Product Designer
Design | Greater New York City Area, US
- Attended the University of Cincinnati's College of Design, Architecture, Art & Planning.
- Completed Co-Op design positions at companies such as Target, Fisher-Price, and Loop NYC.
- Graduated from the 5-year Industrial Design program in 2006 with a Bachelor's of Science in Design.
- Worked as an Industrial Design Consultant at Loop NYC & MAC Cosmetics from 2006-2008.
- Worked as a full-time Product Designer at Built NY from 2008-2011.
- Worked as a full-time Product Designer at MindsInSync from 2011-2012.
Specialties: - Quick & accurate hand-sketching ability and rendering skills.
- Advanced skills with Adobe Creative Suite.
- Knowledgeable in surface modeling with Rhino. Working knowledge of SolidWorks for technical evaluation. Some Alias experience.
- Proficient with KeyShot for 3D product renderings.
- Knowledge of materials & manufacturing processes for hard and soft goods.
- Efficient project management (planning, tracking, client relations & manufacturer communication).
Feb
2012 - Present
Independent Product Designer / Product Design Industry
Independent product designer specializing in the design & development of soft & hard goods in the home, lifestyle and bags & accessories categories. Recent projects include work with StoreBound, Studio Akko, Martha Stewart, and MAC Cosmetics.
Experienced with fashion/trend & UX research, new materials & technologies, and factory manufacturing processes. Interested in all areas of design and looking to expand my expertise.
Jun
2011 -
Feb
2012
Product Designer / MindsInSync Inc.
Worked as a Product Designer on the Soft-goods team. MIS began in the Home & Bath categories, and is currently expanding into new home categories at other mass market retailers. Responsibilities included designing & developing for Kitchen, Outdoor, and Laundry product categories. Collaborated with other teams developing Pet & Home Improvement categories as well. Lead the team on design research initiatives including user brainstorms and new product & category focus groups.
Jul
2008 -
Jul
2011
Product Designer / Built
Worked on the Product Design & Development team. One of four designers responsible for all Built product. Our design process started with the collection of competitive market research, sales analysis, buyer feedback, user testing and material & technology research. We filtered that information and used it to come up with new product solutions through sketching, in-house prototyping, Adobe-suite renderings & synthesis in several 3D modeling programs. Involved in the technical development of new product via tech packs/3D development, and communication with our engineers & manufacturers. Collaborated regularly with Built's Brand Design team to develop color, print & pattern for new items.
Feb
2007 -
Jul
2008
Industrial Design Contractor / MAC Cosmetics
Worked on the Industrial Design team at MAC to design product packaging, in-store displays & POP, specialty store installations and other collateral products. Responsible for planning, creation and execution of all areas of design along with the Industrial Design team. Also responsible for technical development of new product, via technical specs and communication with engineers & outside vendors.
Jun
2006 -
Feb
2007
Industrial Design Contractor / Loop NYC
Worked as a freelance men's and women's bag & accessory designer for Loop NYC. Completed 2 quarters at Loop as co-op design student during my undergraduate time at the University of Cincinnati, and returned to Loop after gradutation. One of two designers responsible for all items in Loop's men's collection, Parcel. Also responsible for products designed for outsides clients such as Target, Urban Outfitters, & Hot Topic. Involved in all aspects of design research, conceptualization, and product development.
Aug
2004 -
Dec
2004
Assistant Designer / Fisher-Price Brands
Held a co-op position as a junior designer on the Nickelodeon team. Worked in conjunction with the Fisher-Price marketing team to develop branded toys to meet the needs of specified market segments. Took products through the initial ideation phase to finalized concept renderings. Presented new product concepts, conducted product brainstorm sessions, fabricated new concept models, and photographed upcoming products and packaging.
Mar
2004 -
Jul
2004
Design Intern / Target
ID Co-op. Worked on the Soft Goods & Electronics team, focusing mainly on backpacks & luggage.
Mar
2003 -
Jan
2004
Design Intern / Dakota Watch Company
ID Co-op. Brand & new product development, conceptual rendering, technical development and vendor communication, point-of-purchase display design, product photography
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Websites:
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Interests:
technology, materials, biking, music, Kidrobot