience possible. Creating and exploring wildly surrealistic landscapes and paradoxical architecture. Exploring infosthetic data representation as environmental metaphors. Recreating moments and places in ones own past.
Aside from gaming and practical application what else would you do with it?
UNDERCOVER GORE-TEX
featuring “The Young Martyr” by Paul Delaroche.
I bought this for an ex from back in the day.