Ben is currently a student at John Paul the Great Catholic University studying New Media. He is also the Founder of The Artist's Cadenza, a website dedicated to improvised creativity.
Media Entrepreneur specializing in online video content and video game-specific media. Particularly interested in producing episodic web-content that is humorous on the surface, but with deeper, more profound levels. Interested in small businesses and start-ups.
Designed and edited motion-graphics videos.
Founder of the company. I Formed an LLC and created the business from scratch with a limited amount of investment capital (less than $1000). Created the website, did bookkeeping, handled customer service, and handled the marketing and advertising.
At NuWaves Engineering I performed many various tasks. These ranged from cleaning out dead bugs from the fluorescent lights, to soldering parts onto circuit boards and assembling products. Besides these, I also worked in Inventory, created product videos, and wrote a training document. I also did some low-level IT work, mainly backing up computers.
The remarkable thing about human beings is that despite knowing that it is impossible to attain perfection, they strive for it anyway.
So I kind of felt like having my computer render something all night. Then this came into being.
Made in blender. Rendered using Cycles.
The fruits of an experiment I started in After Effects. It started as a way to quickly make a good-looking bokeh background. But 5 hours and 120 lines of custom JavaScript later I ended up with this.
The song is Vinyl Soundwave by DJ Dijkstra: http://www.youtube.com/user/TheDjDijkstra
Totem Render by ~BenWurth
3D models of the totems I previously made concept art for. Rendered in Cycles with Blender 2.64. Hastily textured.
Futuristic transparent tablet with black and white UI. Modeled in Blender with the Cycles engine.
User interface I created in Illustrator for a model I’m working on. I tried to experiment with the idea of circles and symmetry.
Study for a film I may or may not make. I tried to make it as pretentious and “artsy” as possible. (Don’t take this too seriously)