I'm a New Media Strategist focusing on social and interactive media and a project manager by trade. I recently graduated from the New School of Public Engagement with an Master of Arts in Media Studies, and a 3.97 GPA. I'm currently providing freelance services in social media and digital strategies, and if you are interested, please don't hesitate to send me an email. I also act as the Director of Social Media for SponsorChange.org, a non-profit here in Pittsburgh, PA.
Currently, I'm a project manager/analyst with healthcare information technology. In a nutshell, my job is go to different hospital systems around the country and help those organizations with developing LEAN processes around the Epic Systems software application (amongst others). This often involves me doing analysis, getting my hands dirty technically, and working with direct and non-direct reports to ensure we hit timelines. In short - what I call a "dirty project manager."
My interests include Martial Arts (Shotokan Karate and Hwa Rang Do), cartoons, running, reading, hiking, kayaking, rock climbing. Im also a huge gamer and alot of my freetime is dedicated to my latest gaming endeavors. I'm also very interested in Game Studies, which takes a critical look at video games and game-like techniques, often referred to gamification.
And of course, I love finding and exploring new media and new web technologies.
a massively extended version of ruthlesscalculus’ post
General Tips
- 34 Writing Tips that will make you a Better Writer
- 50 Free resources that will improve your writing skills
- 5 ways to get out of the comfort zone and become a stronger writer
- 10 ways to avoid Writing Insecurity
- The Writer’s Guide to Overcoming Insecurity
- The Difference Between Good Writers and Bad Writers
- You’re Not Hemingway - Developing Your Own Style
- 7 Ways to use Brain Science to Hook Readers and Reel them In
- 8 Short Story Tips from Kurt Vonnegut
- How to Show, Not Tell
- 5 Essential Story Ingredients
- How to Write Fiction that grabs your readers from page one
- Why research is important in writing
- Make Your Reader Root for Your Main Character
- Writing Ergonomics (Staying Comfortable Whilst Writing)
- The Importance of Body Language
Character Development
- 10 days of Character Building
- Name Generators
- Name Playground
- Universal Mary Sue Litmus Test
- Seven Common Character Types
- Handling a Cast of Thousands Part 1 - Getting To Know Your Characters
- Web Resources for Developing Characters
- Building Fictional Characters
- Fiction Writer’s Character Chart
- Character Building Workshop
- Tips for Characterization
- Character Chart for Fiction Writers
- Villains are people too but…
- How to Write a Character Bible
- Character Development Exercises
- All Your Characters Talk the Same - And They’re Not A Hivemind!
- Medieval Names Archive
- Sympathy Without Saintliness
- Family Echo (Family Tree Maker)
- Behind The Name
- 100 Character Development Questions for Writers
- Aether’s Character Development Worksheet
- The 12 Common Archetypes
- Six Types of Courageous Characters
- Kazza’s List of Character Secrets - Part 1, Part 2
- Creating Believable Characters With Personality
- Body Language Cheat Sheet
- Creating Fictional Characters Series
- Three Ways to Avoid Lazy Character Description
- 7 Rules for Picking Names for Fictional Characters
- Character Development Questionnaire
- How to Create Fictional Characters
- Character Name Resources
- Character Development Template
- Character Development Through Hobbies
- Character Flaws List
- 10 Questions for Creating Believable Characters
- Ari’s Archetype Series
- How to Craft Compelling Characters
- List of 200 Character Traits
- Writing Characters of the Opposite Sex
- Making Your Characters Likable
- Do you really know your characters?
- Character Development: Virtues
- Character Development: Vices
- Character Morality Alignment
- List of Negative Personality Traits
- List of Positive Personality Traits
- List of Emotions - Positive
- List of Emotions - Negative
- Loon’s Character Development Series - Part 1, Part 2, Part 3, Part 4
- Phobia List A-L (Part 1), M-Z (Part 2)
- 30 Day In Depth Character Development Meme
- Words for Emotions based on Severity
- Eight Bad Characters
- High Level Description of the Sixteen Personality Types
Female Characters
- How Not to Write Female Characters
- Writing Female Characters
- How to write empowering female characters
- Why I write strong female characters
- Red Flags for Female Characters Written by Men
- Writing strong female characters
- The Female Character Flowchart
- Eight Heroine Archetypes
Male Characters
Tips for Specific Characters
- Writing A Vampire
- Writing Pansexual Characters
- Writing Characters on the Police Force
- Writing Drunk Characters
- Writing A Manipulative Character
- Writing A Friends With Benefits Relationship
- Writing A Natural Born Leader
- Writing A Flirtatious Character
- Writing A Nice Character
- Fiction Writing Exercises for Creating Villains
- Five Traits to Contribute to an Epic Villain
- Writing Villains that Rock
- Writing British Characters
- How To Write A Character With A Baby
- On Assassin Characters
Dialogue
- It’s Not What They Say…
- Top 8 Tips for Writing Dialogue
- Speaking of Dialogue
- The Great Said Debate
- He Said, She Said, Who Said What?
- How to Write Dialogue Unique to Your Characters
- Writing Dialogue: Go for Realistic, Not Real-Life
Point of View
Plot, Conflict, Structure and Outline
- Writing A Novel Using the Snowflake Method
- Effectively Outlining Your Novel
- Conflict and Character Within Story Structure
- Outlining Your Plot
- Ideas, Plots and Using the Premise Sheets
- How To Write A Novel
- Creating Conflict and Sustaining Suspense
- Plunge Right In…Into Your Story, That Is
- Tips for Creating a Compelling Plot
- 36 (plus one) Dramatic Situations
- The Evil Overlord Devises A Plot: Excerpt from Stupid Plot Tricks
- Conflict Test
- What is Conflict?
- Monomyth
- The Hero’s Journey: Summary of Steps
- Outline Your Novel in Thirty Minutes
- Plotting Without Fears
- Novel Outlining 101
- Writing The Perfect Scene
- One-Page Plotting
- The Great Swampy Middle
- How Can You Know What Belongs In Your Book?
- Create A Plot Outline in 8 Easy Steps
- How to Organize and Develop Ideas for Your Novel
- Create Structure in your novel using index cards
- Choosing the best outline method for you
- Hatch’s Plot Bank
Setting & Worldbuilding
- Magical Word Builder’s Guide
- I Love The End Of The World
- World Building 101
- The Art of Description: Eight Tips to Help Bring Your Settings to Life
- Creating the Perfect Setting - Part 1
- Creating a Believable World
- Setting
- Character and Setting Interactions
- Maps Workshop - Developing the Fictional World Through Mapping
- World Builders Project
- How To Create Fantasy Worlds
- Creating Fantasy and Science Fiction Worlds
Creativity Boosters* denotes prompts
- *Creative Writing Prompts
- *Ink Provoking
- *Story Starter
- *Story Spinner
- *Story Kitchen
- *Language is a Virus
- *The Dabbling Mum
- Quick Story Idea Generator
- Solve Your Problems By Simply Saying Them Out Loud
- Busting Your Writing Rut
- Creative Acceleration: 11 Tips To Engineer A Productive Flow
- Writing Inspiration, Or Sex on a Bicycle
- The Seven Major Beginner Mistakes
- Complete Your First Book with these 9 Simple Writing Habits
- Free Association, Active Imagination, Twilight Imaging
- Random Book Title Generator
- Finishing Your Novel
- Story Starters & Idea Generators
- Words to Use More Often
Revision & Grammar
- How To Rewrite
- Editing Recipe
- Cliche Finder
- Revising Your Novel: Read What You’ve Written
- Writing 101: Revising A Novel
- 20 Common Grammar Mistakes That (Almost) Everyone Makes
- Synonyms for the Most Commonly Used Words of the English Language
- Grammar Urban Legends
Tools & Software
- Tip Of My Tongue - Find the word you’re looking for
- Write or Die - Stay motivated
- Stay Focused - Tool for Chrome, lock yourself out of distracting websites
- My Writing Nook - Online Text Editor, Free
- Bubbl.us - Online Mind Map Application, Free
- Family Echo - Online Family Tree Maker, Free
- Freemind - Mind Map Application; Free; Windows, Mac, Linux, Portable
- Xmind - Mind Map Application; Free; Windows, Mac, Linux, Portable
- Liquid Story Binder - Novel Organization and Writing Application; free trial, $45.95; Windows, Portable
- Scrivener - Novel Organization and Writing Application; free trial, $39.95; Mac
- SuperNotecard - Novel Organization and Writing Application; free trial, $29; Windows, Mac, Linux, portable
- yWriter - Novel Organization and Writing Application; free; Windows, Linux, portable
- JDarkRoom - Minimalist Text Editing Application; free; Windows, Mac, Linux, portable
- AutoRealm - Map Creation Application; free; Windows, Linux with Wine
Specific Help
So as I mentioned previously I just started a new role as Director of Marketing in my consulting firm. It’s a brand new role, one that I argued for 2 years to have created and hopefully have me fill it. With so many choices in our consulting niche, I argued, we have to do something to stand out. Our brand presence is atrocious, and we need to not only make it good, we have to outshine everyone else. And I got what I wanted - yay!
Except now, I feel kinda dirty. Saying that I’m in “marketing” makes me feel dirty, sleezy. I read the word ‘marketing’ and I cringe. Marketing has a deserved bad wrap I think, and I’m no exception to feeling that negative image when I say the word. More than a few people I’ve told about my new position sneer slightly when I say “marketing,” automatically assuming I’m going to turn into a sleezy car salesmen type that seem to hide behind ‘marketing’.
I don’t want to be the sleezy car salesman. When I say I’m in marketing, I don’t want people to think insane sales numbers inflated by ego and a desire to look awesome. My vision for marketing is refine the message, create a brand image that’s consistent with our values as a company, and work to establish my firm as expects in our field. When I say I’m in marketing, I want people to think that I give 100% every day to do 3 things:
That’s it. Ego doesn’t factor into this. If I’m successful, it’s only because I took the time to understand my niche, create a solid plan, and be willing to adjust that plan as I go. I’m hoping that I can do that. My vision includes a lot of social media, web marketing, revamping image, putting what’s really important forward—and cutting all the fluff marketing.
Here’s the being in marketing, and still having a soul :-)
I’ve noticed that my time as a consultant, I noticed that I was taking less risks. While I noticed it other places, I noticed that my problem solving seemed to a little bit too much “by the rules.” I think for most people, this is a fine state of being, and being a problem solver within proscribed lines is a valuable asset, and definitely beneficial in any business.
But as I transitioned from a consultant back into the realm of communications, my true passion in life, I feel boxed in by my own thinking. I find myself reaching out into the world for the How-Tos and Whys, whereas earlier in my life I would have just crashed and burned till I got it right. I’m in a very different scenario than I was in college when I had the option to fail spectacularly, but that doesn’t mean that I shouldn’t be willing to take more risks.
Taking Risks is ultimately what drives us forward. It takes a certain kind of learned fool-hardiness to be a regular risk-taker—not to mention a strong constitution. Those true risk-takers who change their lives, their business, their world—do things without any guarantees. There’s no certainty to striking off the beaten path—but for some, it’s the only way.
I’ve been pidgeon-holing myself into the “this is how it’s done, and I should stick to that,” kind of mentality, and I feel like I’ve been limiting myself and not taking risks because of 1) the inherent nature of consulting work is to be conservative and 2) I’m in a new role with completely different responsibilities. My compulsion is to mitigate the risk there by finding what’s worked and utilizing it myself.
But I don’t think that’s the right thing to do. Anecdotally, It’s hard to think of anything in history that was created through following the norm. Greatness is inherently risky.
But one glimmer of hope — I recognize this risk-averse nature in myself, which means that I can change it. If I can see it, I can make a difference.
So here’s to breaking free of the bonds of conventional wisdom, shucking shackles, coloring outside the lines, thinking outside the box—daring to be different and confident in that difference. Here’s to the ever powerful - “What If….” and the rejection of the status quo to create something grand, fantastic—something great.
As many of you already know, a beautiful and preposterous game by the name of Glitch closed its doors two days ago. Even though Glitch is now gone, that doesn’t mean that Glitch inspired sharing of creativity has to go with it. Elendraug had the right idea when he started a giveaway for custom made Giant Icons, but sadly, that giveaway ended today. Now it’s my turn to pick up the slack.
PRIZE:
A custom crocheted plushie of your avatar in Glitch, lovingly made by yours truly.
It will measure about 7 inches tall, and while my avatar ended up being pretty simple, I’m not afraid of details. Also, the circle eyes, v-shaped mouth, and no ear or nose look is just a style I like, but I’m more than willing to accommodate to make your plushie look the way you want.
Rules:
- Reblog and/or like this post to enter (you may do both)
- You must have an existing account on Glitch.com (and therefore an avatar)
- Keep your askbox open
- For obvious reasons, you have to be comfortable with giving me your mailing address
- I’ll ship internationally
- The giveaway ends December 24, so that gives you two weeks to get your reblogs and likes in
- You don’t have to follow my blog to enter
- If you want to enter but don’t have a tumblr account, drop me an email at laaverosada@gmail.com with the subject, “Glitch Giveaway” and I’ll get you added to the list
- Save a copy of your spritesheet just in case something happens to the site before the giveaway ends
And that should be it. Thanks, everyone. You, the community, are part of why this game was so great, and you all deserve so much more than just my silly little dolls.
ELENDRAUG’S GLITCH GIVEAWAY
As many of you know, Glitch is closing this weekend. I want to do something to mark the occasion!
PRIZE:
A custom, handmade Icon of your favorite Giant. Read more about them here!
It will measure around 5” tall (12-13cm) and will fit perfectly on a bookshelf or a desk. Please note that this is my first attempt making them and it will take time!
RULES:
- Reblog ONCE. Tumblr won’t acknowledge additional reblogs, anyway!
- Likes count!
- Please keep your askbox open.
- Giveaway ends on December 11th, 2012. (The Giants love 11, amirite?)
- Don’t be a jerk.
- You must be comfortable giving me your address, for obvious reasons.
- I will ship internationally!
- You do not need to follow me, but please follow Glitch Cosplay (and participate in our projects)!
That’s it! Thanks, everybody!
This installment I’m going talk about the last couple weeks up until the game actually shut down, December 9th. That, I think, deserves it’s own installment in this series.
The Website
So I had this crazy concept—create a Facebook specifically for my community, for “Glitchen” as they are called, the players of Glitch. I had a solid idea for the functions of the site thanks to my time on Gameful.org, but the execution was a drastically different thing.
I started out by making sure there was interest. There were a ton of new glitch projects spawning seemingly every minute on our Facebook group, and I wanted to make sure what I was doing wasn’t just adding to the noise, but adding something of real value to the community.
My post was fairly well received, and I had someone volunteer server space (even though I didn’t need it) but she also had a Glitch-esque domain just hanging out there too. So the space, WhereCanIfindaWoodtree.com was born. My compatriot with the domain setup the initial install of Wordpress and BuddyPress, then had some real-life commitments to take care of, and it fell on me.
The Configuration
Wordpress and BuddyPress and are awesome platforms, and hugely extensible which is, of course, it’s bane and it’s boon. I started with the few concepts I wanted - the ability to earn points, and the ability to earn achievements. Having those two goals in mind, I set off in search of technology to support my vision.
One of the downfalls of such quickly iterating development timelines like Agile/Scrum methods is the constant strain to keep everything up to date and current with existing versions. So many plugins that I found that had cool concepts behind them, but were outdated and hadn’t been updated in over a year.
Generally speaking, as I browsed, a year was the cutoff for me. If a plugin hadn’t been updated in that time-frame, I personally assumed it defunct and eliminated it. I eventually found a few that matched what I wanted in large concept — Achievements for BuddyPress allowed me to grant members Badges either as a 1-off event, or based on regular events like posting, replying, etc.
Then, I found another plugin that also did what I wanted, just with some overlap—Cubepoints (in combination with CubePoints BuddyPress Integration). This allowed me to do a few things — first we could grant badges based on recurring events on the site, like posting, forums, logins, etc. Second, we could make a level system using the number of points earned. Third, with a quick fix to the code, we could allow users to donate points to each other…and base badges off of that.
As I was searching for these and preparing the grand project plan in my head, I discovered something that I wholly unprepared for (though it seems silly to say in retrospect) - Spam. Lots and lots of spam. But crafty spam. BuddyPress allows you to create groups with blogs and forums, and members and most everything you can think of. It’s also a bit of a loop hole in the registration process for spammers. Spammers could register/log in to my site, then begin posting group spam…meaning they literally created groups AS spam instead of comments or posts.
The only way to stop them was to find yet another plugin to start the spammers before they registered. So we found out, and let and behold the spam stopped! Unfortunately, a fair number of legitimate users also got flagged as spam. And since I was having some slow adoption rates, this was concerning to me. But users adoption is for next time :-)
Building a Home for a Community Series Articles:
This is going to be a running series, as it happens — so I’m not sure how long it’s actually going to be, but should be good stuff.
So I want to start with the basics. Last week, a game that I adored announced that it was closing down in a little under a month. Up until this point, none of the community had any idea that any was wrong with the game, and it came as a pretty big shock.
The game is called “Glitch,” and it’s a browser-based MMO that was wonderfully goofy, kinda psychedelic and had no combat. Its focused primarily on exploration of the world and crafting. It uses a system similar to Eve on-line, where training skills and in games requires real world time. Start out at just a few minutes, and towards the end can take weeks.
Anyway, the zany story which is ripe with innuendo and adult humor, all wrapped in a colorful animation style that’s utterly unique in the world of gaming, Glitch captured the hearts of a lot of people …. just not enough it would seem.
The game closes on December 9th, and it’s pretty sad. In light of it’s imminent demise, satellite communities started to pop up everywhere: Flickr groups, DeviantArt, Facebook, Tumblrs just to name a few.
But what all the screenshots in the world wouldn’t capture was the community. People had seen saying that it was the community that made the game, not the other way around (there’s probably a deeper lesson in here someplace), but a lot of people were upset about the loss of the community, in addition to the game itself.
My first instinct was to create a game as a home for these displaced Glitchen (players of Glitch call themselves Glitchen), but as I’m not a dev (even if I was a dev) it was going to take a long time to get something like that in place. By the time it was ready, the community as a whole likely would have fallen apart, or been greatly diminished.
My next piece of inspiration came from the amazing Jane McGonigal. She started a site called Gameful.org that a while back I helped with a while back. The site had originally been on WordPress using a plugin called BuddyPress, which turned it into a social network, kind of on-demand. From there, the team used CubePoints and Achievements to gamify the site. Completely custom branded.
So I thought - holy crap, I can do that! I posted in the Facebook group, found a couple partners in crime, and set off to this vision of someplace for our community to live that felt distinctly Glitch, and had a feeling of game — hopefully get the best of both worlds.
Thus, my journey of building a home for a community begins ….
Timing is everything when you are communicating. The phrase “There’s a time and a place for everything,” comes to mind for me here. For example, telling your significant other about a persistent itching “down there” immediately after being intimate - probably not the best time. Or a chef coming out to talk to his patrons and elaborating in great detail about a rodent problem he was having — again, not the best time such a communication.
Social media is the same game. There’s a best time, and a not best time to post in social media. When you’re blogging for example, you want to make sure you write regularly (cough… like I clearly do) and consistently. If you post a specific column on Fridays, always post it on Fridays. Consistency is great for building up an audience.
When you are using other platforms, like Twitter or Facebook, you want to make sure you fire stuff out when the most people are likely to see it. So can you expect the same amount of engagement from a Tweet fired at 3pm vs. 3am? I would guess that not. I imagine the 3pm one would have a far better chance of catching someone’s attention that the 3am. Most of the time.
The reason I say most of the time is that your followers might be active at different times than someone else’s followers. Your followers might be actually active at 3am, in which case that’s when you want to fire out your tweet.
Up until recently, the only way to figure out when your followers were most active was through trial and error. You tweet at different times, and see how many clicks/retweets/replies you got. Then, you tweeted more during those times with highest number of hits. While this still works, it’s little bit easier now thanks a few tools.
Tweriod is an app that analyzes your first 1000 followers up to once a month to determine when they are most active by looking at when they tweet, respond, retweet. Crunching this data, it then spits out 4 times per day when your followers are most active, and your posts are most likely to make the most of their 4 second shelf life. If you pay for the service, you analyze all your followers and crunch your data more then once a month.
Now the really cool thing is the Tweriod works with another app, BufferApp that allows you schedule your tweets and posts at times you set. But Tweriod can actually export its results of the best times to tweet into BufferApp—so you don’t have to keep track of meticulously plan out when your tweets will go. You just write out the tweet, hit “Buffer” and BufferApp schedules the tweet to go out during your next peak follower time. Pretty spiffy in my book.
Another tool, SocialBro also can calculate the best time (in the free version, based off of 100 of your followers), and you can also use it to calculate the best time to tweet as many times as you want in the free version.
There are lots of great options and cool social media tools — these are just the 3 I used to plan out when to reach the most followers. Do ya’ll have any others?
Dear glitches,
Following yesterday’s big, sad news, I decided to send a postcard (possibly many) to TS, as a way to thank all the team. It’s been an awesome ride, you guys, and I’ll miss you. If you glitches send a postcard, we might send enough so that every single team member has a postcard to keep after next month.
Here’s the address :
Tiny Speck, Inc.
360 Clementina St.
San Francisco, CA 94103
love,
PS: please reblog this message! and send a postcard! do it now especially if you live outside the US, it’ll take some time to arrive!
As I delve deeper into the world of professional social media-ing, I’m often struck with a conundrum of having great content that I want everyone to see, and I want to word-vomit it to every single network I manage. That’s the side effect of great content—you want everyone to see it. But I know I have a lot of duplicative users between my platforms - which is a good problem to have in the grand scheme. Users following us on multiple networks is really what I want - it means that I’m being engaging and posting content that people want to see. Engaged users are like gold.
But do people really want to see the same content posted both places all the time? Do you want to see the same content posted both places all the time? I’m guessing no. There always needs to be a decision-making process to determine which networks something should be posted on. While there are no hard and fast rules in social media to just about anything, here’s the basic process I go through to determine which platforms to push content onto.
There’s nothing overly surprising about this list, and for a lot of us I think it just kind of happens naturally. But it still bears consciously running down the checklist occasionally. Because even with vetting process like this, I’m still left with a lot of overlap on which network is appropriate— but that’s OK. If someone follows up on multiple platforms, chances are they expect to see duplicate content. However, keeping some content network exclusive is good too: it encourages other people to follow you on those networks to get at the content.
Generally speaking, I maintain about 60/40 split with content shared across multiple networks to content exclusive to one network. Ultimately, I’m creating or curating content for a specific community, who I then want to see that content. But to keep that 40%, sometimes I purposely withhold content from one network to post on another. Other times, I’ll post content to one network one day, then several days or a week later, post it again on a different network.
All in all, its a very subjective process to determine which platform to push your content out onto. True, Facebook is better at facilitating discussion than Twitter, and Twitter is more likely to generate inbound links, but outside of some very general rules the rest is up to you.
Do not dwell in the past, or dream of the future, concentrate the mind on the present moment.
This weekend, I attended the Pittsburgh PodCamp 7, or pcpgh7. PodCamp is a social media conference, held in each city all over the world. Shawn Graham, one of the organizers of PCPGH7 said, “No one is on Google+.” I can’t lie, I bristled a little bit at that statement. But I’m not really sure why. I started out all gungho for Google+, posted religiously, was invited into far-reaching circles of people. I had a pretty solid network built up.
But then Google made some really sloppy UI choices, and I (along with some others) migrated away from the platform. I still hop in now and again, but find the UI just as cluttered and confusing as before—I have to dig too much to find what I want. Neither here nor there, but it still bothered me that Shawn had said no one was on Google+. To be fair, he also acknowledge’s that social media is pretty dynamic, and everything could change tomorrow.
Do I think that Google+ failed at toppling the Facebook? Yes. It failed at toppling the Facebook, but it succeeded in creating a niche social network even if it didn’t mean to. It’s like the consolation prize for 2nd runner up. Google+ hasn’t seen the record adoption rates promised and suffered from sloppy UI choices, but still has access to a enormous number of potential users. With niche of active users pushing content to the platform, it’s still a busy hub if you know where to look. In that regard, it succeeded in “not dying” and now is playing a long-game game, instead of an insta-win game.
I think the difference between how Shawn Graham views Google+ and how I view Google+ is that we are coming at it from different angles—he sees it as a tool for engagement to an audience at large, at which is clearly fails when compared to sources like Twitter and Facebook. I see it as a niche audience tool (currently), allowing a specific subset of user to very effectively collaborate—mostly early adopters and techies. Because its a niche network, it is far smaller than the Facebook behemoth.
That’s not to say that although Google+ lacks broad appeal that it’s necessarily a failure. Facebook has had years to build up this kind cultural significance — Google+ just about a year. The Facebook, by and large, created the social network space, and Google+ is trying to fit into this mold and play by the rules of someone else’s game, with limited success.
My view is that with Google’s iterative tendencies (sometimes for the worse), they’ll make some really unexpected feature that will do a lot to launch it back into broad social relevance. I don’t think it will ever “kill” the Facebook, but I think in months to come, it’ll grow it’s social networking relevance again (or in the first place, depending on how you look at it).
Oh, remember that MySpace thing? Yeah, me either.
So here we stand on the edge of a precipice. The election is in two weeks. I don’t think anyone who’s connected to me really has any misconceptions about where I stand on the candidates. I’m 100% for Obama. And you, regardless of who you are or what you believe, should be as well.
As a budding Freelancer myself, this is rather timely and poignant for me. Definitely worth the 30sec it takes to read over it.
Well, it’s time for to write again. My job hunt is done for at least the foreseeable future and I’m actually remaining with my consulting company, just in a different role. It’s what I would call a transitional role - I’m going to be the Marketing and Operations Manager for the company, so I’ll have a wide range of tasks, and a lot of latitude to do some really cool stuff with my media background. So that starts in February, a few months away yet because I have to finish out my current contract, but I’m very excited about it.
The other piece of this was an insanely stressful few weeks in terms of jobs. I’m going to relate some of these things in hopes that someone else doesn’t have to have a similar experience. First and foremost, I interviewed with 4 places within 1-week, 3 of which were on a single day. If you were curious, this is really not the best idea from an applicant perspective. While I feel I successfully navigate all the interviews well, I had a few close calls of ‘Hrm, did I talk about this yet? I’m not sure … hrm … uhhh’ not really the best experience for me.
While 3 out of the 4 fell through for some reason, luckily one came through and my existing company counter-offered, which was pretty great to feel that valued in an organization. Here’s a few notes from 1yr+ job search:
I’m sure I have thousand other little gems from my experience, but that’s what I came up with off the top of my head.
Welcome to my soft launch guys for Lvl-42
I have a more detailed, formal launch planned, but I'm close to being done and figured why keep doing the double post thing, eh?
http://www.lvl-42.com/mobile-infamy-review-happy-street/ Check out the newest review I did on Godzilab's Happy Street
Thanks - also -- Update your RSS feeds if you would :-)
| Image from NBCNews.com |
| From the Closing Announcement and FAQ - Also, the saddest picture ever |
I wanted to let you guys know that I have some changes in-bound. A new name, a new look, a new platform, the whole shebang. I should be launching within the next few weeks. I already have the basic layout of the site down, all the posts imported from here.
| Image from Google Play |
| From iTunes Store |
It's really great to think that even after so many years -- over a decade--some MMOs are still going and actively being played. My first MMO love was Funcom's Anarchy Online and this year it celebrated its 11th birthday. Wow, that is staggering to me. Not only because the game is so old, but that means I've been actively playing an MMO for about 9 years. And AO was the beast that started it all.
I wasn't around for the fabled horrendous launch period, but I've heard stories. Oh man, have I heard stories. When I started playing the game was ...astounding. I played a Metaphysicist (moochies anyone?), an Adventurer and a Doctor. But the MP was my favorite -- I remember how geeked I was when I summoned my first demon instead of a meatball. It was so ... invigorating. I can remember sitting in my dorm room grinding hecks for hours and hours, or using NanoNanny to plan out my implants--flying all over the world to play-cities to buy things from the market--when I got my first yalm.
Sure it's not the best game on the market. But it's still a good game. It was fun, complex, unforgiving (respeccing, what?!). It had player housing, guild housing, a huge world that would take days and days to run across. I met some great people in game, and I still keep in touch with.
Those memories are vivid to me...just as vivid to me as stuff that happened in real life. In the current MMO market, games seem to be dropping like flies. Huge inflated budgets in games lead to completely unrealistic subscriber predictions--which is just poor planning. Games downsizing, closing, running on skeleton crews so soon launch is the norm nowadays. Yet AO is still kicking--maybe not going strong as it once was, but slow and steady, stable ... dependable.
Sure, it wasn't the first MMO, but it was my first MMO. And you always remember your first with rose-colored glasses.
So yeah, Guild Wars 2 ate my life, so I haven't been posting -- either here or over on Loud and Pithy.
Hopefully, I'll come up for air here eventually (maybe just enough to post an article or two, we'll see).
But yah, if you haven't you should definitely look into playing Guild Wars 2 - great great game. So much fun and definitely rekindled for me what made me fall in love with MMOs to start with.
I posted an article over on my other blog, "Loud and Pithy" a few days ago about the bigotry and harassment in games and game communities. Take a jaunt over there -- let me know what you think. It's not chocked full of answers, but rather just ... a need to say something about the games.
| from Geeky-Gadgets.com |
I originally posted this article over at my personal tumblr, Loud and Pithy a few days ago and thought it might be good to have on here as well. To see the original post- check out here.
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So I saw this thing a few days ago, and thought “Huh, that’s a nifty idea…” and left it at that. I didn’t really dig into it because … I don’t know, it was interesting to me, but not overly much. I’m primarily an MMO gamer these days, and while I still rock out some other games, I spend most of my time in MMOs. I loathe mobile games. Not because mobile games are as a genre bad, but just because they never seem to think about the game beyond the quickest and sleeziest way to separate me from my money. Of course there are exceptions to this, but by-and-large, this is the primary type of game you will find on either Android or iOS.
So looking at a console platform, built on Android, I immediately thought the same which is probably why I went “Huh, neat.” and moved on with life. But it happened to come across my feed that Ouya set a Kickstarter record. I thought “Huh, neat again.” and moved on with life. Then, a day later, I saw that it had made an ridiculous amount of money, to the tune of about $4million in funding, just 2 days after the project launched on Kickstarter.
Ok, NOW you have my attention. I did some digging and some reading, and realized that Ouya has potential for more than just the stupid, give-me-your-money-NAO! GluMobile type of game (Full Disclosure: I hate GluMobile, so my perception of them will be likewise somewhat biased). Ouya is working to get some big name games ported over to the platform and with the amount of interest generated here, and a sizeable install base BEFORE launch, I think they’ll get some big publishers to bite. Simultaneously, new development will be a huge portion of the platform too, as each and every console will ship with the free SDK, and there’s no complicated licensing procedures to go through to get your game on the market for people to try. And everything has to be free-to-play (for a portion of the game, anyway — this piece makes me a bit nervous).
Overall, the business plan seems solid in theory, but the actual implementation will be the deciding factor. I for one, think that this platform has a lot of potential to upset what is quickly becoming a stagnant industry. While it’s been brewing for a while, there’s been a pretty marked increase in the dissatisfaction with the game industry in recent years (more on this in an upcoming post). I think that if Ouya executes well, it has a the potential to sooth that pain point for a lot of modern gamers.
As I read more information about the platform and it’s vision, I see lots of similarities between Ouya and Steam, Xbox Live Arcade, and Playstation Network (or whatever they call it now-a-days). Those platforms have been wildly successful because they allow development of games on much smaller budgets (and occasionally, astronomical profits). Ouya sort of bridges the gap between the console indie dev market and the steam indie market — it’s a console indie market, but instead of the licensing and exclusivity deals that comes with the current generation of consoles, it’s much more open and developer friendly - like Steam.
They’ve got a ton of crowd funding, and as such, a ton of support from gamers. But gamers are fickle and demanding mistresses. I’ll be interested to see how they progress the platform and manage the gamer expectations over the next few months.
New Media Strategist focusing on interactive media, social media and emerging media -- specialize in strategies for increasing social and web presence, online brand management, and stream-lining interactive processes
Accomplished Project Manager and Analyst specializing in operations management, team building and team training, implementation enterprise solutions in all settings--from small to large. Excel with managing and analyzing integrated challenges and topics and interfacing with different teams and technical work ability.
Strong technical aptitude to translate technical requirements to non-technical terms and explain to non-technical users, and translate operations requirements into technical requirements
Operations - Actively involved in the day-to-day operations of Sagacious Consultants; Manage a team of consultants; Develop and optimize processes within the company to promote smooth day-to-day operations; Create and publish documentation internally
Marketing - Develop marketing plan and corresponding marketing budget; determine appropriate venues to achieve verticals and execute on marketing plans; Develop and Maintain strategic marketing vision; Work with other executive leadership to ensure ROI of marketing investments; Oversee Sagacious Brand image, and develop and execute plans to increase web traffic, conversions, and overall company image; Manage outside marketing relationships with developers, magazines, and designers
-Develop relationships and grow the SC community through social media channels
-Devise engaging discussion topics and interact with diverse audiences
-Maintain and continue to grow SC relationships with community leaders and sponsors
-Represent SC when needed
-Support the CMO as needed
-Unceasingly promote SC and raise awareness of our mission
Radiology Implementation Lead
-Reviewed and validated the current interface configuration and planning to determine ability to function within business requirements
-Acts as a liason between the client teams and vendor
-Re-engineers workflows for radiology staff to better suit requirements
-Provide training to IS FTEs around radiology workflows and build
-Act as a resource to the Access team for other integrated areas as required
-Assist with interviewing new prospective employees
-Help develop policies and procedures for the company
-Completed weekly status reports, expense reports, and actively recruited for the company
-Mentor new employees
-University of Minnesota Physicians Group/Fairview
--Prelude/Cadence Team Lead – managed a team of 4 others, designed system workflows and advised other application teams on workflows and processes
Develop and execute digital marketing strategy, including Twitter, Facebook,
Increased social engagement on related networks by over 100%
Monitored and Managed Twitter and Facebook accounts during campaign and made adjustments where necessary
Saw an increase in engagement and interaction with the KrazyDogz brand over the 5 month period, with a resulting increase in sales
Advising the Epic Radiology Scheduling Project; Involved redefining project scope, redesigning the software solution. Interacted with all levels of the organization--both client and IT and provided documentation and guidance on the re-designed solution that met the new and emerging requirements of the project.
Successfully launched the pilot site 3 months after redesign
Provided post-launch support
Planned and documented issues and enhancements to the pilot sites
- Cadence Team Lead - assisted with management of 10 people; complete system build and make workow decisions, designed workows, trained new analysts, demoed software to clients and assisted with complex, integrated system issues ; provided project planning advice and assistance
- Application Security Lead
- Reporting lead for access reporting
- Mentored Affiliate practice project team
University of Minnesota Physicians Group
- Prelude/Cadence Team lead - managed a team of 4, designed system workflows, worked on integrated areas between modules, and assisted other teams; provided project planning recommendations and advice
- Designed and executed a change control process
Work as an IT project manager with various boardsto assist with the implementation process from the technical install to software configuration. The job includes workflow analysis and reengineering, as well recommending and implementing new best practice solutions in the field of Physician Performance Improvement. Technical lead of the PQRIwizard platform
Implementation Analyst and Project Manager in Healthcare IT specializing in Practice Management software. experience in designing implementation methodologies, especially expedited installs. Interests include software configuration testing, cut-over transition strategies, process creation and analysis.
Recruit and guide students through the enrollment process. Includes sales as well as advanced customer service techniques; required skills in time management, follow-up, organization, and follow through. Maintained 103% of sales goals and received recognition for highest student retention rates