Email. The bane of our day. But for Baydin software, it’s lifeblood. The company, which is responsible for the brilliant Gmail and Outlook plugin called Boomerang, makes its living by coming up with unique ways to work with and manage your email, thus making your life easier.
When Baydin first launched The Email Game, I was impressed by the idea but the app itself lacked some pretty important functionality. The idea is that, by turning the task of email management into a rewarded, gamified system, you’re more likely to handle inbox overload rather than just letting it continue. Baydin accomplished this by adding a points system, feedback icons and social sharing.
You simply log in with your email address (it works for both Gmail and Google Apps accounts) and then you see a list of your emails as you would any other time. For each email that you interact with, be that by replying, deleting or scheduling via Boomerang for a later return, you’re awarded points. Choose to not handle an email and you’ll lose some of them. At the end you can choose to share your score via Twitter for personal bragging rights. Oh, and each email that you open has a timer attached, requiring you to make a decision instead of simply staring at it.
With the newest update to The Email Game, Baydin has added the features that I really thought were lacking previously. Need to schedule a meeting or a reminder? Google Calendar integration will let you do that, even proposing time slots based upon the context of the email (a trick that Baydin brought over from Boomerang). There are templates and a tweaked “decision engine”, as well as a new feedback system as well.
The Email Game isn’t meant to be your every-time system. In fact, it works best when you use it at the beginning or end of your day, after email has had a chance to get to the point of nearly-overwhelming. But with email bankruptcy affecting nearly everyone these days, the ability to manage your inbox, schedule meetings and to do so quickly is vital. For that, The Email Game is positively invaluable.
Want to get to inbox zero every day? Here’s a lifehack to help you do just that.
Using the Apple iOS alarm might not be enough to wake you up in the morning. If you tap snooze or turn your volume way down low, you might not wake up on time.
Mission Alarm Clock for iOS wants to make it a little more difficult to hit that snooze button. By making the process of turning the alarm off in the morning into the game, you’ll have to perform a variety of tasks on your phone before the alarm will turn off. By that point, you’ve probably woken up.
There are a lot of alarm and clock apps on the app store, but Mission Alarm Clock’s new spin is quite interesting, and the app is simple enough to navigate.
Using Mission Alarm Clock is as simple as setting the time and day, along with a series of sounds. You can set as many alarms as you like, for whichever days you like.
This is the tricky and brilliant part of Mission Alarm Clock. To turn your alarm off, you have to do a task. In the case of the first mission, you must pull down a lever with your finger. This isn’t difficult, but what the app does is make you think for a few moments before turning that alarm off and going back to sleep.
The app is free, but you can pay for more missions. A pack of 4 is .99 cents, and placing games on top of an alarm clock isn’t something you see everyday.
If you’re not great at waking up in the morning, give Mission Alarm Clock a try. The extra brain cycles you’ll spend turning the alarm off will most definitely wake you up.
Not sure when you should go to sleep? Be sure to check sleepyti.me out.
So we’ve already shown off the potential of HTML and tables to replace any image. The problem there was the amount of code required to make it happen, it literally crashed most browsers.
These logos by eCCSExpert however make it possible with an impressively minimal amount of pure html and CSS, no tables. We’ve taken screenshots of them below but check them out in their full glory here.
➤ Famous Logos in CSS by eCCSExpert | via ImJustCreative
Sabe aquelas fotos e pinturas que fizeram história e até hoje são ícones de toda uma geração? Agora imagine todas elas na versão Lego!
Foi exatamente isso que o fotógrafo Mike Stimpson resolveu fazer: reproduzir de forma mais fiel possível alguns clássicos da fotografia mundial, como aquela da Praça da Paz Celestial de 89 ou a dos gatos voadores de Salvador Dalí, todos com bonequinhos de Lego. Desde 2007 o projeto vem acontecendo, com updates até agora, com a inclusão de pinturas também como inspiração.
Você também pode conferir o álbum de Mike, sob o nome de Bakarov, no Flickr.
Ah, vale dizer que não só esse projeto é legal, mas outros também, como o Lego Starwars.
Confira alguns trabalhos da sua série Classics in Lego:
"Dalí Atomicus"
"Tiananmen Square"
"The Third of May 1808", por Goya
"Guerrillero Heroico", portrait de Che Guevara
"Moon Landing"
"Bed-in", com John Lennon e Yoko Ono.
"V.J. Day Times Square"
"Behind the Gare Saint Lazare"
© letmotta para Cutedrop, 2011. |
Permalink |
1 comentário |
A new app superimposes imagery over your smart-phone view, and lets you interact with it via hand gestures.
To make its business software more effective, HP recently paid $10 billion for Autonomy, a U.K. software company that specializes in machine learning. But it turns out that Autonomy has developed image-processing techniques for gesture-recognizing augmented reality—the type of technology that could be more attractive to consumers than IT managers.
There are some pretty weird apps out there. The yet to be launched app, Cloo, lets you rent out your loo to strangers, that is if it doesn’t turn out to be an elaborate hoax. There’s also apps that we know for a fact exist, like the Death App, which shows you murders in your area, using nothing less than a Google-powered map.
Poking fun at some of the stranger apps we’ve seen, and some of us have actually downloaded, the parody video about an app called Poopons is a great reminder that sometimes our desire to turn every little concept into an app should sometimes stay right there – at the conceptual stage.
Of course it has all sorts of beneficial uses, but you might never have thought of poo as being an easy way to get your next cup of coffee for free. And we certainly don’t blame you.
So if Poopons really existed, how would it work? Using all the popular elements found in most of today’s app, Poopons scans barcodes, collects coupon points earning you discounts, and even sends a shout-out of your activity on your favourite social networks like Facebook, Twitter and Foursquare.
To find out more about just how a world with Poopons would work, check out the video below.
If you own or know somebody that has an iPhone, the chances are you will have heard of the phrase “Jailbreaking”. Put simply, jailbreaking is a process used to remove restrictions within Apple’s iOS software, providing opportunities for casual smartphone users and developers to perform functions and run apps outside of Apple’s walled garden.
Apple released the original iPhone in June 2007, the first jailbreak method (which was originally used to enable custom ringtones) came under two weeks later. Over the next year, a number of different developers and hackers were able to find keys to the system disk on Apple devices, opening up the iPhone and iPod Touch, until the Jailbreaking scene saw its first dedicated team create a tool that allowed iDevice owners to remove restrictions on their smartphone via a simple graphical user interface.
The iPhone Dev Team released the tool, named PwnageTool, signifying the start of a collective that worked on opening up what Apple would patch with each new release of its iOS software, giving birth to the Jailbreak scene. With Apple battling to restrict what its users could do on their devices, protecting both developers and operators from app misuse or intensive bandwidth hogging, it became – and still is – a race to exploit the in-built protection within Apple’s core frameworks, providing notoriety in the community and now a huge amount of consumer and media interest.
Over the past 4 years, the Jailbreak scene has seen a number of developers join the community and start their own iOS hacking groups, the most notable including; MuscleNerd, PlanetBeing, Geohotz, Comex, p0sixninja, chronic, DHowett, jan0, Jaywalker, OPK, posixninja, semaphore, westbaer. Some belong to the iPhone Dev Team, others to the Chronic Dev Team, but the goal remains the same – to exploit Apple’s software and hardware to remove restrictions from the iPhone, iPod and iPad.
We’ve seen ultrasn0w, greenpois0n, JailbreakMe, redsn0w and many other tools to complete the process, making it easy for the casual user to remove barriers embedded on their devices.
Key figures working on iOS exploits have not only gaining notoriety amongst the Jailbreak community and become well-known by iOS device owners, they have also attracted attention from Apple and others technology companies.
Comex, real name Nicholas Allegra, is perhaps the most well-known figure on the Jailbreaking scene, thanks largely to his work on the JailbreakMe exploit which could unlock an iOS device simply by visiting a website. Comex set up a specially crafted PDF file, that when loaded, would be able escalate privileges on a user’s smartphone or tablet and open it up to the installation of Cydia, a third-party application and modification ecosystem that exists as the Jailbreakers store of choice.
With Apple’s iOS 4.3.3 firmware vulnerable to a simple website visit, the company must have recognised comex’s talent because they went and made him an intern at 1 Infinite Loop. Yes, the company went and hired the guy that was causing them so many headaches – resulting in comex declaring he would not continue his work within the jailbreaking scene (which many see as a win for Apple).
The company may have also gotten its claws into MuscleNerd, unofficial spokesman of the iPhone Dev Team, after it was revealed that he had taken a tour of Apple’s offices. It is not known if he will take a position at Apple but the very public nature of the visit suggests there is more to just a tour of the Cupertino campus.
Geohot, infamous iPhone and PlayStation 3 hacker, is now working for Facebook.
Jailbreaking is so widespread, the scene has its own convention, called JailbreakCon (MyGreatFest until this Saturday), from which we were able to speak to some of the most prominent members of the community.
With Apple expected to launch a next-generation iPhone in the coming weeks, focus has switched to a device that many believe will be called ‘iPhone 5′ and Apple’s new iOS 5 software, which introduces a number of significant new features and the launch of cloud-based services by the company.
With the launch of the iPhone 5, the Jailbreak community will instantly turn to the iPhone Dev Team and Chronic Dev Team for a solution to open their devices. Both groups are working on a way to do this, but with Apple’s engineers working hard to further protect users and developers with each new release of the iOS software, both teams are having to resort to more complex and innovative ways to bypass protective measures has put in place.
At MyGreatFest (now JailbreakCon), two Chronic Dev Team members, OPK and p0sixninja, took to the stage to present a brief history on their jailbreaking journey as members of the Chronic Dev Team and, most importantly for attendees, deliver a progress update on the state of a dedicated iOS 5 (and iPhone 5) jailbreak.
The good news for iDevice owners is that the Chronic Dev Team has made progress on its iPhone 5 jailbreak, with posixninja telling attendees:
The team is as ready as it can be for the iPhone 5 jailbreak, without having the actual handset. Once the iPhone 5 is available, the Chronic Dev Team will be working hard to find a jailbreak solution, and release it to the public.
The jailbreak solution will be a “Userland” exploit, a way of jailbreaking the device by modifying commands that exist outside of the iOS kernel. Tools like JailbreakMe exist as Userland exploits, patching iDevices at a software level to actually Jailbreak them but not provide low level control, something that a boot exploit can deliver.
The only downside of a Userland exploit is that they are extremely easy to patch, something that Apple has become more and more prompt with. With Apple’s iOS 5 firmware still in beta, a release will only be made available when the software has been made available to the public.
Posixninja says that the iPhone 5 jailbreak will incorporate five exploits to gain control over the smartphone:
“It uses a bunch of different layers, five exploits one after the other which will be chained together to affect the kernel. As a result the jailbreak will not be web-based, it will be similar to the Spirit jailbreak.”
The Chronic Dev Team duo announced that the group now exists as a corporate entity, although it is a non-profit company. All members of the team now belong to Chronic Dev LLC, which p0sixninja said will work on finding and training “the next comex”, turning that person “into a hacking machine”.
As a result, the group/company is looking for funding and is said to be making progress.
Behind the scenes, all of Chronic’s members communicate primarily via IRC, using the real-time protocol to work together despite the fact that its members are spread across the globe. Posixninja says that decisions or progress can sometimes be slow due to the fact that some members reside in countries like Australia and others in the U.S, but have also utilised a CRM tool to help collate code, discussion and ideas.
Each member of the Chronic Dev Team works on specific features when releasing a successful Jailbreak exploit:
“We have members that work on the exploits, some that work on reverse-engineering, others concentrating on Objective C – all of which come together to release the exploit on different platforms. We focus on cross-platform releases from the start, releasing a tool for Mac and then trying to port it to Windows just doesn’t work.”
With an obvious race between the iPhone Dev Team and the Chronic Dev Team, OPK briefly noted Chronic’s relationship with its so-called “rivals”:
“We have worked with the iPhone Dev Team, we communicate but primarily strive towards a common goal. Our code is original and we don’t borrow code, we certainly don’t take exploits from other teams. We are a research company.
We have code we don’t want to share, they have code they don’t want to share.”
Apple doesn’t want its closed system opened, so it continues to introduce new ways to protect the iOS kernel and associated codebase.
Apple has tried to negate us a couple of times; it has moved debuggers, making it harder but not impossible to exploit. There have been times where we have been actively blocked.
One challenge was have found is the introduction of ASLR (Address Space Layout Randomization), where anything written to memory is random. Our exploits have to figure where everything is at, where it is located and put it all together and make it work.
Apple also uses DEP (Data Execution Prevention) makes it so data areas can’t contain code. Data is only read and write and only code areas are executable, so we have to write code that can find use Apple’s own code against itself.
Apple implemented ASLR, a technique that randomizes memory addresses used to store key data, with the release of iOS 4.3. The new technique makes it difficult to exploit memory-related security vulnerabilities like buffer overflows, as the attacker can’t predict the addresses where the payload will be written.
Whilst ASLR makes it a lot hard for coders to exploit systems, it doesn’t make it impossible, in fact it was defeated at the Pwn2Own hacking contest by security researchers Charlie Miller, who submitted the exploit to Apple. The company quickly patched the flaw in its iOS 4.3.1 release, stopping a remote exploit which could be achieved via the iOS Safari browser.
To this day, the Chronic Dev Team has never been subject to legal action from Apple (which might be as a result of a U.S legal ruling legalising jailbreaking).
However, Apple engineers have been quick to note the progress of the Chronic Dev Team; p0sixninja remembers meeting an Apple engineer at a Microsoft party held at the popular hacking convention DevCon:
“We somehow managed to get into a Microsoft party and met an Apple employee. He was an Apple engineer and when he found out who we were, he told us ‘there are lots of bugs in places you aren’t looking’. Surprised, I replied ‘then why aren’t you fixing them?’.
He said that Apple management is pushing them so hard that as a result, Apple’s building environment is fractured, a lot of the time the left hand doesn’t know what the right hand is doing. Deadlines were so tight, the engineer told us if they patched some of the bugs, they would break something else – everything is subject to time constraints.”
Its a testament to the Jailbreak community that the Chronic Dev Team make up just a small part of the scene. Not only are there a number of prominent members helping to exploit the iOS filesystem, there is a complete ecosystem of apps, services and different tweaks for Jailbroken phones that help extend the feature-set of iOS devices, some proving lucrative for the developers that create them.
As Apple continues to boost its smartphone and tablet market share, the number of iPhone, iPod and iPad owners looking to Jailbreak their devices is only set to increase. This will increase the pressure on jailbreaking teams to perform their magic but it will also bring in a new stream of users who will willingly donate to keep the projects on course and provide time for various members to work out just how to crash an iOS device.
Next week, we will take a look at Cydia and the earning opportunities it creates. You hear stories of the huge amounts of money made via the App Store, you might be surprised just how much Jailbreak developers are making.
Grace Bonney, force behind the blog Design*Sponge, just came out with a book called Design*Sponge at Home. (Available as a digital version as well.)
The book includes tours of 70 real-life interiors featuring artists and designers, DIY projects, step-by-step tutorials, Before & After makeovers submitted by her readers and essential tips on modern flower arranging.
Congratulations to Grace, what a wonderful achievement! And how adorable is this book trailer?
I think there were very few of us design-loving folks that didn't hear the call of Missoni for Target drawing us out of our homes this morning. If you were eying the Missoni chevron throw but couldn't fit it in your cart, here's the next best thing.
• How To Make a Missoni for Target-Inspired Crochet Blanket
Friends… our videos are back! Hooray!!! First up is the fishtail braid. The hardest thing about doing a fishtail braid on yourself is getting it started. In this video, I’m giving you one of my favorite secret tricks… start with a clear elastic then cut it out at the end. By starting with a clear elastic at the top, you never have to worry about holding 4 confusing pieces together to get your braid going. You can just go straight into it!
Tools: 2 clear elastics, scissors, patience.
Steps:
When you’re fishtail braiding, don’t think too hard! You’re simply making X’s. Also, remember that when you take the little piece from one side and pass it to the other side, you don’t need to keep track of it. Now get to it and show us what you’ve got! Tweet photos of your fishtails to us on twitter @TBDofficial.
Xx Kristin Ess
Okay, lady bugs! Our video tutorials are back. HOORAY! By far the #1 request in my inbox has been for THE FISHTAIL BRAID! After you watch this tutorial, all of you will know exactly how it’s done. I’m including one very tricky little secret and Lauren’s going to show you how it’s done. Even the most uncoordinated person will be able accomplish this intricate ‘do. That’s a big promise and I’m stickin’ to it. Don’t forget to stop by Friday!
Xx Kristin
Over the next months we will be highlighting award-winning projects and ideas from this year's Core77 Design Awards! For full details on the project, jury commenting and more information about the awards program, go to Core77DesignAwards.com
Designer: Studio Neat - Dan Provost and Tom Gerhardt
Location: Long Island City, New York, USA
Category: Products/Equipment
Award: Notable
The Glif
The Glif is a simple iPhone 4 accessory with two primary functions: mounting your iPhone onto a tripod and propping up your iPhone at various angles.
Our philosophy has always been to design things that we ourselves want to exist. The audience for our product is people like us: those that value simplicity and usability. Making our product simple was not just an aesthetic design decision, but a manufacturing consideration as well. We knew from the beginning the more complex the product, the harder it would be to bring it to fruition. As such, the Glif is a single injection-molded piece of rubber with no moving parts. We designed the Glif specially for the iPhone 4. While we are sacrificing potential markets by not making the design more universal, this decision allowed us to pare the design down to its essence, and create something that felt like a perfect match for the device.
Core77: What's the latest news or development with your project?
The Glifs are currently for sale at www.theglif.com, and we recently added them to Amazon as well. We are also keeping a close watch on iPhone 5 rumors ;)
What is 1 quick anecdote about your project?
Getting to visit the factory in South Dakota was a great learning experience. We were able to become intimately familiar with the manufacturing process, and could be there firsthand when the first Glifs were born. It definitely allowed us to feel closer to the product. We documented the trip in a video. All of the folks at Premier Source were incredible nice, and they even took us pheasant hunting, an unique experience for a couple of city boys.
Read on for full details on the project and jury comments.
My friends over at Hyperakt just launched a new interactive project illustrating The Evolution of the Web. Each browser’s evolution is illustrated with screen captures of their various versions and many technologies are each linked to extensive definitions, all available in six languages. Quite amusing to go down (browser) memory lane!
A little over a year ago three German students tested the design viability of a shiny black cube. They asked established designers and design critics to assess the cube. Above is the video with design legend Dieter Rams.
I agree with Steve Heller, you’ll never look at a cube the same way again (or will you?).
Read more: Daily Heller: In CUBE We Trust
UPDATE: They just launched their site: the-black-cube.com
*This is the first video from my “Reality Augmented” project at Art Center College of Design.
*Thanks for the hard work, Eugene, Daniel, Simon, Trevor. See you around.
“Harvest is an app that uses augmented reality to display custom information for people with allergies and special diets. This concept and prototype design aims to help millions with dietary restrictions due to health, ethical, or religious reasons.”
Design Team
Daniel Young — Concept / Prototype Development
Eugene Seo — Visual Direction / Animation
Simon Tien — User Interface
Trevor Freel — User Experience / Research
Music - Broadcast 2000
danielcyoung@gmail.com
silver@simontien.com
eugeneartseo@gmail.com
Excellent portfolio of work by Bradley Rogerson based in Auckland, New Zealand. I especially love this simple packaging for Saxton Cider that he designed at Supply, who are also worth a visit!
via 1983
Strømme Throndsen Design is a small design agency in Oslo. They have been around for ages and does some really nice packaging design. Personally I really like the project they have done for “Holly” and “Jacobs”.