Based on a true story…
There’s a nice article on WoWHead.com about UI improvements in 4.3. Let’s discuss, shall we?
First, bag search:
Bag searching is for the weak! Well, everyone after 4.3 who hasn’t taken advantage of Void Storage, that is. Everyone should have clean, neat, and organized bags after their first visit, right? Hopefully, this feature will be little used!
Reforging
This is nice, I’m sure, but to be honest I don’t reforge enough to really warrant noticing a profound UI change.
Guard directions
I actually use guard directions a fair amount. I can never remember where a profession trainer is for an alt, for example. And where’s the nearest general store? Can a guard tell me that? Having new things at the top and labeled is for people who’re new to the game, and this will help. Change approved.
Altitude
If this can be used for nodes and quest givers, I’m so for this. A dimmed dot means underground, sure, but right now there’s nothing for above. When one’s searching for elementium in Deepholm, it would be handy to know whether the node is on that shelf above or in the valley below.
Tracking
Submenus now for tracking. I wasn’t finding the current UI cluttered—but then again I rarely change the tracking. Mayhaps this is more important to hunters who, you know…can track things.
Guest post by Abwick:
This is the Tainted Forest, which my host, the mayor of Surwich, directed me. He asked me to rid the area of unwelcome guests, from animate trees to winged demons and “bog lords.”
The first two types of creatures were easy to spot. The winged demons had wings larger than they were, and made no secret about flying and hovering about as carefree as someone released from Hell would be. And any tree that moved against the wind was a strong candidate for elimination.
There were no beasts suitable for training about, so I depended on Meriwether to hunt for me. Alas, neither of us could find any of the aforementioned bog lords. They were proving elusive. I even checked a mountain top cave, only to discover it had been taken over by demons who seemed to be summoning something. I dared not interfere since only myself and Meriwether stood against them.
I was soon to leave when I espied a cops of titanic mushrooms far in the distance. I figured this must be the bog where its lords frequented. I swam in a small lake to avoid demons to reach the area and indeed found a gaggle of bog lords. I was able to ambush them successfully.
Upon return to Surwich I looked for a decent place to rest, but found nothing. So, I flew all the way back to Nethergarde Keep and took my rest there.
Not a long day, but an eventful one for Meriwether and I.
More from Blizzard about the recent Class & Balance Q&A:
Mage
We offered some buffs to Fire mages to help them compete with Arcane. Frost is viable in PvE, but at high-end raiding we understand that its damage isn’t perceived as comparable to Arcane or Fire. The problem is that Frost has a lot of control and survivability, and if their damage were also identical, there would be no reason to choose Arcane or Fire. Note that the 5.0 talent design is partially to fix this specific problem, where specs have either higher DPS or higher utility.
Well, now, ‘no reason to choose Arcane or Fire‘ doesn’t sound too bad, let’s not get ahead of ourselves… Hee! Seriously though, I’m sticking to my guns that all specs should be equal in DPS for raiding purposes. How that comes about is almost wholly immaterial, whether this or that is buffed or debuffed or whatnot. What’s important to me is being able to frost bosses.
But one fix that, it seems, would be viable is having a separate “raid” configuration for each spec. That wouldn’t be too difficult to implement.
Unfortunately, that’s not what’s going to happen. As ‘specs have either higher DPS or higher utility‘ makes it clear that if you want to do X then you will choose Y spec. I’m assuming that if you want to PvP then your only-and-obvious choice will be Frost. Bleah. I’d much prefer that we all have the flexibility to raid or PvP with any of the specs.
Time will tell, but I’m not excited by this.
Plenty of time for me to get jazzed about it though! There’s a long time between now and 5.0.
Meanwhile, I’m quite excited for 4.3! O.M.G. can not wait a minute more. Word on the street is that it’ll be released on November 29th. Why then? This explanation right here seems reasonable.
Should hybrid DPS equal or outmatch pure DPS classes as a matter of course (all things being equal)?
No. Pure DPS classes should out DPS hybrid classes. Since pure classes can only do one thing, they should be best at that one thing.
Hybrids have their advantages. Pure classes should have theirs.
From the World of Warcraft Getting Started Guide by Blizzard:
Some classes are designed specifically for one role, while other classes can perform several. The best example for a “pure” healer, for example, is the priest class (although shadow priests are a notable exception), while druids are a good example of a “hybrid” class that can effortlessly fill the role of tank, healer, or damage dealer.
Who should lead DPS?
It’s a bit of an unnecessary question in an ideal world—did the monster die? then your DPS is high enough—but it’s not an ideal world and people cling to damage meters like planks of wood after the ship’s sunk, so, they matter.
Here’s how the order should be:
More detail (alphabetically within each rank):
What separates the ranks is the number of roles each class can select in the Dungeon Finder.
Why differ?
If a class can only do one thing, it should be best at that one thing. It’s the expert at that thing to the exclusion of all other things.
Otherwise, the reason to have a pure class is weakened. If there’s a desire, particularly in raids, to have room and a reason for all classes to participate and be invited, then there needs to be a reason for pure classes that matches the advantages of hybrids. That reason is superior DPS.
Advantage
What’s the advantage to choosing either a pure or a hybrid? For a hybrid, it’s being able to perform more than one role. It allows more contribution in the guild, shorter wait times in the Dungeon Finder, and of course more variety in day-to-day playing of the game.
What’s the advantage of a pure? I think it should be performing that role better than a hybrid. It’s analogous to any specialized verses general occupation. An ear doctor should be better at diagnosing and treating ear maladies than a general practitioner. The GP has the advantage of being able to work in a wider variety of places, but the ear specialist is better at ears.
Speaking of the Dungeon Finder, not only does DPS have a long wait—but pures are doubly so since there’s nothing they can do about that wait, since they can’t choose any other role at any time, regardless of circumstances or preference. Also, during a raid or even forming a raid, being able to fill two roles is twice the advantage over pure classes in terms of role/compensating for sudden roster change (drops), &c.
The Fix
Complaining isn’t good without a solution. Here are a few:
The Developer Q&A is out, and with it some dark thoughts on whether it’s “worth it” to be a mage any more at all.
But first, some mage-related questions followed by some reactions to the answers.
The first selected question is near-and-dear to my heart, since Abethany began as a Frost mage:
Q: Is the Frost Mage ever going to be competitive in PVE? (I know it is within about 10% but it’s still the lowest DPS spec in the game at the moment)
A: Part of why we are changing talents in 5.0 is to let every spec have a shot at getting good utility. This means we can abandon the current (and tired) model where some specs (Frost, Subtlety especially) have to trade off dps because they have good control/survivability/escape. The biggest difference between Frost, Fire and Arcane in 5.0 will be which spells (including procs and other mechanics) you use to do damage.
I support this decision. As I’ve said many a time before, the choice of spec should—in a completely ideal world—purely an RP decision. I’d like Abethany to use Frost because that suits my conception of her. That she can’t because of her reduced damage output in a dungeon is quite unfortunate.
Also, it would be keen if the water elemental was an ice elemental instead. Something crystally and bad-ass.
Anyway, on to spell rotation (squee!!):
Q: Hey there, since the arcane mage playstyle is a bit “simplicistic” nowadays (one button spam in burn phase and two button use in conserve phae) can we hope to see other, more engaging ways of spell interaction? Would it, for example, be possible to get a resource system out of arcane blast stacks or can we get more spells into our rotation?
A: Arcane Mages’ rotation (or lack-there-of, depending upon your point of view) is something we have plans for in 5.0. We still want mana management to be a major part of their gameplay, but we want to mix up their rotation a bit beyond that. Additionally, their rotation being entirely immobile is debilitating for them at times. We’re currently planning to include Arcane Barrage in their PvE rotation, so that they at least have an instant GCD that allows them to move small distances without losing DPS. Arcane Missiles while moving is something that we’ve considered several times, but currently aren’t planning to use (that may change though).
I would argue that mana management is not a part of gameplay. Not enough to be a “thing” that one “does.” Here’s why: I virtually never run out of mana, even in raids. I keep to my rotation and it just never runs out. Every now and again, when I’m not paying attention, I’ll have to throttle back a bit. And I consume a mana gem when I get down a bit—but that’s because of the damage bonus it gives, not really to restore mana.
So I’m not really clear on what they mean by ‘We still want mana management to be a major part of their gameplay’.
Major? No…not major.
As to immobility, I heartily support this. Being able to move around a bit more would be tremendously liberating.
Next question is about Fire RNG:
Q: Sometimes it seems you try to fix ‘underpowered’ class specs by increasing numbers, rather than trying to solve the underlying issue (like RNG in fire spec: you just increased numbers rather than making the dps more stable)
A: RNG is what you are signing up for when you play Fire. We don’t view that as a crippling problem that needs to be fixed. Now there is such a thing as too much RNG, but we don’t think Fire is in that spot. Sometimes you’ll get a lot of Hot Streak procs etc. and sometimes you’ll get less. Our design intent is that if that bothers you, play Frost or Arcane instead. (Obviously the DPS needs to be similar overall for that to feel like a real option.)
And that’s exactly what I do. Fire was way too random for me. Way. I very much prefer predictability in what I do as myself. Having a monster behave randomly is fine, and I would even enjoy something like that under the proper circumstances, but random things from me? No, thank you.
Hybrid-vs.-Pure has been a long standing concern of mine:
Q: If there’s no hybrid tax, what’s the point of playing a pure DPS class? Raid/pug leaders will always prefer players that can fill multiple roles. When hybrids like Boomkin and Shadow Priests are out DPSing the four pure classes across most parses, I think something’s wrong.
A: We want to make sure there are pure DPS classes in raids. That doesn’t mean that hybrids just have to be support classes as they were back in the BC days. But it does mean that you should neglect mages, locks, rogues and hunters at your peril. There may very well be more hybrids, because they just have a chance at more roles, so you can’t just look at popularity of classes, but we will take steps to make sure the pures don’t vanish.
‘Mke sure the pures don’t vanish?’ What? I’m assuming I’m reading too much into this, but it sounds like hybrid classes are the way to go from now on. In short, the answer to the complaint “hybrids are outpacing pure DPS” is: “Yes.”
Well, that pretty much sucks. It’s tough enough getting included in things as a DPS at all—and it sounds like it’s going to be tougher, not easier, in the future.
‘Neglect mages [...] at your peril.’ Why? Why is that perilous? Pure DPSs are there to provide DPS. Why take a pure DPS if a hybrid is already doing as much DPS?
This is a sore point for me. And there’s more about it later. Meanwhile…
This question is the bomb:
Q: You mentioned at Blizzcon that all mages will be getting Living Bomb. How will this along with talented Scorch be balanced so that it is not too powerful for fire and too underpowered for other specs? Because certain spells like Arcane Blast and Frostbolt will be only available to their respective spec, does this mean the specialization bonuses such as “your fire spells do X% increased damage” are being removed and the extra damage worked into the spell itself, so that cross spec spells such as Living Bomb do the same amount of damage no matter which spec you are in?
A: Mages don’t really need their +fire, +frost or +arcane specializations in 5.0 because only Fire mages will have Fireball. So Fire mages won’t do more damage with LB or Scorch. They will still feel like Fire mages though because of Fireball, Ignite, Combustion and Hot Streak.
Adding Living Bomb will mean something additional to do during combat, which as stated above, mages can use a little bit of. More toys is better at this stage.
And this question isn’t about mages specifically, but is something of import nonetheless:
Q: I’m glad to see you guys are still interested in making the talent system as unique as possible, but it seems like by giving so few choices that cookie cutter specs will be even MORE easy to come up with then now. i know there will always be “the best choice”. but if you guys do all this redesigning just to have the same outcome, what do you have in store to try and fix it from there? and are you concerned the new talent trees might not offer the unique build options players want to have?
A: Since so many of the talents focus on survivability, movement, and utility we are skeptical that there will ever be a talent build that is the perfect build for every PvE fight in the game. It is likely that as players learn specific encounters, each spec finds an ideal set of talents for that encounter. Those will be the “cookie cutter” builds. However, that will mean that players are interacting with the system and picking a unique set of customizations on a frequent basis. This is a vast improvement over a system that is solved once by a dps spreadhseet and then everyone copies that build once and ignores their talents for the rest of the expansion. In addition, there will be likely disagreement over which talents are best for which encounters.
So, yes, still cookie cutters—but different ones for different situations, thus leading to more variation than there is now, which is almost none. Therefore, I approve.
Next: They listen, see?
Q: Why did you pick Blast Wave, Dragon’s Breath, and Slow as the level 90 mage talents? Most every other class has gotten new skills at 90. Why put spells we mages get a lower levels at 90?
A: You know, that’s an excellent point – we’ve heard from several people that Mages could use a few more new talents. We’ll take a look.
Good! Looking forward to the change!
A Frost talent question next:
Q: I love ring of frost AND Cone of Cold, why will i have to choose ?
A: We think choosing between two powerful things is a lot more fun and interesting than choosing between a no-brainer and pile of poo. In this case specifically, we thought that mages and Frost in general have too many CC abilities and we didn’t want to keep adding more and more with every expansion. But if you have to choose which CC you want, then it gives us the design space to keep adding potentially interesting alternatives.
Agree with every word.
And, finally, another hybrid question:
Q: A lot people are worried that with druids being able to do well at our other roles, we’ll see the return of the “hybrid tax”. It’s the same old story: if we can perform any role when needed, raids will stack us, unless we don’t do as well in our specific roles, in which case we’re bad at what we most want to do. What assurance can we get that we won’t have this problem?
A: We are very interested in opening opportunities for more hybrid gameplay in druids, as you can see in the level 90 talent tier, while still allowing an option for players who want to never do anything outside their role. We don’t intend for that added hybridization to be offset by any sort of DPS nerf. While DPSing, a druid’s DPS will be entirely competitive with other DPS. We hope to see druids that do things like, “DPS in Cat Form most of the fight, but during one phase, when healing is super difficult, pop out of Cat, hit Heart of the Wild, Tranquility, and spam heals on the raid to help top everyone off, then go back to Cat and resume DPSing.” In that sort of the situation, the Cat will have spent less time DPSing than other DPSers, but his/her DPS while DPSing would have been competitive, and in exchange helped save the raid when healers were falling behind. You can probably think of many situations where this would be useful in raid content, or in some 5man content, and frequently in PvP. To clarify a bit further on how the druids will perform at their off-roles: Ferals and Guardians will have Nurturing Instinct, which increases spell power based on Agility, and Balance and Restoration will have Killer Instinct, which increases attack power based on Intellect. They will have a smaller toolbox of spells for their off-role, but the strength of those spells will be competitive, when under the effects of those hybrid talents.
Coming from a pure class, it’s easy to overlook hybrid concerns, and one of them is being competitive with pure classes if all you do is one of the available roles. What such a player is looking for, then, is not a hybrid class but a different style of DPSing, and there’s nothing (shouldn’t be) anything wrong with that. Shouldn’t DPSing be supported in the game?
Yes, but one result of that is stomping on pure classes. As mentioned above, why would you, as a raid and all things being equal, pick a pure over a hybrid? As the answer to the last question points out, there could very easily be a situation where you DPS all the time—except for this one time when you help out with another role.
But pure classes don’t have that option. They can’t “except this one time” so if you’re picking, why not pick a hybrid? Even if they’ve not put as much emphasis in hybridization as other players have, they at least have some capability with it and can help out a bit in an emergency. More utility means having greater flexibility.
So I’m left wondering (particularly vis a vis the answer to the other hybrid question) whether or not it makes any sense having/being a pure DPS class at all.
If other classes can DPS as well and bring other roles…why be pure?
What does pure bring?
Sometimes, the Archaeology profession leads to some amusing moments, like this one:
It died clutching my prize.
Bonus thing: Look carefully at my face there and you’ll see I’m still wearing a mask—after Hallow’s End has ended. I logged off wearing a mask and when I logged back in, there it was!
I do not plan on taking it off until Transmogrification becomes a reality. This way I can wear the world’s ugliest hat and not look like I’m wearing the world’s ugliest hat.
Win-win!
I enjoy the miscellaneous objects Blizzard places hither and thither in the world.
Take these bones in the Molten Front…
What is it? Is this a makeshift shrine? A hasty memorial to fallen comrades before survivors had to flee?
Will their friends ever return to claim those bones?
Or is it a victory pile, meant to celebrate crushing invaders or exalting defenders?
We’ll never know for sure, but I enjoy thinking about the possibilities.
WIRED has a collection of great quotes.
This excerpt moved me the most:
The world has lost a visionary. And there may be no greater tribute to Steve’s success than the fact that much of the world learned of his passing on a device he invented.
On my iPhone. I felt profoundly sad when I read those words.
I’ve said via other social media, but not here, that I’m working on designing my own RPG. There are many reasons, but I’ll list a few of the most significant.
But before that, the purpose of this post is to report that the first alpha test part two, or maybe it was early beta part one, went very well day before yesterday (this is the first chance I’ve had to write about it). I got exactly what I wanted out of it, and the behavior of my players was just what I was hoping for. In that sense, I couldn’t be more pleased with how the system is working as intended.
But is what I intend actually good, or worthwhile? Well, that remains to be seen—and I should also finish the game, of course. My point is that so far, the course I’ve laid out is smooth. I may be going in the wrong direction, but I’m going there smoothly.
OK, on to why I’m doing it in the first place…
D&D rules have come to require too much effort to maintain
I refer not only to keeping up with errata but the seeming trillions of new feats and powers and mix-and-matches that continuously appear. I can’t keep track of it all. There’s too much.
I wanted a system I could keep in my head the whole time.
Also, frankly, there are just a whole lot of rules to keep track of at any one time in D&D. When playing a game, even a game as complex as an RPG, one should be able to go an average session without having to look anything up, and be confident that every applicable rule is being applied. I mean an average night’s play, I don’t mean that time you went to Atlantis and had underwater combat and had to look up those rules. I don’t mean special occasions, I mean fighting monsters in a dungeon. That stopped happening with me as a DM—I always had to look something up (and looking things up in the Compendium? Have you tried that?). It also stopped happening to my players, which segues into…
Players were crippled by choice
I’ll sprinkle some hyperbole on when I say that every time their turn came up in combat they would be faced with navigating a near crippling decision tree for to what to do next. While all their powers were neatly arrayed in front of them on cards, they were still looking at a small deck of cards each filled with special rules and exceptions and conditions.
Also, they based what they wanted to do on their powers, not on what they wanted to have happen. This is such an important point I’ll call it out:
Players managed their powers, not their characters.
Rather than say something like “I’ll cross the room by swinging from a chandelier,” and look to see if there was any power or skill to support that, they first looked at their powers and made their decision based on that. Powers guided action. And when that happened, they didn’t see their characters as having the freedom to do anything, with rules supporting those decisions, but as having a finite list of what they could do.
I’m putting thoughts into their heads with this point, no one actually ever said that to me out loud, but as I think about it now and reflect, I believe that’s what was happening. And that’s one (significant) reason why it took so long for them to decide what to do on their turn—they had to cycle through every available power to find the right one and when, perhaps instinctively, there wasn’t a power to cover what they wanted to do, they were at a bit of a loss and started at the beginning of the tree again to find something different to do.
Random tidbit: Characters were weapons platforms, not people. The miniature would maneuver to a location whereupon the power would be activated.
Additional point: Yes, a way around all of that would be to restrict the rules and powers available to the players by, for example, saying that only core rulebooks could be used. The problem with that tactic is that the breadth of rules and options is one of the strengths of the system. Part of playing D&D means being able to draw from a wide variety of rules material to construct your character. Denying that is denying D&D.
If your game has ten trillion ways to circumvent (or “customize”) its own class system, then isn’t that the indication that it’s time to abandon the class system? Isn’t it a hindrance at that point, if so much effort is being made to work around it? Yes, it is.
My poster child for why the class system doesn’t work comes from a Pathfinder campaign I was in. In it, I wanted something that was de juris not possible.
The background was this: A lady, raised in a noble family, became rebellious and for the thrill of it became a cat burglar. Her father was a professor at a wizard college who wanted her to continue in the family business, as it were. She had to go, so in a bit of further rebellion, studied only enough magic to aid her cat burgling. And importantly, because she loathed personal contact with people in combat, she specialized in a bow and arrow.
Problems arose immediately. The most significant is that for her to learn enough magic to cast the single spell she wanted would have required her to level so significantly into the magic class that her performance as a burglar would be too weak to make the effort worthwhile—and everything she’d have to do as a wizard would be utterly wasted. Also, her desire to use a bow and arrow meant that she was unable to perform in combat as effectively as anyone else, given the rules. There were many customizations, boons of special magic items by the DM, and lots of house rules, and still the character concept was never realized. It never could be, because of the class system.
Instead, I greatly favor a system where the player describes what they want their character’s background and role to be and then the rules support those decisions. That means not having classes because classes begin immediately with “you can’t.” In fact, that’s practically the purpose of classes, to define what you can and can’t do as a member of that class.
Combats should not take forever
You should read this article by Wizards of the Coast staff addressing this very issue. I hasten to point out that D&D made great strides in streamlining combat to mitigate the extraordinarily long combats at high level. High level combat in D&D flows much more smoothly than it did in Pathfinder, by an order of magnitude.
However, combats at lower level took longer. The length of combat was more spread out, so that while high level took less time, low level took more time.
Link lazy? Here’s the juicy bit:
Here are a few suggestions:
- Avoid using too many monsters that deny actions to the characters. Each time a monster stuns a character, it prolongs the battle.
- Avoid using too much terrain that significantly slows or impedes characters, and avoid monsters that immobilize or restrain characters. If the heroes can’t reach the enemy to attack, that’s just another form of action denial.
- Avoid using too much terrain that provides cover or obscures the battlefield. When the monsters have terrain-based boosts to their AC, it takes longer to kill them.
- Avoid using too many monsters that impose the weakened condition or that are insubstantial. Imposing half damage adds rounds to the fight.
- Avoid using too many soldiers. Their high defenses mean more misses, and the more the characters miss, the longer it takes to beat the monsters.
So…delete interesting things.
The ideal fight, it would seem to be, would be on a flat, level, bare playing field with a tiny group of monsters with no special defenses. And that’s actually the case—everything the article brings up is The Truth. Action denial does prolong fights—aside from complete denial being the most un-fun thing to possibly happen at the table during play. Insubstantability prolongs fights waaay more than it needs to be. It’s tough to imagine the horror of running combat purely rules-as-written.
Which is bad.
A house rule I came up with on my own was to have normal monster HP until they were bloodied, then halve remaining hit points after that. So, a 100 hp creature would bloody at 50, as normal, but then die at 75. That seemed to help a great deal. It’s the most effective and beneficial house rule I came up with.
The best magic system I ever encountered, and it was very briefly so I have appropriate rose-colored glasses on, was in the Dragonlance 5th Age game by TSR. In it, a player would construct a spell by paying for point costs based on what the spell did. Greater range, more power, deeper effect, all cost more points. Something quick and light would cost fewer points. Two things struck me about this system.
First, it meant that magic could do anything. If you were stuck in a pit trap, you could conjure a magic rope to get yourself out—without having prepared the spell at the beginning of the day because who would do that. And who would do that when there are combat damage spells to prepare instead?
Second, a player who makes spells for their character means they’re making their own spell book—and that spell book is a record of spells cast, not a limitation of what the character can do. If you’re going to have a spell book, exactly that is how you do it.
I wanted a magic system that exemplified these ideas. It would allow someone who wanted to min/max and tinker with magic the perfect mechanism to do so. At the same time, someone who just waned to cast magic missile until the orc died could do that as well. And, as above with my example character, she could construct the spell that was ideal for her then never pay any attention to magic again.
And, above everything else, it meant that magic was deeply personalized to the character. If a player defines the magic spell—and if it can be done easily the player won’t hesitate to do it—then I think the identification of “wizard” becomes stronger and more meaningful.
Less of a weapons platform, more of a person who does things with magic.
Corollary: The Vancian system of magic is the worst thing since Hitler
I’ve come to despise the idea of having to choose the day’s load out of spells, casting them, then having nothing to do as a wizard when all spells are cast. It’s profoundly wrong on so many levels that it would make for a separate and long blog post of epicness inevitably peppered with profanity.
So, in the meantime, I’ll just say that it’s the most profoundly wrongest approach possible ever.
The player should never be afraid to to choose non-combat options
No one should be penalized by fleshing out their character and picking “optional” things, where optional is defined as “non-combat.” The aforementioned Wizards article explains why there are no craft skills in D&D and I think it’s a whole blog post by itself to explain why this was a wrong decision.
But meanwhile I wanted a system that supported a player’s choice to do that and not feel like they were being left behind by other players who behaved differently. The game table should welcome everyone.
In part two…
There are other issues, but I’ll stop now. Next time, in part two, some examples of my own RPG that address these concerns.
A deliberately provocative headline. But, honestly, I could go my whole life without even hearing “9/11″ again. Why? Well, I’ll tell you…
Bonded
Whenever I think of 9/11, my automatic thought is “right wing political machine.” The two are inextricably linked for me. The GOP, in particular, hammered that association so often for so long at so many opportunities that the two are an alloy and, at this point, utterly inseparable. The right wing political machine is, of course, disgusting and the hijacking of a tragedy like this—itself the result of an actual hijacking—even more so.
The GOP ensured that thousands of people died for a punchline on a bumper sticker.
It’s not real
Further angering is the ridiculous debate over a piece of scrap metal that people half-worship as an avatar to a sky faerie who doesn’t exist. Why is this even being discussed in the 21st century? A million billion shapes in a vast wreckage where real-life people died and there’s not just discussion but debate overone random shape? Are you serious?
Why is energy being expended over this, when it could be directed toward something concretely helpful to living people who need it?
Never
I see “never forget” here and there. A coworker had a good point: At what point does that become “never let go?” 9/11 was used as an excuse to invade another country for basically no good reason, costing us more than lives and money. It was used to invade yet a different country for basically no practical reason, accomplishing nothing and costing yet more lives and money. It spawned a new swath of security theater in airports that, again, accomplishes nothing positive.
I’m reminded of a comedy bit in the TV show The IT Crowd (available on Netflix streaming). One character says “I never know what to say at funerals.” Another says “When you get to the line, just say ‘I’m sorry for your loss’ then move on.” When the first character gets to the widow, he says: “I’m sorry for your loss—move on.”
Yes. Let’s.
I’ve been having a hell of a time lately. It’s a first world problem: I have blogs set up on WordPress, Tumblr, and Blogger. Mostly I’ve been using WordPress and using Tumblr and Blogger to park the names. But that’s been sitting uneasily with me—I felt I needed to settle and concentrate on one.
Choosing among the three has taken more energy than it should have, as I go back and forth amongst all sorts of criteria. Then I decided to do something to break the tie. I decided to make the same post and post it to all three, and compare and contrast the experience for each service, and go with the one that was easiest/best/&c.
The clear winner is WordPress. Clear.
First, look at the same post on the three different services (links open to a new window)…
The Blogger post was the worst experience of all three, by far. The composing window defaulted to HTML authoring, which didn’t account for line breaks when I pasted in my text. When I switched to the “Composition” window, the window was very tiny and I had to do an inordinate amount of scrolling to get to where I needed to go.
Ugh. The Blogger composition process was simply awful. I’m never using that terrible shite unless there’s some radical redesign.
The Tumblr post immediately presented an apparently insurmountable problem. I wanted to have text, then a picture, then more text. Apparently, this is impossible on Tumblr. See, you can begin with a “Text” post, and add pictures, or a “Picture” post, and add captions. But there’s no way to have text then a picture then more text.
You can do that if you first upload the image to an image service and then link to it. Um. I don’t want to jump through multiple hoops just to post a pic. Plus, getting a unique URL for just the pic is a pain in the ass for such services (they’re trying to drive views to their site, where the ads are, not just to host pics, so I understand).
I used the “picture post” since it was the only way to upload pictures from my desktop. I was hoping I could go back and edit the post by adding additional text. No-go.
The WordPress post was executed pretty much flawlessly from start to finish. I could write text, upload an image from my desktop, and add more text after that. The interface was clean and nice.
So, WordPress is the winner! Spell Rotation shall be there from now on, pending some other crazy new service that attracts me like a moth. But, if it’s going to, it’s going to have to have the simple ability to write text and post pictures at the same time.
Here’s the thing…
I’ve a few points about the change.
1) This is going to save us money.
Right now, we have the one DVD at a time and unlimited streaming. We’ve watched one of those DVDs in probably three or four months. We’re not getting value out of the DVD. Worse, it’s an object we have to manage when it’s here.
Pure streaming is us.
2) No one should be surprised.
I can remember in February or March of last year Netflix saying that they were going to aggressively pursue streaming licenses over DVDs. What that tells everyone is “streaming is more important to us than DVDs.” Thus, it was only a matter of time before they started to price things to make streaming more attractive than DVDs. Probably a little at first. Then, a lot.
Right now, it’s a little.
This is not a surprise. It’s wildly more expensive for Netflix to store, organize, handle, and mail DVDs than it is to serve the same movie on a stream. It only makes sense that they would want to encourage more people to stream than DVD.
3) Netflix is offering what we want.
This is where we want to go: a-la-carte instant delivery of content we want, how we want it, on the devices we want. I can watch Netflix on via my TiVo, Xbox, Wii, iPad, iPhone, computer, and who all knows what else.
As far as I know, no other service offers all of that at once.
So I’m supporting the thing I want to have happen. Getting good product at a good price. I have every reason to continue with Netflix.
4) Availability.
I watch Netflix every single day for one thing or another. (I really should GetGlue more often for that, come to think of it.) I encounter “not available” for both DVD and streaming at the same time far more often than I encounter “disc only” availability.
YMMV, but for how I use the service, it’s really not very often that I find something not available.
I refer, of course, to Google+. It’s another social network. Why am I even bringing this up? I already have this blog, my Twitter feed, a LiveJournal, my mage blog, I sort of keep up updating GoodReads, have a Facebook account, and I read oodles of things via RSS. I’m full up on crazy, shop it somewhere else, because I need more of that like a hole in the head.
Right?
Well…
Google+ is actually a bit different and it’s different enough that even at this early stage I’ve decided to dump LiveJournal altogether, I’m prepared to not log on to Facebook again. If I can somehow link my Twitter feed with Google+ then I’d have everything all in one, practically.
What’s so hot about G+?
Asymmetry
The core of Google+ is circles. When you meet someone, you put them in one of your circles, like “Friends” or “Family” or “Assholes.” Then, when you post something, you decide which circle(s) to share that post to. In this way, you can tell everyone about how you got that red raccoon look by slipping on the ice and getting chili pepper in your eyes. But, when it comes time to totally bitch about that thing, you know?, you can share that only with people who Need to Know, namely, the people in your “Bitch Buddies” circle.
You get the idea.
One of the problems with Facebook is that it’s symmetrical. Whatever you post on Facebook is transmitted to everyone.
Also!
You don’t have to follow someone who’s following you. How many times has this happened to you on Facebook?
“Some Unknown Freak” wants to be your friend. Approve?
Who? I used to approve everyone because who cares? Facebook just mirrors what I put on Twitter anyway. But then I friended a spam bot and that was unpleasant—for everyone in my Facebook stream. With Google+, you don’t see other people posting to my stream. You only see what I post. If you’re in a circle with someone, and they comment on a post, of course you can see that comment. The whole idea of a circle is so we can all talk comfortably amongst each other without non-circle people automatically listening in. I think that helps all of us.
Speaking of posts
They’re editable. That right there is double plus good.
They’re long—as long as you want.
The design
Elegant. That’s the first thing that came to my mind when I started using it. Things were at the first place I looked. That’s kind of a powerful thing right there. If I want to change which circle someone is in, or add them to a new circle, or make a brand new circle with two people, it’s all clear where to go and what to do. Likewise, if I want to share a post with one circle, or five, or two circles plus these three individuals, or the entirety of the internet, it’s plain where to go and what to do.
This guy says:
From my comparison, G+ feels light, easy to read, and spacious, while Facebook feels cluttered, squished, and crowded.
Yup.
Making Extant Irrelevant
I found out, only upon reading about comparisons between Google+ and Facebook, that Facebook offers “lists” of people. If you want to post to just “Family,” for example, then you can do that. I did not know you could do that. But I have no idea where to go to start doing it. No one talks about using it. I wager most folks don’t know it’s there or, if they do, can’t tell you without looking where to go to set it up.
If a function is designed in the woods and no one uses it…then, no, it doesn’t exist.
But it’s the core of Google+. It’s impossible to miss, it’s the central function of the service, one might say. It doesn’t matter if Google+ duplicates features of another service, the fact that it makes it easy to use—and without clutter—is what makes it better.
Google+ is not the only social thingamajigger on the internets. Far from it.
But it’s better.
Just now, Fred alerted me to Persephone’s presence—and what timing! I’d just taken my last bite of lunch and today was the day the vet said they’d likely have time to evaluate a stray. I went outside to greet her and heard voices across the street talking about how the cat had run across the street.
There were two people standing by a pick-up truck. I asked if they were looking for a cat. The lady said…
We were just making sure he wasn’t underneath the truck.
Meaning, they were about to leave and didn’t want to run it over. I asked if they knew the cat and the lady said…
Yes, he was a stray and I rescued him. I don’t usually let him out. He must like your yard.
OK, Persephone is a he. Julia had said that if Persephone turned out to be a he that his name had to be Orpheus. So Orpheus it is.
So, it turns out, that Orpheus does have a human. And that human is an asshole who lets him out all the time and doesn’t look after him or have a collar for him. Now I have a sad.
I was prepared to take Orpheus to the vet and see that he was chipped and here’s his human who’s been looking for Orpheus for weeks and thank you for finding him! We’d have to say goodbye but would be heartened that we’d found a lost kitty. So I was emotionally prepared to let Orpheus go and not adopt.
But I’m deeply saddened by the fact that Orpheus isn’t looked after properly and we can’t adopt him. “Don’t usually let him out.” Oh, and by ‘don’t usually’ you mean virtually every day—morning, noon, and night? That kind of ‘don’t usually,’ or were you thinking of some other kind?
And where’s his damn collar?
Oh well. Now we know. The plan now is to treat Orpheus kindly when he comes by but not get more attached to him than we (especially me) already are.
The plus side is that this frees our last remaining slot for a shelter kitty who might not get any human otherwise, good or bad. I’ve had my eye on a kitty I’d name Tesla, a predominantly white kitty with excited, alert, happy eyes and the most exciting tail I’ve seen in ages, and Julia likes a kitty named Gilbert Grape, who I haven’t had a chance to really meet, but she says looks like Orpheus but with short hair instead of long.
On July 4th, we decided to go out to lunch but didn’t know where to go. We initially thought Claim Jumper’s because we hadn’t been there in about 1,244 years. But they were closed. Across the street was the Grand Opening of a brand-new restaurant: Mizuki Buffet.
Let’s go!
Three things—any one of which is enough by itself to turn me off—dominate Mizuki Buffet:
None of that matters because going there was completely awesome in an totally over-the-top way. Comically crazy as bananas and I’ll be back.
Here’s an interior pic:
See, just off center, behind a plant, below the green exit sign, is a circular orb? That’s a spinning shining sparkly ball. Not a disco ball, a ball with an interior light source that spins, shining gold rays like a projectile vomiting Star Trek computer wigging out after trying to answer a logic question posed by Kirk. By the front door.
If a spinning gold sparkly ball doesn’t say “welcome,” what does, I ask you?
Our table:
This was our table. It’s like a marble or whatnot—but it’s at such an extraordinary gloss that it’s mirror reflective. Reflected there is the image of the lamp on the wall that was over our booth. What does a Kafka-esque honeycomb pattern reminiscent of the original Battlestar Galactica series episode where they fought giant bees have to do with an abstract swirly marble pattern? I am unsure.
Nothing matches anything. It’s precious! The staff wears khaki pants and pink shirts! The plates are black. The walls are uneven stone. The buffet is so vast it all comes together to say: No, you can’t know what’s coming next! It could be literally anything!
The food
It’s right there in the name, it’s a buffet. There’s only one thing on the menu, except for a tiny drink menu.
But, oh my god, there’re many different noms there. I had purple yams, tamago, a slice of pizza, a couple variations of chicken, some kind of puff pastry, fruit, mashed potatoes, spring rolls, more tamago, and more I can’t remember. There was quite a wide variety of sushi to pick from, but since the only sushi I can eat is tamago because all other sushi is contaminated with some sort of water-breathing monstrocity I would sooner shun than ingest, I cannot say what all there was on offer.
But their website can. It says:
Sushi is our specialty and we offer lots of it! Our guests enjoy over 40 selections of sushi & sashimi that are not only skillfully prepared but artfully presented as well, including hand rolls that are made-to-order.
Our dinner menu includes more premium varieties of sushi such as unagi, hamachi, and mirugai and sashimi as well. We also offer during dinner only, many seafood favorites such as jumbo shrimp, cocktail shrimp, snow crab legs, and oysters. In addition, we offer a made to order Hibachi grill. However, the number of menu selections is similar during lunch and dinner.
So, there you go, whatever all that means. Here are some pictures.
Oh, and did I mention the chocolate fountain? There was a chocolate fountain, with fresh strawberries. And ice cream. And sweet treats.
Speaking of fruit, the fruit was awesome perfectly ripe. Very nice.
Here’s a gallery of some of their other noms.
Of course some items were better than others (tiny pizza slice was meh; whipped cream from a can), and some were just fantastic (purple yams were awesome, tamago perfect, chicken varieties splendid). Top shelf. I thoroughly enjoyed the food there.
Service
Great! Very good!
Conclusion
The wild variety of offerings far outweighed the comically garish decor that looks like it was assembled from the remainder bin of Trump Tower. But at the same time, that’s kind of charming and neat all by itself.
As you can tell from their website, prices are kinda pricey—but you should check it out at least once. It was quite an adventure going there. I’ve no doubt that we’ll be back when we want that special Mizuki experience.
Unlimited tamago? Fuck yeah. The giant mirror marble tables can flash rotating rainbow colors for all I care if it means I can eat my way into a tamago coma.
A couple months ago, not long after our last remaining kitty, Ororo, died, we were visited by a gorgeous cat with the most alluring green eyes I’d seen, surrounded by strikingly beautiful fur. She was so pretty, I took a picture of her.
We’re oft visited by indoor/outdoor kitties. There’s a tuxedo who lives nearby and every now ‘n’ again an orange tabby comes by. They don’t interact with us at all—they stick to the yard and scatter as soon as I appear at the sliding glass door.
But this kitty was different in that she came up to the door and clearly wanted attention. Since she had visited us a few times, I figured she needed a name for reference. The name Persephone just popped into my head.
Visits continued. Persephone came the day after, skipped a day, then came the next. Each time she wasn’t hungry or thirsty and seemed cared for. I say that because her fur was smooth and wasn’t covered in nature like I’d expect from a stray, was very friendly and comfortable around people, at least me, so I assumed she was indoor/outdoor and was merely out and about in the neighborhood.
But cared for by malicious or incompetent humans who didn’t put a collar on their indoor/outdoor pet. Holy shit, who does that?
However, I began to wonder if she might be a stray, whether she could, in fact, be a replacement kitty for Ororo. But then she stopped coming altogether, weeks went by, and I went so far as to delete her picture believing I’d never see her again. Even Tuxedo and Tabby don’t go as long without visiting.
Development
She came back—and she was dramatically thinner. To the point that the only way I could recognize her was by her green eyes and the shape of her long white whiskers. It was actually alarming. If she was indoor/outdoor, what the Hell had happened? Had she been abandoned? Had she’d gone this whole time hungry? Was she actually starving?
When she left I was wracked with worry. It made my heart ache out of concern for her. I even went so far as to walk all around the neighborhood looking for her, carrying food with me just in case. I never found her.
But she came back a few days later.
Questions continued. When I offered her food and water, why didn’t she take any—despite the fact that she was perfectly comfortable around me, easily came up to me, and let me pet her thoroughly? How could she be a stray and not hungry or thirsty, even opportunistically so? She’d sniff the food, lick her lips, but not give it any more regard and concentrate on getting my attention and on relaxing around the patio.
Given her fitness and cleanliness though, I stuck with “indoor/outdoor” and, well, the weight loss was simply a mystery.
Later, it was suggested that perhaps she’d had kittens. Oh! Capital theory, that. I went with that—until another asked more detailed questions about how she was carrying the weight she’d lost, and a new theory emerged: She’d lost her winter coat. Kittens are centralized, this “weight loss” was all around and was, well, yeah, now that you mention it, a general loss of poof that I very well might have confused with winter/summer coat.
In/Out Challenged
The theory that she was indoor/outdoor was fine until she started to come by during the evening. In fact, at all hours. You see, I understood her coming by during the day—her humans would be at work. But both early and late evening as well? That’s human time, when she should be in the indoor portion of her indoor/outdoor life.
So…if she wasn’t indoor/outdoor, she was a stray?
I thought perhaps I’d scoop her up to take her to the vet to see if she was chipped so she could be returned to her humans and, mayhaps, chastise them into getting her a collar.
But I wasn’t fully committed to it and Julia wasn’t either. Taking a cat in to see if it’s chipped is tantamount to “I want to adopt this kitty.” We weren’t at that point.
Meanwhile
Her visits became more frequent. Much more. She would come not only every day but, as I write this, comes by multiple times during the day, staying for longer periods each time. I can get her to come to me semi-reliably by calling her name. And she loves to play hide-and-seek. She eats most times she comes by as well.
Yesterday, we had a special time. I went out into the yard and sat down in the sun and she came up to me, as always. Her fur warmed instantly in the sun, practically drinking it in. I brushed her with a strong metal brush and she emitted the most gorgeously luxurious warbly gurgly purrs I’ve ever heard a cat utter in my whole life. She was beyond happy at that moment, she was purely rapturous. For a brief moment, she rested her length against my leg, her chin on my ankle, squinted, and was utterly content. After that, we played with a stick and I noticed she has the longest claws of any animal, ever. So long they don’t look like they’ve been trimmed in her lifetime. (Again with the stray/not stray question. If she was cared for, wouldn’t her claws be shorter?)
I carefully inspected the fur I brushed up. Unfortunately, I wasn’t qualified to look at what I was looking at, for I saw dander—but is that dander actually flea eggs or tapeworm casings or something more horrible? When I went back inside I immediately stripped and washed those clothes and took a shower. Can’t be too careful.
As an aside, if she has fleas, wouldn’t she be scratchy? In all the time I’ve seen her, I’ve never seen her scratch anything—not even her ears. So, if she doesn’t have fleas, then that means she’s not a stray, right? Because don’t all strays invariably have fleas?
And if she has not fleas or mites—then she’s been treated and is not a stray…right? It’s physically impossible for a stray outdoor-only cat to not be somehow afflicted with some parasite, correct?
A decision
The vet is closed today but when Persephone comes back on a weekday I’m putting her in a carrier and taking her to see if she has a chip. If she doesn’t, then we’re adopting her. If she is indoor/outdoor, but not chipped or collared, her humans suck. If she’s a stray, she seems to like it here and she’ll be loved and live a long time. If she is chipped and, at least on paper, cared for, then we’ll stop feeding her and just say hey when she comes by, but not go out of our way to sit with her and pet her. We don’t want to encourage her to become attached to us if she really does have humans who love her somewhere.
If we do take her in, there are worrisome questions, like was she ever in a home? Is she litter trained? Will she get along OK with the other cats? Will she regret becoming an indoor-only cat for the rest of her life?
Every time she comes by, she wants to come inside and be with us, it’s crystal clear. I’m going to put a carrier outside and keep her quarantined from the other cats until she’s examined. There are a hundred and one things that could be ruinous if exposure to the other cats was too profound.
Maybe she’ll be our third and final kitty! If not, then she’s been a very beautiful, fun, and loving (if fly-by-night) friend and I was very happy to meet her!