dj forage
.techno, house, dub, industrial
.dj, live pa, ableton, reaktor, vocals
.organic rhythms and textures from an ecologist with an eye on futurism and a heart searching for spirit
Sets
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Corrections in Ink (1nfinite zer0 remix)248 plays
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Seep - 1nfinite zer0198 plays
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1nfinite zer0 - Lesson of Mindfulness (preview)75 plays
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1nfinite zer0 - Wood chips (WIP)134 plays
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WIP#1 future garage techno percussive thang118 plays
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Will it work out - DJ forage150 plays
Organic techno with dub industrial influences.
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Forage - Coleoptera sp2 macrostoma145 plays
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iVardensphere - The Sound of Uncertainty (FORAGE remix)69 plays
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DJ forage - 60 million undead bison want their country back142 plays
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DJ forage - Xylotrupes ulysses184 plays
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arnica - dj forage177 plays
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polar bear dreams-dj forage204 plays
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Progressive techno - progpsy vs minimal37 plays
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extinction inaction - DJ forage477 plays
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under rainforest canopy - dj forage593 plays
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savoir - dj forage196 plays
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polar bear dreams-dj forage204 plays
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mana stone - dj forage239 plays
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Dancey tech house practice feb 13 201243 plays
Tracks
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Progressive techno - progpsy vs minimal36 plays
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1nfinite zer0 - Lesson of Mindfulness (preview)75 plays
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Dancey tech house practice feb 13 201243 plays
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iVardensphere - The Sound of Uncertainty (FORAGE remix)69 plays
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Forage - Coleoptera sp2 macrostoma145 plays
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Corrections in Ink (1nfinite zer0 remix)248 plays
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WIP#1 future garage techno percussive thang118 plays
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Will it work out - DJ forage150 plays
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1nfinite zer0 - Wood chips (WIP)134 plays
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DJ forage - Xylotrupes ulysses184 plays
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DJ forage - 60 million undead bison want their country back142 plays
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arnica - dj forage177 plays
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Seep - 1nfinite zer0198 plays
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savoir - dj forage196 plays
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polar bear dreams-dj forage204 plays
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mana stone - dj forage239 plays
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under rainforest canopy - dj forage593 plays
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extinction inaction - DJ forage477 plays
Favorites
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Dub warriors vol 1 - Live and love life (Triple drop productions)by Brujo's...
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Recording at my houseby Carla A...
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Side Effectby KOMONAZ...
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Living~Stone & 11:11 - Anunaki (Out April 19th on East Van Digital)by Livings...
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Sequential Turbo (Original Mix) Release Date May.17.2012 on Beatportby Kozi Ko...
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October - Planet Of Minds (TANS002clip)by october
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Nixti - Black Majik ft. Yasus Afari (Riskotheque Remix) [Smudge Music]by NIXTi
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peace of mindby elphins...
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Arrow ft. Korelessby Jacques...
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Nixti - Black Majik ft. Yasus Afari (Riskotheque Remix) - OUT NOWby Smudge ...
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Lucky Starsby WillyZi
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Jssst - 31 Is Prime (Original Mix)by Jssst
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Kitchitak (Miles Courtney - Taken from Espresso EP out now!! FREE DOWNLOAD)by Convex ...
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[UBB005] - Dead Club - "Test" EPby Unbroke...
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Caprica feat Emily Zuzik - (Original Mix)by Sizzlax
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Brim's Toneby Alert™
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NEAR (Free DL)by ✯KraZyP...
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Scoville scaleby La_Forg...
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Uprising ( Out Now Enig'matik Records - Overflow EP )by QUANTA
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Josh T & Arkist - Fleabagby Arkist
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Michael Red feat Shamik- MIRRORS TO THE SKYby shamik
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Cosmic Journeyby robclou...
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Glow Blobby Funk D'...
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Untitled Dubby Babaji ...
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SPHENOID - 4th kind encounter (2)by SPHENOI...
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Don't changeby high&lo...
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Self Evident feat Shamik- IT'S ITby shamik
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Mouse on Mars "iMatch" (MTR022) - Out on Feb 24by Modesel...
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Feel It When You Look At Me (Demo)by Mach Ze...
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Yellow wallsby LuvLea
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Ziko Ghost - Stars Gaspby Ziko Th...
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Flowers into Stardust - Willits (mesmerized B9 remix)by B9music
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Moksha // Way To Moksha EP [Stroboscopic Artefacts]by Dadub
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Beyond The Veil // Way To Moksha EP [Stroboscopic Artefacts]by Dadub
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Mr Bill - Blush (Kalya S rmx) >preview<by Kalya S...
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Synthétique bleu, mauve, roseby G.O'Bri...
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Electronic Explorations 181by Dadub
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Cleric - Revoltby Cleric
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Undefined ( 06-06-11)by glennfr...
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Crackazat - Implicationby Astro:D...
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Grasp The Erro feat Shamik- YOUby shamik
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Sneak-Thief - Stray Fret Boogieby sneakth...
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Clockwork - Elevenn Seraphimby Elevenn...
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Tom Almex - Monodeck (Axel L. RMX) Released by Delude Records / Monodeck Remix EP 22.01.2012by Music b...
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The Fox & the Rabbitby Xiu Xiu
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GOTENBA CITY LIGHTby DJ SANO...
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Omega Pointby Rob Mey...
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Playmobilhead - Old Candy ( Original Mix )by PLAYMOB...
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DMTby Young C...
Groups
Posts
One of my readers brought James Howard Kunstler to my attention – yet another cranky prophet-wannabe with no credentials in the domains he discusses. A few years ago, he opined on tattoos thusly: “Tattooing has traditionally been a marginal activity among civilized people, the calling card of cannibals, sailors, and whores. The appropriate place for it is on the margins, in the back alleys, the skid rows. The mainstreaming of tattoos is a harbinger of social dysfunction.” You see, social collapse has nothing to do with predatory banks, preemptive invasions, punitive theocracies, unequal distribution of wealth. No sir! Tattooing is the true cause of the impending apocalypse. Along with rock music, long-haired men and women in the professional work force.
I have mentioned a few times that my father’s side were seamen – captains and engineers in the merchant marine. They lived the hard lives of sailors, probably softened by their relative status within the iron hierarchy of ships. Several died away from home, including my grandfather and two of my father’s brothers who died in their twenties of TB, a perennial scourge of the profession back then. We don’t even know where some are buried. In their brief shore leaves, I suspect many of them got tattoos. I recall seeing a shadow under the thin fabric of my eldest uncle’s summer shirt, but I didn’t get to ask him before death took him.
This August, I got a tattoo. I asked my friend Heather Oliver (whose artwork graces this site and my stories) to create a design for me. She rose to the challenge magnificently. By this act I wanted to honor my father’s line, now going extinct (I’m the sole twig left of that once-great tree); to mark the narrow escape from my first brush with cancer; and to remind myself that I should try to finish and publish my stories before the Hunter stoops on me for the final time.
Tattooing means different things across people and cultures – but it’s interesting to consider that outside the West, tattooing done willingly was often a status symbol, from the Scythians to the Maori. To a large extent, it is also considered a rite of passage and/or a signal of entry to a soldier-like fraternity, whether this is the army, a criminal organization, a prison group or the Knights of St. John; in this guise, the practice has been associated with masculine “bravery” (since it involves pain) and group identity.
These aspects of the process are highlighted in one of the best SF novels, Donald Kingsbury’s Courtship Rite: an Earth ship has ended up on a planet whose lifeforms are poisonous, forcing the human settlers into carefully regulated cannibalism – although they have retained enough technology to engineer some foodstuffs. Children are raised communally and watched for signs of a talent. When one is discerned, they receive their first tattoo, become members of an extended family and acquire human status (aka: they’re no longer potential food).
In my own stories, the Koredháni people, who consciously decided to adapt themselves to their new planetary home, are matrilineal and polyandrous because of a dearth of women (they also hail from the Minoans, who seem to have had at least one of these tendencies). The second night after a handfasting, the co-husbands give the newcomer a tattoo (using nanotech, which is prominent in their living arrangements). The design, chosen by the newcomer, almost invariably marks his previous allegiance or provenance, so that memory of his lineage is kept alive even after he is part of his wife’s hearth.
On the individual level, people often get a tattoo to decorate a scar – a gesture of defiance against the ravages of illness. Also, recent technology advances have made possible the use of tattoos as medical monitors: glucose meters for diabetics, for example, removing the need for constant needle jabs. The flip side of all this neat stuff, of course, is forcible tattoing, which predated the Nazi concentration camps: slaves and soldiers were routinely tattooed in the Roman empire to prevent them from running off. It was deemed more humane than branding. Its Hellenic name “stigma” (dotting) led to the term stigmatize, with its known connotations.
For me, it’s interesting to think that tattoos, despite their vaunted “permanence”, are among the first of our parts to disappear when our bodies rest in fire, water or earth – unless we have the luck of the young Pazyryk warrior priestess who merited six horses in her journey to the other world. Her kurgan was filled with water which then froze. So when Natalia Polosmak opened the tomb in 1993, its occupant emerged almost entirely intact, from her wild silk blouse to her gold-inlaid felt headdress… and the ravishing soot tattoo on her shoulder. She was a shaman; and in the end, tattoos are talismans: a way of reconnecting with what we sundered from when we became (perhaps too) self-aware.
Images: 1st, Deena Metzger’s famous self-portrait; 2nd, a recreation of the Pazyryk shaman’s tattoo; 3rd, Candleflame Sprite; design by Heather D. Oliver, execution by Deirdre Doyle.
Habitat loss through development is one of the major causes of biodiversity loss. The increasingly common legal requirement to first avoid, then reduce and, if necessary, offset impacts of plans and projects on biodiversity has however not always been appropriately enforced. The blame lies mainly in bad governance such as patchy monitoring or poorly defined liabilities. Biodiversity offsets also suffer from the lack of formal methods for designing and sizing offset requirements.
In a paper recently published in Biological Conservation, Fabien Quétier (who is involved in this blog) and Sandra Lavorel address this gap by reviewing the different tools, methods and guidelines that have been developed in different regulatory contexts to design and size biodiversity offsets.
They formulated a typology of approaches that variously combine the methods and guidelines reviewed and then discuss how these relate to the objectives of offset policies, the components of biodiversity and ecosystems to which they apply, and the key issues for ecological equivalence.
One of the key messages from the paper might be that when gains are not realistic, e.g. because we do not know how to enhance or restore a habitat or ecosystem function (i.e. they are non renewable), then protection of as-yet unprotected habitats or ecosystems is the only realistic offset option.
This has several consequences, the most notable being that, in effect, using protection as offset means we assign a ratio of acceptable loss to the remaining unprotected habitat or ecosystem. For example, protecting 3 hectares for every unprotected hectare lost actually means that we accept to loose a quarter of the unprotected area. This then means we must think strategically about what we want to do with that quarter… which is then a non renewable resource too!
Shared by Aaron
awesome! more unexplored frontiers of nature
The Dead Body That Claims It Isn’t: I’m not dead.
The Dead Collector: What?
Large Man with Dead Body: Nothing. There’s your ninepence.
The Dead Body That Claims It Isn’t: I’m not dead.
The Dead Collector: ‘Ere, he says he’s not dead.
Large Man with Dead Body: Yes he is.
The Dead Body That Claims It Isn’t: I’m not.
The Dead Collector: He isn’t.
Large Man with Dead Body: Well, he will be soon, he’s very ill.
The Dead Body That Claims It Isn’t: I’m getting better.
Large Man with Dead Body: No you’re not, you’ll be stone dead in a moment.
– Monty Python and the Holy Grail
So it goes between John Cleese, Eric Idle and John Young.
But there is a sea, or rather lake, that is not dead yet either, feels happy, and is going for a walk on Thursday. The Dead Sea, located in the Judean Desert, roughly divided between Jordan and Israel, has a salinity of 33% – more than eight times that of seawater (3.5%). No animals or plants can survive these conditions, and the lake does look dead to the casual observer. But in the late 1930s Benjamin Elazari Volcani discovered that the Dead Sea does, in fact, support several types of microorganisms. A bit of history: Volcani’s research into microbial life in the Dead Sea led to him being awarded the the first doctoral degree in microbiology by the Hebrew University of Jerusalem, 1943. In 1975, Mullakhanbhai and Larsen named Halobacterium volcanii, a halophilic isolate, after B.E. Volcani. It is now know as the archaean, not bacterium, Haloferax volcanii.
Several other archeael isolates were found, noting that the Dead Sea is not quite dead yet. In fact, the lake sports what might be an underreported biodiversity. In addition to archaea it also has fungi, bacteria, protozoa and mermaids. OK, maybe not mermaids.
Now the Dead Sea has been found to be more alive than ever. A groups of Israeli and German divers have found freshwater springs deep in the Dead Sea. The springs are about 30m deep, and lie in of large craters 30meters in diameter. Look at the video below, taken by the divers. Between 1:54 and 2:10 you can see the freshwater mixing with the saltwater. The stark differences in salinity makes for a surreal underwater smoke effect. And, the real kicker, at 2:26 you can see a thick microbial mat, like gunk all over the rocks near the spring.
It would be very interesting to find out who, exactly, comprises this mat. As far as I know, this analysis has not been published yet. But the initial results are reported in National Geographic:
Preliminary analyses of samples collected in the craters suggest that the springs’ bacterial communities are very diverse—akin to what you’d find living on rocks in a regular saltwater sea, he added.
The top of the springs’ rocks are covered with green biofilms, which use both sunlight and sulfide—naturally occurring chemicals from the springs—to survive. Exclusively sulfide-eating bacteria coat the bottoms of the rocks in a white biofilm.
Not only have the organisms evolved in such a harsh environment, Ionescu speculates that the bacteria can somehow cope with sudden fluxes in fresh water and saltwater that naturally occur as water currents shift around the springs.
All I can say is: wow. Microbial mats in the Dead Sea, which we only find about now. The Dead Sea thriving with whole carpets of life. Who’d've thunk?
ELAZARI-VOLCANI, B. (1943). Bacteria in the Bottom Sediments of the Dead Sea Nature, 152 (3853), 274-275 DOI: 10.1038/152274c0
Mullakhanbhai, M., & Larsen, H. (1975). Halobacterium volcanii spec. nov., a Dead Sea halobacterium with a moderate salt requirement Archives of Microbiology, 104 (1), 207-214 DOI: 10.1007/BF00447326
Buchalo, A., Nevo, E., Wasser, S., Oren, A., & Molitoris, H. (1998). Fungal life in the extremely hypersaline water of the Dead Sea: first records Proceedings of the Royal Society B: Biological Sciences, 265 (1404), 1461-1465 DOI: 10.1098/rspb.1998.0458
McDonald's Corp. has officially joined the Roundtable on Sustainable Palm Oil (RSPO), a body that sets criteria for improving the social and environmental performance of palm oil production.
Shared by AaronThis is Devin Brown with one of 5,000 fish species identified in less than 24 hours using Facebook. He was mentioned by Scott Loarie today.
More examples of games and social networking making their way into science. Saw a cool critter/plant but don't know what it is? Ask humanity!
Yes I'm over iThings and eThings, but after a whirlwind presentation by Scott Loarie from Carnegie Institution at Stanford, I signed up to iNaturalist and entered my first observation, the basket fungus I posted about a few weeks ago.
I was a little
Biodiversity offsets are making headlines as a new instrument or tool for biodiversity conservation in the UK. DEFRA defines offsets as actions in favour of biodiversity that are carried-out in compensation for planned impacts (e.g. from development) and provide a measurable outcome. Whenever possible, offsets should target the same biodiversity components (species, habitat types etc.) as those that will be impacted. This raises the question of their “restorability”.
In a recent paper published in the Journal of Applied Ecology, Ben Woodcock, Alison McDonald and Richard Pywell of CEH investigate the restorability of long-term floodplain meadows on agricultural land in South-Eastern England. Using an 22 years old restoration experiment, they show that given the current restoration trajectory, it would take over 150 years for the former arable land to have a species composition close to that of long-term floodplain grasslands. Even when being less restrictive in terms of restoration goals, i.e. focusing on the “types” of species (described using their morphological and reproductive characteristics or “traits”), it would take over 70 years. This is slightly more realistic but still a very long term prospect.
Ecosystems or habitat types for which restoration is a (very) long-term endeavour might fall outside the scope of offset schemes. As the authors say:
any compensation scheme proclaiming they can replace floodplain meadows lost to development (i.e. gravel extraction) is being wholly unrealistic.
As well as actually avoiding the destruction of hard or impossible to replace ecosystems and habitat types, these findings raise two issues:
Hopefully, the pilot scheme launched by the UK government will give the opportunity to test these solutions…
High levels of fats in the snakes' blood balloons their organs after breaking a long fast, experiments show.
Shared by Aaron
dope
The duo Sepalcure – Praveen Sharma (aka Braille and PRAVEEN) and Travis Stewart (aka Machinedrum) – have already, as solo artists and as a duo, been a big part of the vibrations of so-called Bass Music. Originating from New York, the duo now champion their taste in sounds on two sides of the globe. Travis spends a lot of time in Berlin while Praveen anchors a scene that spans Brooklyn and the Internet in the form of Percussion Lab, with that group’s events, Web downloads, and Monday night live streams. (In fact, if you’re up against some deadlines or feeling blue on some Monday evening slash early morning European time slash Tuesday morning over in Asia and Australia, I highly recommend tuning in. Or go and grab one of the downloads, which cover Bass Music but also ambient, experimental, techno, and other sounds.)
Crisply soulful, “I’m Alright” is a perfect single to introduce you to the upcoming full-length. It represents the comfortable, relaxed collaboration between Travis and Praveen, from its lush production quality to heartwarmingly-grooving rhythms. It speaks to a hunger for danceable music that tracks closer to its history in House and Chicago sounds, to me, a sound that is as much about the roots and tradition of the music as any one place or time.
But I don’t have to really tell you anything; you can grab the single for free and exclaim, yeah, “I’m alright.” And I’m sure we’ve all had days where we were ready for a song to make us feel that way. In fact, I’m fairly surprised this is a b-side; having heard the album, though, the self-titled “Sepalcure” will deliver more of this manner of goodness.
Have a listen, grab the download, via CDM and Hotflush:
02 AA. I’m Alright – Sepalcure (promo) by cdm
Sepalcure promise “extensive touring,” but if you’re around New York, you can watch it all get rolling. After appearances at Unsound Festival Krakow and, this week, MUTEK Mexico City, the duo’s new live AV show will debut November 10th at Le Poisson Rouge. I believe visuals will come by way of another Friend of CDM, the awesomely-talented artist and designer Sougwen Chung. See her design from a previous release below, just because it’s too pretty not to include here. We’ll be due for another catch-up with Sougwen, but read our previous Create Digital Motion profile of her work for US label and tastemaker Ghostly International:
Visuals for Shigeto Full Circle, and Reflections on Drawing by Hand [Create Digital Motion]
Release details:
“I’m Alright” is the B Side for the single “Pencil Pimp,” November 7, Hotflush Recordings
Self-titled full-length, Sepalcure will be released November 22, Hotflush
And let’s give you some more visuals via Sougwen, inspired by the duo’s debut EP, Fleur:
I normally wouldn’t do this, but I know Gamail from Backspin Promotion, and his analysis – clearly written here with the duo – tends to be right on point, so I really like his track-by-track description:
Opening with ‘Me,’ a clear statement of intent that brings to mind early Metalheadz-era Alex Reese and Waxdoctor tunes within a fresh 2011 beat dynamic, the album continues its rhythmic and soulful attack on ‘Pencil Pimp’ which drops abandoned melancholic soul into a burnt out etheral city that isn’t Detroit. The Bronx? Brooklyn? Queens? New York while we waited for Hurricane Irene? No surprise then that this is slated to be the first single from the album. Tribalisms on ‘The One’ echo Zanzibar-era New Jersey Black House before it came over to Madhattan and stormed the world. On ‘See Me Feel Me’ you can hear Sharma’s IDM roots but Stewart has clearly helped him take a trip down to Philly for a bit of what can only be dubbed as an East Coast urban love fest. With Hip Hop mutating towards electronic music it wouldn’t be a surprise to hear a big league rapper biting this soon. ‘Eternally Yrs’ continues what is surely a romantic core in this album – it’s a burbling update of the ravehouse sound, with processed vocals rubbing up against woodblock beats and a relentlessly bouncing bassline. ‘Yuh Nuh See’ takes a bite out of juke’s trademark staccato bass and looping vocals, washing the tension away with lush melodies and dubbed out atmospherics. ‘Breezin’ indicates an ease but is in fact one of the more bass-heavy tunes on the album, bringing to mind a crowded beach in the Bronx where everyone is playing something different on their boombox – it’s Nigeria, Harlem and other undisclosed sources of wonder trapped in summer heat. ‘Hold On’ gets even more Jamaican – did we just enter a Soundclash? if so, this one is especially blissful. ‘Carrot Man’ lets us know Model 500, UR and Carl Craig’s dystopian landscapes still continue to inspire. while the finale ‘Outside’ sounds like the duo captured the elation of finishing the album and walking outside after weeks in a dark and sweaty studio. Sophisticated, yes, but accessible too. Emotional, yes, but fun as well. Simply titled ‘Sepalcure’ this album is a bold statement from two artists rising to the top of their game.
I’ll be interviewing Travis and Praveen, so if you’ve got anything you’d like to know about them, music they like, process, etc., let us know.
http://www.sepalcure.com/
http://percussionlab.com/
http://www.hotflushrecordings.com/
If you haven’t heard of Cargo Cults, you’ve missed out on one of the most intriguing insights into human nature, first made popular by Richard Feyman in his 1974 commencement speech at Calttech. Although the cults themselves did not originate in the second world war, it was this war that transformed them. During the war, the [...]
This week, while browsing our Flickr site (which, by the way, has over 15,900 images!), we stumbled across the book Field Book of Giant Fishes (1949), by J.R. Norman and F.C. Fraser, and were intrigued. What exactly was a giant fish by this book's standards, and what would we find when we delved into the pages of this enigmatic title?
To our delight, we found some surprising species featured within this volume. Species that make you think, "Maybe we aren't too far off from the dinosaurs." Some even include creatures that might be responsible for many of the "sea monster" claims sailors have made over the years. Plus, as is always a bonus for us, the descriptions were accompanied by lovely illustrations (by W.P.C. Tenison) of the mighty fish that call our oceans home today. We thought this title offered a great opportunity to showcase some of these aquatic marvels. So, without further ado...
1) Giant Oar-Fish, also known as the King of Herrings. This critter is the world's longest bony fish, reaching up to 17 meters and weighing upwards of 300 kg! Living 300-1000 meters below the ocean's surface, it is a rarely-seen deep sea wonder. Nevertheless, many scientists believe that this colossal beast may be responsible for many of the strange sea monster sightings reported throughout the years.
Despite the scarcity of sightings, there are several documented encounters with this species:
- On Dec. 10, 2010, a live specimen measuring 4 meters was caught off the Sinaloan coast of Mexico. One of the fisherman who caught it cautioned that "it might be the devil" and "feared it might swallow them."
- On April 6, 2011, a 3.5 meter Giant Oar-Fish was found off of the east coast of Taiwan. It is believed that the creature surfaced as a result of the tsunami that hit Japan in March. Thus, it was given the nickname "Earthquake Fish."
- And finally, in 1996, a 7-meter specimen was caught off of the coast of California. Pictured below is a team of Navy SEALs displaying the beast. (Image from pg. 20, All Hands)
2) Blue Whale. So, everyone's familiar with the Blue Whale - the largest animal on the face of the planet, and, for that matter, the largest animal known to have ever existed. (Take that, Dinosaurs!). At 30 meters long and 180 metrics tons, this creature is truly a behemoth. However, despite its size, the Blue Whale's diet consists completely of small crustaceans called krill.
Some very interesting facts about the Blue Whale:
- It's tongue weighs as much as an elephant (which, incidentally, is the largest living land mammal)
- When fully expanded, a Blue Whale's mouth is large enough to hold 90 metrics tons of food and water
- Despite this large mouth, the Whale's throat is so small that it cannot swallow anything larger than a beach ball
- At birth, Blue Whales weigh 6,000 lbs - the weight of a full-grown hippopotamus - and drink an average of 100 gallons of milk every day
- Blue Whale calves gain as much as 200 lbs every day
- A Blue Whale's Heart weighs 1,300 lbs.
3) Narwhal. Although not a mammoth in proportions, this sea critter nevertheless has many links to mythological associations. For obvious reasons, it is known as the "sea unicorn," and Medieval Europeans believed that these "unicorn" horns possessed magical powers, such as the ability to cure poison and melancholia. The Inuit people believe the Narwhal tusk came about when "a women with a harpoon rope tied around her waist was dragged into the ocean after the harpoon had struck a large narwhal. She was transformed into a Narwhal herself, and her hair, which she was wearing in a twisted knot, became the characteristic spiral Narwhal tusk."
- The Narwhal is most closely related to the Beluga Whale, and together they make up the only two living species of the Monodontidae family
- Narwhals are a strictly Arctic species, and rarely venture below 65 degrees North latitude
- The Narwhal's name comes from the Old Norse word "nár," which means "corpse." It was given this name due to its grayish pigmentation, which gave it the appearance of a drowned sailor.
- A male Narwhal's tusk can grow as long as 3 meters and weigh up to 22 lbs. About 1 in 500 male Narwhals grows a second tusk.
- In the 16th century, Queen Elizabeth was given a carved and bejeweled Narwhal tusk worth £10,000 - the cost of, in those times, an entire castle!
- The Narwhal is one of two possible explanations for the "giant sea phenomenon" described by Jules Verne in Twenty Thousand Leagues Under the Sea. (The other possibility? A man-made vessel. We like the Narwhal option better!)
We hope you've enjoyed these fun facts about some surprising creatures from the sea. Don't forget that these are only a few of the animals pictured in our book of the week, Field Book of Giant Fishes (1949), by J.R. Norman and F.C. Fraser. The color illustrations from this book can be found on our Flickr site, but there are also dozens of smaller, ink drawings within the actual text, so be sure to check out the book in BHL as well!And remember, it might not be the age of the dinosaurs, but we've still got some mammoths living among us!
a small tower lantern made with recycled downhill skis and an acrylic ball
I’m involved in a festival project in my home town of Edmonton, AB, that takes on the colder half of our year. It’s called Winter Light, cause we light up the long dark days of winter. At our latitude, we can have as little as 4 hours of daylight in December. Which is crazy. Especially if you are stuck in school or work for those 4 hours. You can see all about Winter Light at our styley website here: www.winterlight.ca
Last weekend we launched our new Season and our newly founded Non-Profit Society. Up till now we have been a City of Edmonton created and funded project, that startup situation is now over and we are free to find our own fate as a non profit. Comes with perks and challenges ;)
I get to be the Lantern Co-Ordinator and Artistic Director of one of our events, which is about the interesting-est job title I’ve ever had. And it means I get to build really fun things. For our launch, I worked on some more vector design + waterjet cut wood construction, and built a really fancy stage.
Best Part was everyone loved everything. Food, Music, Art, Fires. Other best part was we got the whole thing installed with time to spare. Must be practice or something.
so, Pictures! thats what you and me are here for right? Here’s the pictures:
Thanks to Robin George for taking the pictures. I think I had the time to take two? Must have been busy doing art or something. I’ll be adding descriptions to the gallery as time goes by.
Having been enjoying Arkist’s output over the last few months, I have to say I’m pretty excited about his latest offering. A completely free ?-track download in the form of the “Double Zero EP”. Initially offered through XLR8R, I expect this one will be picked up by a good few blogs.
You can download the EP from Sendspace here
Or preview it in the mix below:
You’ll also probably want to jump over and download his recent Hotflush podcast too. Tracklist for that below.
1. Arkist – The Half Moon Bay (Dub)
2. Mosca – House5 (Hyper-Colour)
3. Hackman – Untitled (Dub)
4. Arkist & KidKut – One Year Later (Hotflush)
5. Mosca – House 14 (Hyper-Colour)
6. Arkist – Rendezvous ( SCB Edit) (Apple Pips)
7. Sonarpilot – Radar (Trevino Remix)(SonarPilotAudio)
8. Lokiboi X Hackman (Dub)
9. Tim Xavier – Stepping Into the Unknown (Clink)
10. XXXXXXX – XXXXXXXXX ( XXXXXX )
11. Dutty Dan – Streefighter Riddim ( Dub)
12. Al Tourettes – Badger (Dub)
13. Komonazmuk – Underground (Hench)
14. Hackman – Agree To Disagree (Pattern)
15. XXXXXXX – XXXXXXXXXX ( XXXXXX)
16. Dutty Dan & MTB – Maximum Battery Boost ( Dub)
17. Blawan – What You Do With What You Have ( R&S)
18. King – Animal Calypso (Dub)
19. Arkist & KidKut – Vanilla Imitate (Hotflush)
20. Arkist – Rendezvous (Apple Pips)
21. Addison Groove – This Is It (Tectonic)
22. Arkist – Rephlex Blast (Dub)
23. Al Tourettes – She Shimmers (Dub)
24. Arkist – Fill Your Coffee (Apple Pips)
Neither of these delights are to be missed!
Shared by Aaron
viznut strikes again!!
This update I believe is worth a second post, as it makes visible the otherwise-mysterious algorithms producing music in our previous post.
And yes, I believe this is “music,” naysayers aside. Whether it’s good music is in the ears of the listener, but if you can describe this much sound with this little code, imagine what’s really possible in computer music. Whatever it is you want to hear, it’s within the power of your imagination to describe it, on a score or in code, either one.
Thanks to none other than Stephan Schmitt for the tip.
Sic itur ad astra (“Thus you shall go to the stars.”)
– Apollo, in Virgil’s Aeneid
Last Friday, several hundred people from a wide cross-section of the sciences and humanities converged on Orlando, Florida, to participate in the DARPA-sponsored 100-Year Starship symposium. As the name tells, this was a preliminary gathering to discuss the challenges facing a long-generation starship, from propulsion systems to adapting to extraterrestrial homes.
I was one of the invited speakers. I won’t have the leeway of long decompression, as I must immediately submerge for a grant. However, I think it’s important to say a few words about the experience and purpose of that gathering. Given the current paralysis of NASA, activities like this are sorely needed to keep even a tiny momentum forward on the technologies and mindsets that will make it possible to launch long-term crewed ships.
Open to the public, the event lasted two and a half days, the half being summations. Content-wise, half was about the usual preoccupations: propulsion systems, starship technologies, habitats. The other half covered equally important but usually neglected domains: biology, society, ethics, communicating the vision. The talks were brief – we were each given 20 minutes total – and varied from the very broad to the very specific. The presentations that I attended were overall high quality (though I personally thought “exotic science” should have been folded into the SF panels); so were the questions and discussions that followed them. The age distribution was encouraging and there were many women in the audience, of which more anon.
Some aspects of the symposium did dismay me. Structurally, the six or seven simultaneous tracks (with their inevitable time slippages) not only made it hard to go to specific talks but also pretty much ensured that the engineers would go to the propulsion talks, whereas the historians would attend those about ethics. The diversity quotient was low, to put it mildly: a sea of pale faces, almost all Anglophones. Most tracks listed heavily to the XY side. This was particularly egregious in the two SF author panels, which sported a single woman among nine men – none with a biological background but heavy on physicists and AI gurus. It was also odd to see long biosketches of the SF authors but none of the presenters in the official brochure.
Most disquieting, I sensed that there is still no firm sense of limits and limitations. This persistence of triumphalism may doom the effort: if we launch starships, whether of exploration or settlement, they won’t be conquerors; they will be worse off than the Polynesians on their catamarans, the losses will be heavy and their state at planetfall won’t resemble anything depicted in Hollywood SF. Joanna Russ showed this well in We Who Are About To… So did Chelsea Quinn Yarbro in Dead in Irons. But neither story got the fame it deserves.
On the personal side, I had the pleasure of seeing old friends and finally seeing in the flesh friends whom I had only met virtually. I was gratified to have the room overflow during my talk. My greatest shock of happiness was to have Jill Tarter, the legend of SETI, the inspiration for Ellie Arroway in Contact, not only attend my talk but also ask me a question afterwards.
I hope there is sustained follow-up to this, because the domain needs it sorely. Like building a great cathedral, it will take generations of steady yet focused effort to build a functional starship. It will also require a significant shift of our outlook if we want to have any chance of success. Both the effort and its outcome will change us irrevocably. I will leave you with three snippets of my talk (the long version will appear in the Journal of the British Interplanetary Society):
“An alternative title to this talk is ‘Distant Campfires’. A Native American myth said that the stars are distant campfires, where our ancestors are waiting for us to join them in storytelling and potlatch feasts. Reaching and inhabiting other planets is often considered an extension of human exploration and occupation of Earth but the analogy is useful only as a metaphor. To live under strange skies will require courage, ingenuity and stamina – but above all, it will require a hard look at our assumptions, including what it means to be human.”
.
“In effect, by sending out long-term planetary expeditions, we will create aliens more surely than by leaving trash on an uninhabited planet. Our first alien encounter, beyond Earth just as it was on Earth, may be with ourselves viewed through the distorting mirror of divergent evolution.”
.
“If we seek our future among the stars, we must change for the journey – and for the destination. Until now, we have participated in our evolution and that of our ecosphere opportunistically, leaving outcomes to chance, whim or short-term expedience. In our venture outwards, we’ll have to overcome taboos and self-manage this evolution, as we seek to adapt to the new, alien worlds which our descendants will inhabit.
One part of us won’t change, though: if we ever succeed in making our home on earths other than our own, we will still look up and see patterns in the stars of the new night skies. But we will also know, each time we look up, that we’re looking at distant campfires around which all our relatives are gathered.”
Images: 1st, sunset, September 27, 2011, Sarasota, Florida (photo, Athena Andreadis); 2nd, Spaceborn (artist, Eleni Tsami)
The BBC had a fascinating article the other day running under the unfortunate headline of "Supercomputer Predicts Revolution," about an intriguing effort by Kalev Leetaru to use "tone and location" to forecast political revolutions and uprisings, and otherwise anticipate large-scale social disruptions. As the BBC describes the study:
The study's information was taken from a range of sources including the US government-run Open Source Centre and BBC Monitoring, both of which monitor local media output around the world. News outlets which published online versions were also analysed, as was the New York Times' archive, going back to 1945. In total, Mr Leetaru gathered more than 100 million articles. Reports were analysed for two main types of information: mood - whether the article represented good news or bad news, and location - where events were happening and the location of other participants in the story. Mood detection, or "automated sentiment mining" searched for words such as "terrible", "horrific" or "nice". Location, or "geocoding" took mentions of specific places, such as "Cairo" and converted them in to coordinates that could be plotted on a map. Analysis of story elements was used to create an interconnected web of 100 trillion relationships.And Leetaru's results were impressive; his model showed consistent shifts in sentiment in Egypt, Kuwait and other countries just before uprisings, and also showed stability in neighboring countries like Saudi Arabia that remained politically stable. More impressively, Leetaru claims that:
While far from a definitive lock on Bin Laden’s location, global news content would have suggested Northern Pakistan in a 200 km. radius around Islamabad and Peshawar as his most likely location, and that he was nearly twice as likely to be making his residence in Pakistan as Afghanistan.Again - it's impressive stuff - which is, at some level, what gives me a bit of pause, particularly in light of some other mentions I've seen of emerging efforts to use data and other creative tools to understand the future. The police department of Santa Cruz, California is using recent crime data to forecast likely targets for the next day's crimes; Fast Company reports on a new effort to build a $200 million city capable of housing 350,000 but home to no one to test out new technologies and techniques to manage urban life; perhaps most intriguingly, Technology Review had a long feature by a writer who had his blood cells reverse engineered into heart cells to test potential effects of different drugs--a concept which he speculates may "become a routine part of medical care." We are, in other words, on the verge of much more robust and impressive efforts to simulate future possibilities. Which is, by itself, a great thing. We need more and better efforts to think about the future. What concerns me, though, is the possibility that we won't recognize the limits of these simulations. For example, I noted the BBC headline - "Supercomputer predicts revolutions", and the Boston Globe, which wrote about efforts to forecast crime locations, wasn't much better with its headline of "Introducing: Predictive Policing." While more technical efforts, like Kaley Leetaru's academic paper describing his efforts to anticipate uprisings, acknowledge the limits of relying on the past to anticipate the future, and otherwise point out uncertainties, more public efforts hype the most impressive findings. During the financial crisis of 2008, NPR reporter Adam Davidson described the faith in housing market bonds as "the triumph of data over common sense," as a means to describe financial analysts who essentially placed undue amounts of faith in financial models that turned out to rely on bad assumptions. Part of the problem was that, over time, the analysts stopped thinking about their assumptions and focused on the data. We're on the verge of having a lot more data about what the future could look like. Let's hope that rather than letting that data triumph over common sense, we'll be willing to acknowledge the limits of that data, and instead of thinking of simulations as firm depictions of future states, will instead understand them to be useful tools for gauging and anticipating possibilities.
Adult Swim + Scion A/V posted up 18 unreleased/ rare tunes. It's a must grab with a wide variety of sounds from some of my favourite producers. Blow out the Candle by Pinch is truly mesmerizing and my fav of the collection....Vancouver's Babe Rainbow gives you a slow haunting gem called Give You Time featuring Ashley Webber...Ikonika's World on Mute goes from rave to 80's hip hop breakbeat and back with synthy goodness all over. Chrome by Ginz will get your head noddin to that anthem-like Bristol bass. Burial fans will be stoked to get their hands on Street Halo as well:) You can't really argue with getting this much free music...head over to yank other tunes from SBTRKT, Kode 9, Starkey, Zomby, Untold, XXXY, Boxcutter and more!
Much respect.
s.
Guest commentary from Kevin Brown
The curious mismapping of Greenland’s ice sheet cover by the venerable Times Atlas recently has excited a lot of outraged commentary. But few people noted that this follows an old tradition of speculative cartography of the polar regions. ‘Modern’ mapmakers as early as the 16th century combined real facts and scientific knowledge with fundamental misinterpretations of that knowledge to create speculative mappings of the world’s unknown shores – and nowhere was this more prevalent than at the poles.
Early cartographers had a particularly difficult time mapping the Polar Regions. Factually, they based their maps on reports from mariners who dared sail the dangerous waters. This was supplemented by information from earlier maps, speculations based upon their personal theories of geography, religious beliefs, and the fiscal and political ambitions of their patrons.
The earliest specific map of the North Pole is Gerard Mercator’s 1595 Septentrionalium Terrarum Descriptio (‘Northern Lands Described’, shown here is the 1606 edition). Mercator interprets a lost work known as the Inventio Fortunata (“The Fortunate Discovery”), which, though we don’t know for certain, supposedly refers to early journeys to Iceland and the Faeroes in the 14th century. Complementing and interpreting the Inventio, Mercator added real geographic knowledge collected by explorers Martin Frobisher (1535-1594) and John Davis (1550-1605) (amongst others). Mercator used the Inventio description of lands and peoples, Frobisher and Davis’s reports on currents, ice extent, and other elements, to compose this masterpiece of cartographic speculation.
At the North Pole Mercator placed a great mountain, the Rupes Nigra (“Black Rock”) around which flows a mighty whirlpool (hence the strong currents recorded by Davis and Frobisher). From here four powerful rivers flow inward dividing a supposed Arctic continent into four distinct lands. Mercator referenced the Inventio to populate these lands with pygmies, Amazons, and other anomalies. Between Asia and America Mercator added another great sea mountain to which he ascribes magnetic properties. This mountain evolved from a pet theory devised by Mercator to explain magnetic variation. It is also noteworthy that the seas all around the poles are open and navigable – it is very likely Mercator had in mind the interests of royal patrons eager for a Northwest or Northeast Passage.
Two hundred and fifty years later, in 1763, the French geographer Phillipe Buache (1700-1773), issued another wonderful attempt to address the problematic Polar Regions. Buache drew this map to expound upon his own theory of water basins wherein he hypothesized that the Antarctic contained two distinct land masses separated by a frozen sea. From the frequency of icebergs seen by early explorers such as Halley and Bouvet, Buache presumed that there must be a semi-frozen sea at the South Pole. This sea, which he argued (correctly) could only be fed by mountains in the surrounding polar lands, disgorged ice into the southern seas. He thus maps “Land yet undiscovered” and “Frozen Sea as Supposed”, “Supposed Chain of Mountains” as well as other speculations. In order to conform not only to his own theories but to accepted mappings of this region by venerable cartographers of the 16th and 17th centuries such as Kaerius and Orteilus, Buache also joins New Zealand to the Antarctic mainland and adds an expansive reservoir he names “Siberia”. Buache was highly influential in his time and aspects of his geographical speculation found their way into numerous maps of the period.
Maps such as these abound in early cartography and most, no matter how misguided, are genuine attempts to rectify the known and unknown. Some, like the maps above and the more contemporary Times Atlas’ map of Greenland, are derived from real scientific knowledge, but exhibit either a misunderstanding of geography or an erroneous hypothesis. These often lead to fictitious interpretations of factual data. Such errors do have ramifications. In the early days of polar exploration such maps often inspired to ill-fated nautical expeditions in search of pygmies, polar seas, and new lands. In modern times, such speculative mappings, both early and contemporary, have been used by some to disprove global warming, advocate for the continent of Atlantis, and prove that space aliens mapped the earth in antiquity.
It should therefore probably be always borne in mind that cartography has always been a blend of art and science – which of course is one of the reasons why it so fascinates us.
TIANJIN ECO-CITY, China -- Three years ago, this coastal area fit perfectly into the dictionary definition for "wasteland." Its soil was too salty to grow crops. It was polluted enough to scare away potential residents. Sometimes the few fishermen who lived here saw investors driving in, but they quickly turned around and left, leaving nothing behind except dust.
But then some people showed up to buy a piece of this land. It is about half the size of Manhattan. They restored the soil, cleaned up water pollution and began preparing the once-deserted place for a city that will host green businesses and some 350,000 residents by 2020.
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Posts
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Aaron's no smoke tofu bacon
CC-NC-SA 3.0 - Aaron Ball 2011
take a full block of tofu, cut from top lengthwise in thin slices, then stack slices and cut in half lengthwise again for authentic tofudabeast bacon strips.
marinade container should be shallow and long, as the strips are easily broken.
marinade ingredients, in relative order of importance
1/2c ketchup
3/4c malt vinegar (or cider)
1/4c brown sugar
1/4c tamari, braggs or soy sauce
2T vegetable oil
1/8t of red hot sauce
2 cloves garlic, super crushed. no seriously, even if you mince it fine, crush it again for faster absorption
-a large spoonful of whatever dark asian sauce you have in your fridge
(black bean preferably, or hoisin. a thick bbq sauce could also work. some bullseye brands are veg, but many bbq sauces are not)
-fresh ground black pepper
-any smoked spice you love (usually I use a smoked sea salt, but sometimes a dark roasted curry powder.
if you have neither of these check the notes after, as it's a crucial flavour) ~1/2tsp.
-a few drops of sesame oil, less is better, it's mostly a bridge flavour here.
-strong dash of balsamic vinegar is also nice
-salt to taste
mixen der marinade, heeba der bork bork. consistency should be that of runny ketchup.
in your shallow dish, put a layer of marinade down. layer first strips of tofu, add more marinade, layer next tofu, coat, repeat. easiest way to flip is using a spatula gently to tumble the layers, bringing bottom to top. can work in as little as a 1/2hr, but the night before is nice.
medium-high fry in oil till crispy. ~10mins for first side. warning, because of the mostly water based marinade, they will spit more than regular bacon in the oil.
flip with der forken, second side cooks faster. when they start to brown be careful. a bit of black is tasty and desired, but you don't want them solid all the way through.
fork-stab a corner to test, if it is pliable enough to lift you're along the right track.
drain, or sponge off with paper towel, or over slices of bread for future crouton use.
for smoked spice substitutes, you can llightly burn the typical curry powder or garam masala. in a frying pan, med-low, no oil and shaking frequently. keep it on the edge of smoking until it darkens. this is incidentally the starting point to authentic tasting curry.
making your own smoked sea salt is quite easy (and loads cheaper), but not really something to be done indoors. a quick google should get you started.
CC-NC-SA 3.0 - Aaron Ball 2011
One of my most favourite groups is Uatki from Belo Horizonte where I worked. If you haven't discovered their amazing album which was composed by Philip Glass, it's worth a listen:
2. Make Authentic Connections
-Find music you like and make connections. Search by parameters that interest you, by genre, by location, by keyword describing your style, by who a band you like is following.
-Listens won't get you noticed, comments and favouriting does. The more you invest in a comment, the more you're likely to get a response.
Pro: making friends, collaborators and real connections with fans
Con: takes time
3. Make use of the groups
-On a free account, you can post each track or mix to one group. There are tonnes. The more followers on there, the more exposure you will get. Also a group is a great place to find like-minded individuals. Are you really into the LA beat scene? Soundcloud groups are the best place to find the hottest unbroken tracks of that genre. (Well, maybe future producers, or if you live in LA... but for the rest of us.)
-Paid accounts add a lot of return: unlimited posting to groups and 1000 downloads at the lowest pay bracket. Not too expensive, just think of how much you've spent on tapes and CDs over the years. You can also create your own groups, which draws people in to show you the type of music you're looking for.
Pro: genre-targeted but with wider appeal
Con: need to pay to get the most out of groups
4. Get Soundcloud to work off Soundcloud
-Not everyone has soundcloud, so you're not going to convert all your fans into followers on the site. Make sure people know about it on social media. Get in touch with music blogs, big twitter personalities, forums dedicated to your style of music, local promoter websites, etc.
-There's great flash & HTML5 widgets ready for immediate customization and embedding on other sites or even in email. Make the listening experience convenient for people. Listens on embeds will still be tracked.
-Go old school and have flyers, business cards or other art to draw in fans from the real world. Leave mixtapes in subway stations, whatever! Show your personality to help fans find that authentic connection.
Pro: appeal to everyone, not just the full-time music nerds
Con: easy to get stretched thin trying to connect over many different sites
5. Follow Everyone
-There's a limit to how many people you can follow on soundcloud: 2000. I guess this is to prevent people from adding everyone to their network in the style of myspace/twitter/G+ and expecting your fanbase to grow through sympathy. Well, it happens anyways. I guess it works, because people are constantly doing it. My followers is currently around 1400 and fluctuates about 10 followers up and down every week that I don't add new material.
-You can target who you are following by searching by genre, or you can even pay others to do the work for you: http://soundpromo.net/
Pro: fast turnaround of exposure
Con: some fans will ignore you based on the fact that you are not being authentic
6. Sharing tracks
-So, you're following 2000 people you think will like your music, but how can you be sure that they are actually listening to your tracks? Well, you can share exclusive tracks with people. This feature was originally meant for sharing with labels or other producers exclusive works, in progress, demos, or unreleased, but can be used as a sneaky way to have your track show up in targeter's users feeds with a special notification.
-On the track page, click the share button, and then add your followers. Add a personalized message or target it to a specific list of people for more congenial sharing options.
Pro: a hard to miss notification of your tracks
Con: risk of being considered spammy, and subsequently muted
7. Comment Blitzkrieg
The DaisyWorld is a simulation of a world populated entirely by daises, some black, some white. How peaceful, right? But, the difference between the white and black is that they vary in the amount of sunlight that they absorb vs reflect, which affects the heating of this peaceful world. (Which cannot just be Daisies, there's probably Wumps at the very least).
If you are familiar with the history of electronic music, many place the birth in musique concrète, specifically Edgard Varèse's Poême Électronique. I finally looked up a recreation of the video to get a sense of the performance. Surely in 1958 to an audience that had never heard these sounds it would be quite eerie, and coupled with the imagery it is, the piece is far heavier than I had come to believe:
and here's a formal analysis: http://www.ipsden.u-net.com/course/EM3.html
| Grizzly among geysers in Kronotsky Nature Reserve |
Large, harmonic bass sounds and lots of reverbs + a fusion of dub and industrial influences = cavernous techno
I've created a soundcloud group to showcase the sound that has been a major portion of my signature style.
http://soundcloud.com/groups/dubstep-techno-dub-moderated-by-dj-forage
The group is mostly for up-and-coming artists, with a specific bias towards Canadian electronic producers. Within, there's a range of tastes from: Berghain-influenced techno, Force Inc style dub techno, modern bass-driven growling dub techno, warehouse storming techno, experimental dubstep, bass music, future garage, straight up dub, crunchy psy-dub, etc.
It's moderated, so anything in there has my seal of approval. I'm fortunate enough to be hosting some killer tracks from Setaoc Mass from the UK who's style is reminiscent of Peter vanHoesen. Check em out here, or in the group:
-------------
Other tidbits on the cavernous techno front:
An interview with Orphx, a techno-industrial act out of Hamilton CAN. In addition to the noise and experimental background, they cite many of the same influences that have been important to me in coming to love this sound. Additionally, characters like Adam F (especially through his Traversable Wormhole alias) and Regis have been championing post-punk and industrial influences in this dark style of echoey techno
If you're into this sound, I recommend you also look into the Capillary EP from Guise on Singularity Recordings
FRACT - Indie Adventure Game from Phosfiend Systems on Vimeo.
| Evolutionary tree of weird beasties! |
One of my favourite web comic/online graphic novelists, Evan Dahm ( www.rice-boy.com )is half of a project to turn a monster's evolution into a game of telephone. See The Exquisite Beast
While the evolutionary steps are more whimsical than justifiable in a biological context, it's been fun to watch it morph. Others have picked up on the idea and offered tangential evolutions.
The pic at right is a fellow evolutionary biologist who could not prevent her nerdy instincts from giving the variations and evolutions around the web it's own phylogenetic tree!
http://holterya.tumblr.com/post/16276979143/exquisite-beast-phylogenetic-tree-featuring-all
http://www.theawl.com/2012/01/the-remix-as-requirement
| YouTube Doubler |
Corrections in Ink (1nfinite zer0 remix) by 1nfinitezer0
"""Grab a free download of this pre-release promo remix of electro-visionary trip rock outfit Sacred Balance, from Toronto and Montreal. 1nfinite zer0 takes the emotional intensity of the original and augments the insistence through synth layers and sample processing, creating heavy textures and large bass synths that are released into IDM drum rushes.
The eponymous Sacred Balance EP debuts this January 28th at El Mocambo in Toronto. The EP is currently available for pre-oder: http://sacredbalance.bandcamp.com/album/sacred-balance-ep
"""
Here's a live video to give you a taste of what to expect.
My friend, Pouya Hamidi, is in fact in more than one band in addition to doing audio engineering and composing. Last year he wrote a piece performed for the Iranian Composers of Toronto which I was lucky enough to see in Montreal. The piece is called Journey Inwards, and has three performers interacting over a single grand piano. It mixes dexterity, technically interesting segments with a lot of emotion and movement. When I heard the concept I must admit I thought it could be gimmicky, but the piece is really very good. Here's the Toronto performance (which I hear was not as good as that in Mtl! hah!): http://youtu.be/IeHmqzSPxXE
More on the remix: it was really fun to work on. I anticipated it going in a different direction until I got the stems of the piece, and then the elements in separation inspired me on their own. The mournful violins and the rich bluesy vocals cried out to carry the emotion of the song. But the guitars were looking for a loud shoegaze treatment, and the synth lines had promise to come forward in the mix. Naturally I like the synths since I'm an electronic music guy, so I also added those of my own. The drums were crisp and had a great feel, so despite the heavy edits I tried to keep their sound pretty close to the original. I'm really happy with how it turned out.
So, goto the release show!
Playmobilhead - One More Day ( Original Mix )
Playmobilhead - Inpune / Von Kleymont ( Playmobilhead Rmx )
Playmobilhead - Loneliness ( Original Mix )
Max Cooper - RA.281 [2011-10-17] by D2Techno
Turns out he was a post-doctoral researcher at University College London before getting released on Traum, a very important German techno label. The first Max Cooper that comes up in a literature search has published in Nature, so it's hard to believe that one could walk away from that sort of science career... But it is great to see higher level education does not preclude success in music.
[Does garlic protect against vampires? An experimental study].
Source
Seksjon for allmennmedisin, Universitetet i Bergen.Abstract
Vampires are feared everywhere, but the Balkan region has been especially haunted. Garlic has been regarded as an effective prophylactic against vampires. We wanted to explore this alleged effect experimentally. Owing to the lack of vampires, we used leeches instead. In strictly standardized research surroundings, the leeches were to attach themselves to either a hand smeared with garlic or to a clean hand. The garlic-smeared hand was preferred in two out of three cases (95% confidence interval 50.4% to 80.4%). When they preferred the garlic the leeches used only 14.9 seconds to attach themselves, compared with 44.9 seconds when going to the non-garlic hand (p < 0.05). The traditional belief that garlic has prophylactic properties is probably wrong. The reverse may in fact be true. This study indicates that garlic possibly attracts vampires. Therefore to avoid a Balkan-like development in Norway, restrictions on the use of garlic should be considered.| nice track! very clean sounds. I'm interested to hear more about the synthesis and workflow. Do you find that it's easy to dial in the sound you're looking for, or to produce unexpected but awesome sounds? From the promo, it sounded like the workflow was a prime consideration and asset. how well does it go in the performance department? i've been drooling over this thing for months... like you i want something to get me away from the computer but enough of a beast that i can get a lot of mileage out of it on it's own. |
Dialing in the sound you're after is relative to one's experience with programing patches, I found it easy and fast, whether I'm going for a 'sound in my head' or doodling away trying to find a weird unique sound. The 8 slot modulation matrix gives you a lot of room to fine-tune a sound, although I rarely need more than 2-3 of the slots to get the sound I want, (envelope self-modulation is INCREDIBLY useful in that regard).
The workflow is great, but is so flexible that you really ought to develop your own template and process for starting a track. Some folks use it strictly as a drum machine and just plug the main Left and Right outs to an interface, I use it as a groovebox, and assign every sound to a specific analog voice, and 4 of the voices out of individual out, and 2 voices out of the main L&R (so that compression/distortion only applies to sounds on those voices).
[...]
Performance wise, it's a beast. The DSI software guy has already released a few OS updates with cool shortcuts, if you want to advance to another pattern while still tweaking an acid bassline you can hold 16-beats, tap the beat's pad, without leaving 16-sounds mode. You can press a beat pad, mangle the current beat-wide parameters to hell, and at the end of 4-bars it will revert to it's original state, (great for transitions).
[...]
In summary, I'm more than happy with mine. It fits my needs perfectly, but it's not for everybody. If sampling and high-polyphony count are high on your list of priorities, there are better options out there. If you just want traditional vintage analog drum sounds, with sound-specific voice architecture, you'd be better served with a jomox or vermona unit. If, (like me), you want a wildly-flexible analog groovebox, get a Tempest!
Edit: But if you want it as a solution to get away from the DAW, you'll really want to have a mixing desk and a few outboard FX.[...]
1nfinitezer0: sounds like total fun, and in case you missed them, here are some other hiquality samples from someone who worked on it:
http://soundcloud.com/iampym/sets/tempest-samples
Here is a quick selection of some of the artists I've been digging lately to listen to while at work. I've included some quirky adjectives and buzz words to describe their styles:
http://soundcloud.com/seddler
dubby rhythmic explorations
Seddler - Hurrying Robot by Seddler
Seddler - Stereology around by Seddler
http://soundcloud.com/dotmute
chill idm wonky melodics and fuzz beats
tandem by .mute
the depths by .mute
http://soundcloud.com/gregorygaddoni
post dubstep atmospheric garage
http://soundcloud.com/decyfer
future garage & dubstep
http://soundcloud.com/fernandolagreca
happy shoegaze fuzzpop
http://soundcloud.com/jonhopkins
ambient idm
http://soundcloud.com/skytree
psychill glitch
If you're interested in my taste, I recommend you check out some of the artists I'm following. I only follow people who's tunes I'm into, rather than adding tonnes of people just to boost popularity. If you think I'd dig your stuff, please send share.
http://socratesrpg.blogspot.com/2011/10/how-can-my-game-better-teach-mechanics.html
The back links it contains are equally worth looking at, though if you want to access the related Teaching Psychology discussions over at Story Games, then you'll need a login.
There's some great ooints hidden in there. Specifically, the suggestion to engage players into active learning rather than just reading directions and examples reminds me of some past experience that worked particularly well for me. I had the Red Box D&D edition which we fumbled along with for a while, but it wasn't until I bought a later box set that I really grokked how to write adventures (the large dark one with the red edged DM screen and the solo adventure with the critter hiding under the fallen gate to the dungeon, followed by a rust monster). It was because of the included solo adventure that I learned the added game value: how to make the resources presented in the lists come alive in more than just a series of encounters.
Looking back over the current incarnation of the Shashnimyn game mechanics, it's clear that many of these tips could tie together setting, play and teaching in a more engaging way. Incidentally, I unconsciously used some of these tips spending a flight writing out the mind mapping adventure planning rules that have been bouncing around in my head. Inspired by Ecological Systems theory and Concept mapping from Education Psychology, it's a game tool to help create plots collaboratively. I found when play testing with kids that their play was largely unstructured, and it reminded me of my own path on how to learn to write complex interwoven stories as well as provide a framework to learn problem solving and project management (subconsciously teaching kids to be smarter through gaming, that's the ulterior goal! And then take over the world, buahahaha! hehe j/k)
Anyways, go read those other blogs rather than listen to my rambling. Or I'd love to hear your comments about effective learning experiences you've had, in games or any other situation.
Okay, if you follow electronic rhetoric you've probably heard all the whining of how mainstream it's become over the last few years. It's gotten to the point where I cannot help but distinguish the mainstream stuff as BROstep so as to not tarnish the creativity and history of what Dubstep is about.
As jaded as I am, even I'm tired of everyone bashing on it being popular. This has happened before to electronic genres: going from an underground scene with an intense creativity and dedication, the sound blowing up and becoming popular internationally, a flood of talented and derivative producers making their own take on it, some pop cross-over... from there it usually fades out, with originators and innovators keeping on doing what they've always loved as the focus moves onto something else.
The degree of the fade away belies how much the genre tapped into the fashion of the era, and how much it forged new musical territory allowing persistence in the EDM biosphere.
Examples:
..Electroclash - cashed in on the 80s revival, short-lived in the spotlight, but got all the way into the pop realm more than most EDM genres since the 80s themselves, until dubstep
..Drum & Bass - was around for many years before blowing up, derided the mainstream as Clownstep, but is still going strong, with new directions and keeping up the old now that it's out of the spotlight. The directions it took us in bass synths have persisted and continued to evolve though, which influenced dubstep and electrohouse
As for dubstep and brostep, I expect we'll see a few more years of it in the spotlight, which has it's good and bad. As a genre, I think it's wonderful. We've never before in the history of humanity had the ability to make such incredible, varied bass synths that take over the entire song: melody, rhythm. The parallels in tempo to dub, r&b, house, techno and d&b have allowed a lot of cross-pollination, making the whole genre of music difficult to refer to as just dubstep anymore. Similar to the way Techno exploded to mean all types of EDM and has since returned to the more narrow definition of that seed, the styles, subgenres and offshoots will become definable in their own right. Because we cannot call something post-dubstep forever (insert post-modern diatribe here).
So has brostep jumped the shark? To the purists and the jaded, yes it has. To those going nuts in clubs and selling records, no keep it coming. Luckily sharks and dubstep are complementary imagery, so if it wants to eat itself with rows of gnashing teeth and spit out babies of rhythmically interesting, hyper-sound design bass monsters... we're all ears.
Picasso said "Bad artists copy. Good artists steal" And the KLF guys who wrote the Manual on making pop songs (http://freshonthenet.co.uk/the-manual-by-the-klf/) openly suggest to take all the elements from existing hits, with the creativity being the combination. And hey, mash up artists like Girl Talk are getting away with it.
But, is there a line? A synth preset and sample are one thing, they don't carry the whole song. What if the whole song revolves around something somebody else has done? Sure, this is a foundation of many past hip hop hits. Daft Punk is reknowned for their pilfering of funk ( http://www.youtube.com/watch?v=MJPdVVOmbz4 ) but for some reason this electro house track bugs me:
KNAS - Steeve Angello - http://www.youtube.com/watch?v=HYCuPafLUEQ
In essence the whole lead, bass, hook of the song is a single sample from a commercial sample pack. Where's the creativity there?
As much as I am annoyed by many mash ups, there is a lot of creativity in combining the songs, like somehow making R Kelly and Broken Social Scene sound amazing together: http://www.youtube.com/watch?v=-YPaPSyU-Vc
People like Ean Golden and Girl Talk are pros at doing this live, which is arguably as difficult as what Jeff Mills has done all these years. (If you disagree, find a recording of one of his sets on the Midnight Funk Association and compare).
At some point, the songs exist as entities beyond the musician. Self-perpetuating memes. Do you own Amen, Brother? If yes, props. If not, I'm sure you have a track or two with the Amen break.
Funny how despite the changes recording music has had, the earworms that can live on like memes find a way to reproduce.
oh hey, I released some tracks into the wild. This one has been in the jungle of my HDD for a while, but finally gets to see the sun. Chillout/ambient/idm/downtempo/trip hop/psybient Seep - 1nfinite zer0 by 1nfinitezer0
Why Microscope?
I've been looking at filling out my world building in a story way, and I've been dying to try out Microscope from the minute I read reviews. I'm a world-builder by heart, so the thought of a game where it works collaboratively was pretty exciting to me. After getting the rulebook and reading through it, I was impressed with the clarity of the text. The rules felt intuitive, and were answering some of the potential play hiccups as I was reading. The Push rules seemed especially apropos for freeform play, and although it's somewhat against the rest of the 'another player has an idea and you can't change it, nor have a committee and water it down for TV' style of play proposed in the rules, it seems like it would be a beneficial play habit in many, many places (play by post I'm looking at you).
Why a pseudo-solo approach?
I moved a few months ago and don't have a gaming group except via internet. I wanted to give the rules a spin without having to wait for those arrangements. Solo play is typically a good way to learn new rules. Also, I haven't convinced my girlfriend to game with me (yet). She did sound like this might be a game she'd play (fingers crossed).
Since it is really a collaborative game, I really needed some way to derail my thoughts or it wouldn't be much different than a structured writing exercise. Therefore, I decided to use a bunch of random tables and plot generators as a fictional player, who will henceforth be referred to as Random. I didn't anticipate what I would need to randomize, but as I went I created rules for myself that I stuck to from then on. Mostly it was percentages of options (like a character list or rough table of plot bits I'd amassed) or yes/no to possibilities. My goto set of random tid-bits are Chaotic Shiny and the random page on TvTropes. To organize the information as it was created, I used FreeMind, an open-source mind mapping software.
Actual play--------------------
Bookending History - Setting the limits of when the timeline takes place
I had already chosen the Era for which I wanted to explore a history, but rolled for light/dark to figure out how this timeline would fit into the Founding War Era of Shashnia. Rolling Light to begin, I fit them subjectively to the history: Chaotic tribes being unified under powerful leaders. A Dark ending period contrasted by Feudal Tribes annihilate links to past. To put those in context, the Founding War Era sees a time generations after the apocalyptic Magic War where the survivors unite under powerful demi-gods who eventually bring about another war as they struggle amongst each other for power. Thus, it starts in a light by bringing order out of chaos and ruin, but ends in dark since the demi-gods grow in power and ignore the lessons learned in the Great Destruction; the apocalyptic fallout from the explosive end to the war. This spans most of the Era as I'd originally conceived it, but still leaves some ambiguity at either end.
Setting the Palette - What are the essentials of this timeline?
According to the existing knowledge of the Era I had already chosen to include the Demi-gods, and exclude lasting peace, and the specific knowledge the Demi-gods needed to end the war (since that's already described canonically).
This is the first place where the Random player really got a say... if you can say that. Using a random generator at the Age of Fable I fished around until there was a plot that seemed half way decent (I had in fact chosen this plot set before the bookends were established. See the inlay for the unedited list). I had decided that the elements in this list were to be what the Random player would try to introduce wherever possible. So, I rolled and the first contribution was an add to the Palette of: a Skyship fueled by blood. I also tried my personal random plot tables, but they weren't specific enough for me to warrant to include or exclude, so instead I decided they would come into play immediately if I rolled the same category on the random tables later on.
From the random list the overall goal/theme of play was established:
An Evil force is reconciled for greater ends.
Up until this point setting up the random and planning out the basics took ~30mins
20:04
First Pass - Setting up events prior to the first turn
Rolls are: High/Low(yes/no) = Period/Event, Light/Dark. Placement, Earlier/Later, Percentages from low to high in time.
Random 1st turn creates: Event - Light, Later in time. During the ending period, I come up with something Light: Cities under siege rejoice when they hear that a distant Lord has been toppled.
Mine: new period, taken from random plot: Dark Period; Resurrected Wizard plunges Nation into shadow. I place this after the beginning period.
First Lens turn, me. Focus: the resurrected wizard
New Period. Light Period; Stoneskin Warriors conquer nation, Dark Event; Prophet calls forth on Stoneskins to oppose Wizard.
The Stoneskin tribe are the Shashnia version of Dwarfs; they live in the mountains, mine crystals and are tough. They were actually co-invented with the homeschool kids who've playtested with me. The period is light because the Stoneskins are liberating their citizens from oppression by the Demi-gods tyranny. The event is Dark because a Prophet calls all of their forces away from their homeland in order to address the greater evil encroaching on the rest of the Nations.
Random: Started with a yes/no roll to decide if the choice is a Period, and then if not will proceed to Event, Scene and place it somewhere after. It rolls yes to be a Period. With many options to place it in time, a % chooses to go after the wizard makes things into darkness. Surprisingly, I roll for a Light period and have to interpret using another % random plot selection; A trading faction excapes the rule of the wizard. This came out of the choice of one who disregards the philosophers and the gods, so I've inferred that to be the Prophet and the Demi-gods.
Me, lens turn two: during the Stoneskin warrior period, after the prophet event: Dark Event; Stoneskins ally with enemy Apothecary.
At this point I realize that I'm not including an outcome for all events and go back to add them. time update = 20:51, 45mins more
Lens second part of second turn, make a Scene about that allegiance Event to learn how they work. At this point I switch from writing 1st person past to 1st person present because I've been editing the previously incomplete notes, sorry if this annoys you.
Scene question framing: Why did they must they ally with an Enemy faction? Wizard is banned, Stoneskins are a must. Waffled on the apothecary and decided against making hir required. So, that gave 7 possible characters from the list. Random chose the Stoneskins! Well, that will make things interesting. I'm really not sure of the answer, so I'm gonna choose the trading faction introduced in the previous period just so I don't force anything.
Reveal Thoughts: Random roll matched the original Palette condition, so that comes back into play for interpretation. After a bit of head scratching as to what that really means, I come up with "The Stoneskins thinks that the Wizard has caused as much pain to the Apothecary as to them, and such feelings can be used to prevent their tribe's downfall and fulfill the prophecy"
My response, is to bring up the only thing I know about this character, that the Traders defy the will of both the Prophet that is urging the Stoneskins on, and the Demi-gods which rule the feudal domains with force. But the Traders sympathize with their plight. Opposing the will of the prophet directly feels like blocking, but it's something that this character has to do anyways, argue against the Apothecary and the Prophet. "The Traders think that the Stoneskins should reconsider the thoughts of allegiance with an enemy and also to ignore the Prophet all together"
And now..... well, I cannot talk to myself, so instead I ask a series of questions and answer with random rolls to see how the exchange goes. I know that they have to choose to join the Apothecary, but what is the roll of the Traders in figuring this out? Okay, I'm stuck, so I make a random roll for the first event to happen, and help to set a better context. I roll to include the court of the noble landholder, but not the noble himself.
Interpretation: the noble court has urged the Stoneskins to try and seek allegiance with the Apothecary, who is friendly to them but will not fight on their behalf. The Wizard threatens their land. Okay, now there's enough to start writing some rough dialog.
- Stoneskins: The fate of many lands lies in our hands, we cannot retreat, if we give up, how can we be sure that the Wizard will not just conquer and destroy the whole landscape?
- Traders: Fools, you left your homes to die because of some Prophet. They see visions that may be, but you could've had a different path if you had ignored them and stayed to protect your tribe.
- S:We were obviously not strong enough to face the Wizards forces. We lost many warriors and were forced to retreat. And these were our best fighters, and we could not win. Unless we ally ourselves with a powerful force, there is no hope. The Noble and his court have pledged allegiance to us and can gain us time to parlay with the Apothecary and his forces. Surely truces can be made in the face of a greater evil?
- T:You are desperate. Serving the Demi-gods or the will of the Prophet will not lead to any freedom in this land, you must return to your home, failed, before it is too late to save them.
- S:And what? Roam the land without any roots as you do? Give up your history and your land and try to eke out an existence in a world that is becoming more troubled with time? What will happen when there are no free markets for you to sell in? You think your wares and abilities cannot be replaced? No, it is you who should ally with us!
- T:So why must you ally with the Apothecary and none other? If the Noble's court seeks you out, surely others will be willing to join your side against the Apothecary and the Wizard?
- S:Both are Demi-gods, we have seen their might, do you think that we can win a war on two fronts?
- T:So you feel that you must have a Demi-god to face a Demi-god, and that no mortal army has a chance?
- S:By the edges of our axes who have seen generations of battle, we believe this to be so.
1h02 since last, or 2h15 total. There was a chunk of uncertainty here.
Wrapping up Turn 1: Choose a Legacy
Random chooses, which I assume doesn't include stuff from the First Pass, although it doesn't explicitly say in the rules. Five distinct happenings on the timeline were made, and the Traders escaping the rule of the wizard is chosen. So, to explore this we have an event in that period. I didn't roll here, and I could've put a flashback or tie-in to their reasons/story somewhere else in the timeline, but I'm getting tired and figure it'll come into play later regardless. I roll on my random tables and interpret: "The Mages of the Traders use a strong magic ritual to create an illusion. The mages die, but the Traders escape en masse." Man, this whole story is getting tragic.
Turn review:
Didn't really stay on with the Focus being on the wizard. It ended up feeling a bit peripheral to the wizard since nothing directly involved hir. Still the effects of the wizard were still intertwined somewhat, so I can see this coming down to a set of players for how tight or loose you wanna play it. I'll try and keep that better next turn, but so far I'm pretty happy with how things have progressed. The use of random tables and generators has been challenging (specifically on the interpretation side of things since word combinations and random weirdness can be hard to interpret), but more inspiring than I could've used them in a basic writing exercise had I tried to take the plot bits and write a story with it from the get go.
22:29, total play 2h45, including this write up (but not the edits), short breaks and a bunch of head scratching. Do I have more content than I would from just having written from that time? Mmmm, I don't think so, but this is a rewarding challenge, and the uncertainty of how it's progressing will bring me back to try a few more turns.
Game review:
Would I recommend Microscope? No need to play a Scene for that question, it is a yes for sure. It was obviously not designed for solo play, but nonetheless even with some hacking, it fulfilled its goal of making an interesting, engaging timeline. I want to play it more, to refine my solo play, and to include others.
Below is the unedited list which I pulled items from---------
Random plot list as taken verbatim from the Age of Fable page,
whose concept is based upon the Adventure Funnel
BEGINNING THE ADVENTURE
Suddenly, a prophet appears with Dwarven axe fighters, demanding that the heroes take over the kingdom.
Otherwise, there will be no summer. They will have to get past a resurrected wizard.
GOAL
A skeleton, entirely covered with obscure engravings.
A noble landholder, touring, with court and attendants.
Someone who loves the water and swims well and is a noted scholar and philosopher.
OBSTACLES
An apothecary, squint-eyed, with many uncanny potions.
DETAILS
A spaceship, fuelled by blood.
ASSISTANCE AND REWARDS
A ship which sails as if it had a fair wind, no matter the weather.
Someone who disregards equally the philosophers and the gods and will trade with those of any race or station.
PLOT TWIST
The heroes must work with a character or organisation who are normally rivals or villains.
-----------
From this list I summarized the characters involved as main (PC) and secondary (NPC)
9 total: 1-10,11-21,22-32,33-43,44-54,55-65,66-76,77-87,88-98, 99-00rollagain
PCs - main characters
prophet,
stoneskin axe fighters,
resurrected wizard - antagonist
apothecary
NPCs - Neutral
noble landholder
noble court
water scholar, philsopher; elemental intellectual mage
someone who defies both the philosophers and gods
http://www.earslap.com/projectslab/otomata
A meditative little diversion for you to return into your week with.
Saw this guys' work in the American Art Museum in Washington DC, simply amazing stuff! The images he has on his site do not do justice to the sheer attention to detail.
For example, this piece spans four panels, and is at least 14 feet across. The mangroves up on the overpass was one of my favourite parts.
http://arttattler.com/washingtondcsaam.html
From wikipedia:
Alexis Rockman (born 1962) is an American contemporary artist known for his paintings that provide rich depictions of future landscapes as they might exist with impacts of climate change and evolution influenced by genetic engineering
Following the last post of the modular dungeon parts, here's a bunch of links to other geomorphs to help you build you build some dungeons quickly:
http://davesmapper.com/ - a great automated geomorph map maker.
http://www.velvet-edge.com/RisusMonkeyMap.html - one of the earlier random map maker using geomorphs...
http://www.risusmonkey.com/search/label/Geomorphs - using these geomorphs actually. Nice quantity and consistent in style but the cross-hatching is really a nice look to things.
http://stonewerks.wordpress.com/2011/02/03/geomorph-set-6-the-hive/ - a funky set of tiles using hexagons which immediately inspire insectoid lairs
http://en.wordpress.com/tag/geomorph/ - all the posts tagged geomorphs across the wordpress blogs
http://seekingwing.blogspot.com/search/label/geomorph - some wildness tiles and thematic words to get your ideas going
http://aeonsnaugauries.blogspot.com/search/label/geomorphs - non standard shape geomorphs: diamonds, hexagons, triangles, etc.
http://fightingfantasist.blogspot.com/search/label/geomorphs - quick and dirty examples to encourage you to join the fray!
















































